Over on Reddit, the Lockheed Martin team opened up to any questions the community may of had about the Prepar3D platform. The guys answering the questions were Adam Breed (Prepar3D Engineering Project Manager), Howell “Beau” Hollis (Prepar3D Rendering Lead and Architect) and Robert McCarthy (Prepar3D Commercial Product Lead). All of them took to the keyboards and provided some insight into the future.
We’ve gone through the entire thread and picked up parts which we felt were relevant to the community and highlighted some of the key points. Of course, you can check out the entire thread here. Some of the key details are:
- Version 4.1 will be released October 10th 2017
- 4.1 will bring the first steps towards VC rain effects
- DirectX 12 is being looked at for the future.
The questions were submitted by the users and all responses have been simplified / condensed to give you a quick view of what was said.
In regards to airports that closed years ago and updating the database…
LM: “This is something the team are focused on going forward. More information in the future.”
How does Lockheed Martin view the non-military community?
LM: “The user community is the lifeblood of P3D and critical to the success. We often work with various developers to create a mutually beneficial relationship. A lot of user community feedback is used to improve the platform.”
Is ATC something you’re going to consider improving?
LM: “P3D is under constant development and ATC is something we’re interested in improving.”
Side Note: The P3D agree that voice recognition in the future would be ‘awesome’.
Are there plans to improve on: perception of speed, wet/dry runways, sloped runways, VC rain on windshield and better GPU usage.
LM: Yes to all of the above. In fact, rain on the windshield in the virtual cockpit you’ll start to see in V4.1.
LM: Sloped runways is the 2nd most requested feature after 64-bit. We’re continuing to look for ways to include it.
Do you plan on creating your own flight model?
LM: “We’ve made improvements over the years, but as every aircraft is unique our focus has been on improving the SDK to ensure developers can create custom flight models from scratch”
When will 4.1 be released?
October 10th, 2017 @ 3PM EST. Change log will come a few days before.
How is the dynamic lighting in version 4.1?
LM: Dynamic lighting was included in v4.0 and definitely a strong starting point. Developers are doing amazing stuff with the technology as we work towards refining capability.
A few big product releases will be released on or very close to the v4.1 release. (Note, the question was regarding FSLabs 320).
How to get a job with Lockheed Martin
LM: We are a software focused team so a degree in Computer Science or software engineering is a major requiremnet, along with any C++ experience. Plus, we want someone who is passionate for gaming and familiar with flight simulation. Check out this site for more: https://search.lockheedmartinjobs.com/
Plans to change the EULA?
LM: We don’t anticipate changing our EULA in the near-term.
What’s the future hold?
LM: We’re releasing 4.1 very soon and our road map has a strong focus on ‘immersive technology and virtual reality’. In 4.1 you will see the first steps to support this vision.
Any plans to update the rendering engine to DirectX 12 or Vulkan?
LM: DirectX 12 is on the plans for long term, but nothing specific to announce right now.
What are the prospects for further utilization of multi-core CPUs?
LM: Every release sees us improve the multicore threading performance. We’re still continuing to work on some areas as we progress. V4.0 saw us thread draw maps for gauges, for example.