SimDesignsCo Releases La Nubia Airport (SKMZ) for FSX

Scenery developers SimDesignsCo has released La Nubia Airport (SKMZ) for FSX. The airport in Colombia…

Posted: 15-Aug-2019 @ 16:17z
SimDesignsCo Releases La Nubia Airport (SKMZ) for FSX

Scenery developers SimDesignsCo has released La Nubia Airport (SKMZ) for FSX. The airport in Colombia features an 4,800ft runway, which means it has limited capacity for aircraft which can visit the airport.

The airport product features detailed terminal modelling, including surrounding hangers with static aircraft. There is also a range of real photoscenery around the airport, which has been designed to be compatible with any Orbx product you may find yourself using. Furthermore, there has been a range of handplaced autogen, 3D people and grass and much more.

You can buy the airport from simMarket for 16.80. The airport is compatible with FSX. There appears to be a P3D version on SimDesignCo’s website, but the currency is in Colombian Pesos. Here’s a link to that product page if you’re interested.

Product Features

  • Photo real textures
  • New Terminal with remodelations
  • Excellent Track with Slope
  • Update According to Aerocivil Letter
  • Terminal with waiting rooms
  • Scenario Updated to 2019 with visual references (Cross on Sarcancio Hill, Soccer Stadium)
  • Colombia Custom Objects
  • Extension of the platform with new parking areas
  • Static Traffic
  • Excellent Setting and real photo contour to the Airport
  • Contains improved track updated to 2019
  • People and Grass 3D
  • Hangars with stattic Aircraft
  • Objects in Platform
  • Excellent real photo around the airport
  • Compatible with Orbx
  • Manual autogen positioning.
  • Customized floor textures with excellent details.
  • High resolution custom textures.
  • Lighting of ramp textures
  • GSX ready
  • Important visual references (Tamitango pueblo e Iglesia, Matituy pueblo e Iglesia, Antenas)
  • Facade New Airport Concession 2019
  • Update According Aerocivil, ILS, RNAV
  • Scenary tested and highly optimized in frames



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Calum Martin
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