RDPresets Releases Rotterdam The Hague Airport for P3D and XPL

Rotterdam The Hague Airport is a great European airport to visit and is now available for both XPL and P3D.

Posted: 27-Dec-2021 @ 11:57z
Updated: 23-Mar-2023 @ 21:20z
RDPresets Releases Rotterdam The Hague Airport for P3D and XPL

After confirming that Rotterdam The Hague Airport would be released this week, RDPresets followed through on that promise and delivered both the Prepar3D and X-Plane versions for the community. Following a lengthy 1.5-year development cycle, the Dutch airport is now ready to buy for both simulation platforms.

Rotterdam The Hague Airport (EHRD) serves the two Dutch cities of Rotterdam and The Hague. The airport is a focus airport for Transavia as well as TUI Fly Netherlands, and served over 2 million passengers in 2019. Especially through Transavia, but also through other operators, the airport has a lot of (seasonal) connections to the rest of Europe.

RDPresets has included a number of features across the board for both versions of the airport. This includes a complete rendition of the airport and the city of Rotterdam, along with high-quality ortho scenery surrounding the airport. In addition, there are a number of 3D objects, which feature high resolution texturing. Custom ground poly help to depict the accurate taxiway information, along with the latest details for the parking stands. Finally, a custom configurator for in-sim static objects gives you the ability to change some options.

Rotterdam The Hague Airport is available on both Prepar3D and X-Plane 11 and are both priced individually at €18.99 each. A Microsoft Flight Simulator version of the airport is also in the works and is due to release soon.

Features

  • Complete city of Rotterdam and surrounding cities/villages.
  • High quality ortho
  • Handcrafted 3D Objects
  • Dynamic night lighting
  • 3D Grass
  • Optimized performance
  • Custom Ground Polygon
  • Accurate taxiway, runway and apron featuring the recently added (Q) parkings.
  • Custom configurator for in-sim static objects

Update @ 12:45z: Fixed spelling error.

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