TOGA Projects Releases ENVPLUS for P3D

Enhance your Prepar3D experience.

A brand new extension to ENVSHADE has been released by TOGA Projects. EVNPLUS is a new tool that allows you to customise the enhanced atmospherics configuration within Prepar3D in just a few clicks. By doing this, you can customise how Prepar3D looks and add another layer of immersion.

You will be able to change a whole host of settings, including sky saturation, sky brightness, cloud saturation and brightness, the tint of your simulator, your water colour, wave size, reflection level, haze quantity and distance, and much more. All of these settings are changed via the intuitive user interface. Whatsmore, you won’t have to reboot the simulator to see the changes as they will happen in real-time.

If customisation is not your thing, then you are able to simply install ENVPLUS and see an immediate change to TrueSky in the simulator thanks to the built-in changes that come by default.

You can buy ENVPLUS for Prepar3D v5 for €9.60. However, if you own ENVSOUND, ENVSHADE or ENVTEX, then you can get it for €8.20 (excluding taxes).


Supported simulators

  • Prepar3D v5.3 and above
  • Prepar3D v4.5 HF3 (Post-release)​

Friendly user interface

  • Full integration in the new common user interface for a quick access to all your TOGA products​​

Envtex Plus

  • Ability to manually change sun and moon size​
  • Customizable precipitation effects (Post-release)​

Envshade Plus

  • New exclusive shader tweaks optimized for Enhanced Atmospherics, click & forget or fully customizable:
    • Enhanced Sky colour and saturation​
    • Enhanced Legacy clouds colour and brightness in Enhanced Atmospherics mode
    • Enhanced Volumetric clouds brightness, colour, saturation and performance
    • ​Enhanced Haze rendering
  • Fully customizable for Legacy mode and Enhanced atmospherics shaders values including:​
    • Atmosphere scattering tint
    • Atmosphere scattering strength
    • Sky Saturation
    • Sky Tint Daytime
    • Sky Tint Twilight
    • Vertical visibility
    • Cloud brightness Daytime
    • Cloud brightness Nighttime
    • Cloud shadows depth
    • Cloud fog blending
    • Cirrus brightness Daytime
    • Cirrus brightness Nighttime
    • HDR contrast
    • Terrain saturation
    • Terrain reflectivity
    • Water saturation
    • Water reflectivity
    • Waves scaling
    • PBR reflectivity
    • Scenery PBR brightness
    • Aircraft PBR shadows depth
    • Road lights saturation
    • Road lights intensity
  • Uncustomizable tweaks:
    • Dynamic Directional lighting logic depending on time of day
    • Dynamic Fog tint and brightness depending on time of day, relative view position and customization setting
    • Dynamic Legacy clouds blending with Enhanced atmospheric shaders depending on time of day and weather
    • Dynamic Volumetric clouds brightness, colours and saturation depending on time of day, relative view position and customization setting
    • Dynamic Cloud shadows depending on time of day, altitude and customization setting
    • Automatic HDR tint depending on activated graphic mode (EA or Legacy) and customization setting
    • Dynamic atmosphere scattering scaling depending on time of day and customization setting
    • Dynamic water saturation scaling depending on weather and customization setting
    • ​Dynamic shadowing for more realistic weather conditions (Sun light do not bleed anymore in deep fog)​

Envsound Plus

  • Ability to add sounds to custom locations (Future unconfirmed feature for post-release)​

Config plus

  • Enhanced Atmospherics clouds configuration file enhanced
  • Editable EA clouds configuration (Post-release feature)
  • ​Editable P3D configuration file (Post-release feature)
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Calum Martin
Content Director
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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