Further to this morning’s announcement from Orbx that various airports had now seen SODE implementation, there was also a range of airports that saw significant updates to their original product. As per John’s original 2019 roadmap post, ESSA Stockholm Arlanda was due a huge update which brought new textures, improved performance and a range of other technology to the dated product. This airport, along with others including Santa Barbara and San Diego all got a bit of an improvement.
All airports, as mentioned, are now SODE jetway compatible. Others such as Stockholm, Dubrovnik and San Diego have seen improved performance, new textures and modelling. Further to that, Turbulent Design’s airports have also seen improvements for dynamic lighting and also included P3Dv4 specific features such as seasonal texturing.
Here is the full break down for you. You can also get the information from the Orbx forums.

Santa Barbara Municipal Airport
- All jetways animated via SODE
- Denser autogen updates around the airport
- Other improvements and bug fixes
Stockholm Arlanda Airport
- Jetways animated via SODE
- New higher resolution ground textures with normal maps
- Completely new high resolution gates and gate buildings
- Updated selected buildings airside
- New amazing AI-optimized AFCAD made by Urmel
- Office One and constructions landside added
- New vehicles & clutter airside
San Diego International
- Jetways animated via SODE
- New and fixed dynamic lights with better-looking splashes
- Fixed issues of parking positions
- Some textures have been improved

Dubrovnik Airport
- Jetways animated via SODE
- New and fixed dynamic lights with better-looking splashes
- Fixed issues of parking positions
- Some textures have been improved

MBS International Airport
- Jetways animated via SODE
- Replaces OF controlled GP with dynamic model which reacts to snow/rain as well as seasons.
- Points all dynamic lights effects to ‘controller’ versions

Idaho Falls Regional
- Jetways animated via SODE

Glacier Park International
- Jetways animated via SODE
- Replaces OF controlled GP with a dynamic model which reacts to snow/rain as well as seasons.
- Points all dynamic lights effects to ‘controller’ versions

