Aerosoft has been very vocal since the release of Microsoft Flight Simulator that they are keen to deliver the CRJ in the best way possible to the community. Project Manager Mathijs Kok has been very keen to show off the new technology provided by the simulator, including indicating that Aerosoft and Asobo have been working closely together on the SDK. Today, more details and imagery for the product were shared in the Aerosoft forums.
In a post on the Aerosoft forums, Mathijs shared how Microsoft Flight Simulator uses “decals” to enable developers to incorporate huge details with minimal files sizes. This method means that smaller textures can be added on top of other textures which would make up the smaller details. This means things such as rivets can be easily added and then rendered in 3D for a true-to-life looking aircraft. Mathijs said that the “sky is the limit” and that the only real limitation of the technology is time. In essence, this new method of adding details means that texture size of details is no longer of vast importance to understanding how detailed aircraft products are.
The previews shared are from 3D Max and will look better in the simulator, and it’s worth noting that the bump mapping has yet to be applied.
Whilst it’s still very much up in the air for when the aircraft will be released, Aerosoft is waiting on a few bits for the SDK and once they are delivered, the project can move ahead pretty fast. Mathijs even said in October that “this year is very possible if the conditions are correct”, but of course, this is still very much subject to change. The Aerosoft CRJ for Microsoft Flight Simulator is still “moving along very nicely.”
We’ll of course keep you posted with any future developments. For now, check out the Aerosoft forums for more details.