P3D Tweak Assistant Version 1.5 Released

For those of you who use the brilliant P3D Tweak Assistant tool (PTA), then head over to the website now, as you’ll find version 1.5 has been released. With new post-processing techniques, cloud fixes and…

For those of you who use the brilliant P3D Tweak Assistant tool (PTA), then head over to the website now, as you’ll find version 1.5 has been released. With new post-processing techniques, cloud fixes and additional terrain tweaks, the update adds some great new features to the already excellent tool.

As always if you use the tool and found it to really add to immersion, don’t forget to donate!

I’ve copied the full change list below.

1. Now custom shaders (post-processing) don’t need to be assigned to cameras and will apply to all views. (Increase usability and performance of post-processing.)
2. In addition to effect-specific parameters each post-effect shader has new parameter “DayNightUse”. The value of this parameter specifies when post-process will be active. DayNightUse = 0 – post-effect will work all the time; 1 – active only at daylight; 2 – night; 3 – twilight; 4 – day and twilight; 5 – night and twilight.
3. All post-processing effects (ex- custom shaders) now grouped in new tweak “Use post-processing”. Please read ch.2 “Post-processing” in help contents or on main page for detail information.
4. Cloud tweak “Blend distance adjustment” removed from tool.
5. Terrain haze tweak for VFR flights redesigned and renamed to “Atmospheric scattering”.
6. Alternate terrain haze tweak (for IFR) now has option to make it depending on seasons.

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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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