Microsoft Flight Simulator 2024 Update to Version 1.2.7.0

A big update for MSFS 2024 leaves almost no stone unturned.

Microsoft Flight Simulator 2024 Update to Version 1.2.7.0

Update 1.2.7.0 for Microsoft Flight Simulator 2024 is the biggest one we’ve received thus far, and brings many bug fixes and improves overall stability, performance, and compatibility with MSFS 2020 products. Although this is officially the third update for MSFS 2024, the first two updates were more like hotfixes, bringing only a handful of niche improvements. Update 1.2.7.0 however, is a proper big one.

One of the new features that the update brings, is the ability to toggle Marketplace 2020 content per product. To ensure that you have full control over your add-ons, available non-Microsoft ported content is disabled by default, so you can choose what to have active in the simulator. MSFS 2020 aircraft that were previously available to select in MSFS 2024, will need to be enabled in “My Library” to become visible again. More Marketplace 2020 ported content will be made available soon.

Stability & Performance

  • Fixed a crash in audio system occurring sometimes when closing the sim
  • Fixed a crash in the FX system
  • Fixed a crash that could occur when releasing a lever interaction
  • Fixed a crash at the end of scientific research missions
  • Reduced memory usage for aircraft gauge textures generated by WASM (reduces amount of out-of-memory crashes on Xbox with WASM-enabled aircraft)
  • Fixed a crash which could occur when creating a flight plan in certain airports
  • Reduced latency with HTTP requests
  • Fixed a potential crash when using the EFB
  • Fixed a crash when going to the hardware settings of Tobii Eye Tracker device
  • Added a popup to propose launching the sim in Safe Mode in case the title crashed during the previous launch
    • Packages from the Community folder, Marketplace, and from MSFS (2020) carry over process are disabled in Safe Mode to allow the sim to boot
    • The disabled packages can then be re-enabled manually in My Library
  • Fixed a crash on machines with more than 32 logical cores
  • Fixed a crash on Xbox in photo mode
  • Fixed various other crashes
  • Limited the number of passengers inside the plane on Low Settings to limit out-of-memory issues on Xbox Series S
  • Added an integrity check on StreamedPackages folder to detect when files are corrupted.
  • Changed the CoherentGT frame distribution system and views refresh rate to better match MSFS (2020) behavior
  • Reduced the stutter of the game when the panel camera is opened
  • Optimized boot time
  • Fixed low power mode activating when watching the credits screen

General Bug Fixes

  • Fixed virtual keyboard menu opening twice when backing out of group chat textbox on Xbox
  • Fixed windshield effects (backwards compatibility)
  • Fixed a camera bug when using the EFB checklist “look at” buttons while being in the menu
  • Fixed multiple fade outs when going in/out of aircraft with other players around
  • Fixed grey haze at night in very dark environments
  • Improved normal textures from MSFS (2020) packages, making them look less flat
  • Fixed loading of DDS files used in legacy effects
  • Fixed some flow locks when missions restart
  • Fixed debug text being displayed on controls screen on first boot
  • Fixed an issue where some gamepad icons were present in the photo mode even when using a keyboard
  • No modular aircraft (or common part of a modular aircraft) can now have preflight pins
  • Fixed generic version of standalone WASM modules trying to be read creating “standalone_generic.wasm failed to access memory” error message
  • Props, turbines, and rotors now move on first-party multiplayer aircraft
  • Fixed toolbar not being usable in cursor mode while in external view
  • Fixed NVIDIA DLSS anti-aliasing noise
  • Improved download throttling when a bandwidth limit is set
  • Reduced objects popping
  • Fixed PartInfo CustomSimvars (Z:) and LocalVars (L:1)
  • Fixed mismatched Xbox and PC assistance XML causing G-Effect assist to be off on console
  • Fixed missions not showing properly in “Custom Content”
  • Fixed Custom Content list not spawning in the right place
  • Fixed Custom Content list text displaying on top of scroll mask
  • Fixed numbers not displaying correctly with some system formats
  • Fixed the scrollbar appearing for a frame when it was not needed before the size of the content was received
  • Changed initial trim in Free Flight for MSFS (2020) aircraft – now set back to neutral as was the case in MSFS (2020)
  • Fixed integers division in RPN expressions
  • Fixed look around step when starting some mission with the mouse
  • Added new global var (P:IS CAMERA LOCKED, Bool) to know if the current camera is locked
  • Fixed flow being stuck when entering options, market or settings from help page
  • Fixed localization bugs
  • Fixed intensity of runway lights
  • Fixed gliders spawning as passive aircraft
  • Fixed long boot times when client time does not match server time
  • Fixed Morse sounds being too loud
  • Fixed input when running as avatar
  • Fixed most detected buildings spawning on parking spots
  • Fixed drone camera speed being FPS dependent when it shouldn’t be

Backwards Compatibility Bug Fixes

  • Fixed Wwise 2019 modulators back-compatibility issue
  • The content of the “html_ui” folder is no longer encrypted
  • Fixed handling of SimObjects with wrong ATC parking codes (longer than 4 characters)
  • Fixed node attachment issue when changing LOD on a model attachment
  • Fixed scenery VFX objects not spawning their effect

Aircraft

  • Fixed color and text issues on the Cessna 172 flightseeing adaptive 02 livery
  • Added Cessna 172 flightseeing adaptive liveries 2,9,10
  • Fixed LOD issues on some CubCrafters Xcub liveries
  • Passive aircraft being either in the ground or above it fixed with precise tweaking done on 75% of the passive fleet (25% of passive small aircraft remain to be fixed)
  • Fixed passive aircraft pink textures and misrepresentation of model
  • Passive aircraft improvements on Boeing house liveries
  • Fixed audio clipping distance being too short on multiplayer aircraft
  • Fixed wing runner triggered when doing preflight check-up
  • Fixed interior windshield fully reflecting exterior for some planes
  • Fixed logos and stickers on Aerial App and Commercial Flight liveries + Palettes update
  • Modified the naming convention of the whole “Asobo” fleet to be coherent with variations and liveries across the whole fleet.
  • Adding a suffix “Adaptive” for liveries that can have different colors depending on specific countries / continents / regions.
  • The Cessna 208B scientific research variation and livery now appears in the aircraft selector
  • Regenerating all the thumbnails for liveries recently added on the Boeing 737 / Cessna 172 / Cessna 208B / De Havilland Canada CL-415 / Diamond DA62 / Airbus Helicopters H125 / CubCrafters Xcub
  • Improved zoom level on the thumbnails to be coherent between variations and liveries
  • Fixed Quick Trim for helicopters without autopilot

EFB

  • Fixed issue in EFB global onboarding where step titles weren’t translated.
  • Fixed ballast loads interactions so that the player is able to open the load mass modification popup when clicking on it in the EFB’s aircraft app mass and balance menu
  • Chart images are now loading in the EFB
  • Fixed unit conversion issues that could cause heavy freezes within the EFB settings app
  • Fixed takeoff and landing total distance safety margin on a grass runway.
  • Added a summary page to the mass and balance

Career Mode

  • Added the ability to change the name of a company in the company management screen
  • Fixed incorrect wear percentage displayed in the passive income popup
  • Fixed insurance coverage percentage display in the repair coverage and crash coverage popups
  • Fixed unlocked aircraft popup after passing a certification showing aircraft that are not actually unlocked
  • Fixed mud and dirt not saved on user aircraft in freelancer mode
  • Fixed exotic missions being visible on the career world map when no aircraft is available to play the mission
  • Removed debug text when transferring aircraft
  • Fixed incorrect wear and tear status on second hand aircraft
  • Fixed the high-end aircraft sometimes not showing in the company license details screen
  • Fixed incorrect component wear rate in the aircraft management screen
  • Fixed mouse interaction when failing a career mission while in character mode
  • Fixed transfer of aircraft from World Map when using a gamepad
  • Fixed some unexpected errors happening when selecting a mission on the World Map
  • Fixed special mission time left displayed as 0 for mission without time limit
  • Fixed all missions being in preset weather even when live weather is available
  • Fixed weather bonus taking the live weather into account when using preset weather
  • Fixed wrong reward displayed on mission cards in freelancer mode
  • Fixed wrong aircraft sell price displayed in the aircraft maintenance screen
  • Fixed rotorcraft missions departing from an airport with runways and helipads having inconsistent departure flow
  • Colors and company names are now correctly displayed on players’ aircraft liveries in HQ and freelance missions
  • Fixed unexpected liveries for some freelance missions

Missions

  • Increased tolerance before triggering “Entered runway without announcement”
  • Fixed the placeholder takeoff announcement dialog in passenger transport rotorcraft
  • Fixed the passenger dialog overlap with ATC during the takeoff phase in first flight missions
  • Fixed several issues with ATC shortcut not working in mission
  • Fixed landing on arrival runway with no fuel available doesn’t trigger mission success
  • Fixed aviator performance on take off that was triggered instantly with rotorcrafts when using the “skip” feature
  • Fixed mission title not translated in the mission briefing screen
  • Fixed an issue where player could instantly fail the clearance steps after landing
  • Fixed mission failure when crashing with no fuel on a helicopter
  • Fixed Back-on-track during Cruise phase for Cargo Transport and Ferry Flight specializations
  • Fixed liveries of adaptive vehicles (World Awareness) : text fonts, color variations, missing logos
  • Added notification display for tire malfunction
  • Fixed excessive winds and turbulence in Career mode
  • Fixed infinite back-on-track in free flight when starting cold and dark on an obstacle
  • Fixed the ‘Harming Passengers’ mission failure, which was triggered too easily during helicopter missions
  • Fixed issues with “Overflying airport” and “Entered prohibited airspace” aviator performance penalties

Many other subjects, such as individual aircraft, airports and missions, peripherals, glass cockpit equipment, aircraft systems, scenery and object editors, SDK and more have also been updated in some way, shape or form. The update also improves flight planning and navdata, bringing the navigation data to cycle 2412.

Almost no stone has been left unturned in update 1.2.7.0, the full release notes of which can be found on the Microsoft Flight Simulator website.

More From:   Microsoft
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Joeri Veenhuizen
I started on FS2000 and CFS1 as a 7 year old kid and I have been in love with flight simulation and aviation ever since, even turning it into my profession as designer for Dovetail Games. Here I worked on FSX SE, Flight School, Flight Sim World and the early foundations of MSFS. These days you can either find me doing short hops within Europe in MSFS, or shooting down bad guys in IL-2. My favorite airplane IRL is the DC-3 Dakota!

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