REX Environment Force Releasing on April 30th 2019

In March, REX Simulations gave us a huge overview on what to expect from the upcoming Environment Force. The new software is described as “the first real-time, on the fly dynamic living environment & atmospheric utility”.…

Posted: 23-Apr-2019 @ 17:47z
Updated: 04-Apr-2023 @ 14:16z
REX Environment Force Releasing on April 30th 2019

In March, REX Simulations gave us a huge overview on what to expect from the upcoming Environment Force. The new software is described as “the first real-time, on the fly dynamic living environment & atmospheric utility”. Whether that be clouds, texturing, shaders and more, it’s all designed to change the atmosphere around you. In the real world, atmosphere, weather and location all change how things look outside, and Environment Force will aim to achieve that – all in real time.

REX Environment Force Releasing on April 30th 2019

Shader Tweaking

There will be in-sim environment shader tweaking – all in real time. This will change on time of day, location and weather effects. You can use other shader tools without the need of reloading the sim as Environment Force will change them on the fly.

Dynamic Cloud Formation

Clouds will change appearance, colour and shape all in real time based on information taken from the simulator. Clouds will form and dissipate in real time as you fly the virtual skies. Clouds will be created and injected into the simulator in full 3D.

Dynamic Weather 

Weather will transition smoothly. Storms will develop and atmospheric conditions will vary depending on where in the world you are. Environment Force will work with all-weather engines including REX Sky Force 3D, Active Sky, OPUS, FSGRW and more.

REX Environment Force Releasing on April 30th 2019

The Different Modes of Operation

You will be able to choose between Automation Mode or Manual Mode. Automation mode will mean you don’t have to touch any of the settings and Environment Force will take care of everything to provide you with a realistic looking simulator as you fly. It will make all the visual changes, inject the weather and more all in real-time.

Manual Mode will mean you can take full control of everything and shape your sim to your liking. You can do it either via the Environment Force main UI, or the in-sim mini modal window. You can then see the changes on the fly as you make them.

Community-Based Features

All the settings and options can be uploaded to REX’s cloud servers for anyone to then enjoy and share.

User Interface

The user interface is not too dissimilar to other REX Generation 5 products. Plenty of options, customisation and easy to use features. You can see some of the screenshots from it below.

Cloud Life Component (CLC)

The new technology known as Cloud Life component will take real-time weather data to help build more accurate cloud formations. This will inject them into the simulator on the fly with more variety, depth and actual cloud cycles. Storms grow and die depending on the conditions.

The video above is a real-time (but sped up) timelapse of cloud formations. You can watch the clouds form, dissipate and see rolling storms appear. The footage was captured from a storm build-up within the sim all based on real-world parameters. This all happened in sim, with the only editing included is simply speeding the footage up.

API

The API and technology is completely independent of SimConnect. This gives REX full freedom and flexibility to continue development, all without being burdened by the old technology. Furthermore, it helps ensure smooth as possible performance.

 

If you would like to get a head start in being prepared, you can also download the user manual right now.

Finally, we our title says, REX Simulations’ Environment Force will be available to buy from April 30th 2019.

If you’re reading this on April 23rd before 2100z, you may be able to catch the Discord chat where REX developers are discussing the product. We’ll have some footage and other goodies for you guys soon.

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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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