SoFly Announces Cardiff Airport for X-Plane 12

The developer will be bringing its Cardiff Airport for X-Plane 12.

SoFly Announces Cardiff Airport for X-Plane 12

SoFly has today confirmed that they are bringing Cardiff Airport (EGFF) to X-Plane 12.

This will be SoFly’s first X-Plane product, and they have decided to bring the Welsh Capital to the simulator. They have partnered with Sun Studios to bring the regional airport to the simulator, taking advantage of X-Plane 12’s engine.

SoFly says that the airport is an up-to-date rendition, with high-quality textures, detailed modelling, and plenty of exterior modelling for the GA areas and the BA maintenance hangar. They also say there will be winter effects added during the colder months, along with taking advantage of the wet weather effects found in X-Plane 12. Jetways are also functional thanks to the use of SAM and/or openSAM.

SoFly has confirmed that Cardiff Airport for X-Plane 12 will be available very soon, with a full trailer expected in the near future. Pricing and an exact release date are yet to be announced. You can read their announcement here.

Features

  • Up-to-date rendition of Cardiff Airport (EGFF) developed exclusively for X-Plane 12
  • High-quality 4K PBR texturing throughout
  • Detailed modelling of all terminal buildings, including interiors
  • British Airways maintenance hangar modelled, complete with some static models
  • External airport modelling, such as local GA hangars and fire rigs also included
  • Winter effects for the airport come as well as accurate water effects during wet weather
  • Ground details are custom-made and accurate to the current airport layout
  • Jetways modelled and functional when used in conjunction with SAM or OpenSAM
  • Performance-friendly

Disclaimer: SoFly is owned by Calum Martin, Content Director of FSElite. We’re writing this as news as an informative piece for the community.

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Jordan Williams
Jordan works for an independent music venue business operating in the US and London. Discovering flight simulation with FS98, he followed the natural progression up until P3D, where he switched platforms to X-Plane 11 flying everything from fast jets, helicopters to airliners.

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