Magknight 787 Aviator’s Edition Updated to 1.5.0

Developer Magknight has updated their Boeing 787-9 for X-Plane. This significant 1.5.0 update brings Hoppie ACARS support, new custom flight controls, Rolls-Royce Trent 1000 engine model and flight dynamics (still very much under development) and…

Posted: 25-May-2020 @ 08:20z
Magknight 787 Aviator’s Edition Updated to 1.5.0

Developer Magknight has updated their Boeing 787-9 for X-Plane. This significant 1.5.0 update brings Hoppie ACARS support, new custom flight controls, Rolls-Royce Trent 1000 engine model and flight dynamics (still very much under development) and upgraded air conditionning and fuel systems. There are also various bug fixes (see the full list below).

The previously created liveries are compatible with this new release, however they will obviously not feature new additions such as the RR engines. Users are however keen on quickly creating liveries for this new update, which can be found here.

This update is compatible with Vulkan and X-Plane 11.50, although there are some minor issues with X-Plane 11.50b9. The developer recommends to download the update from the store rather than using the habitual SkunkCrafts Updater.

The Magknight 787 Aviator’s Edition is available through the X-Plane Store for $44.95

1.5.0 Changelog

ACARS

  • HOPPIE ACARS support for:
    • PDC/DCL
    • ATIS
    • METAR
    • TAF
    • ACCEPT/REJECT

Custom flight controls

  • Custom autobrakes (#355)
    • 5 settings plus RTO
    • Accurate disarm conditions
    • EICAS messages
  • Dynamic flap timing and order
  • EICAS messages for fctl/hydraulics
  • Experimental tailstrike protection
  • Horizontal stabiliser object
  • Roll spoilers based on speed and wingforce
  • Roll tiller above 45kts is disabled
  • Spoiler deployment on landing
  • Spoiler handle action
  • Spoilers retract on throttle advance
  • Surface droop on hydraulics loss
  • Surface fadeout by speed
  • Various other flight model changes

RR Engines (experimental)

  • New liveries are required for update GE/RR engines
  • RR engines have ~8% more power than GE
  • TPR and throttle limiter is experimental

Custom air conditioning systems

  • Air EFIS graphics
  • Cabin temperature using energy transfer model
  • Packs airflow
  • Sound

Upgraded fuel systems

  • Fuel balance system
  • Central tank scavenge system
  • APU fuel feed on ground
  • Various other fuel system modifications

Extensive bugfixes and other small features

  • 1000 climbout callout
  • 8.33kHz and 25kHz checking for TCPs (#308)
  • Added “POSITIVE RATE” callout
  • Added “V1” and “ROTATE” callouts
  • Added FPV indicator in FPA modes (#298)
  • Added pitch ground braking
  • Altitude green box
  • Approach idle
  • APU heat haze
  • APU outlet textures
  • Autothrottle button animations (#177)
  • Beacon light positioning (#294)
  • Cabin chime button and sound (#306)
  • Cabin sound switches to external near edges of fuse (#223)
  • CDU hold button
  • Custom cursor on MFD (#209)
  • Disabled commands that default on Honeycomb yokes
  • Doors stuck in loop when engines running (#259)
  • Engine pylon textures
  • Fixed autopilot button lights (#295)
  • Fixed continuous config warning after takeoff if conditions invalid at liftoff
  • Fixed PFD roll-disconnect
  • Fixed preselected baro setting doesn’t hide after setting STD (#300)
  • Fixed soundpack not registering issue (order of operations) (#291)
  • Force reset wtbal on load (#337)
  • Forward cargo door opens with engines running
  • Fuselage textures
  • Gear bay textures
  • Heading Horizon option for PFD
  • Honeycomb yoke starter
  • Left EFIS/ELEC GPU
  • LOC (dis)arming (#287)
  • Localiser gain (#152)
  • macOS SDK version
  • MCP defaults to HDG/VS
  • MFD central lines
  • Modified cabin windows texture
  • ND heading/track box (#315)
  • New ACD page in COMM, moved from EFB
  • New GE engines
  • Optional SATCOM dome (default off)
  • Removed reference to video in EFB Java error
  • Renamed EFB nosewheel settings for clarity
  • Reversers 3D (#242)
  • SAM Jetway GPUs
  • Some modifications to ND
  • Some small performance improvements
  • Switch to GPSS (#152#258)
  • TAT/SAT (#234)
  • Various modifications to runOnce on startup
  • Various settings logging/checking issues (#285)
  • Vertical and horizontal stabiliser textures
  • VS/FPA conversion
  • XP elec to boarding/start engines to running
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