Laminar Research Shares More 11.30 Update Features

Recently posted in the developer blog for X-Plane, Ben Supnik shared two small details about what we can expect in the future from X-Plane 11’s upcoming 11.30 update 4K Panels: In the new update, developers…

Laminar Research Shares More 11.30 Update Features

Recently posted in the developer blog for X-Plane, Ben Supnik shared two small details about what we can expect in the future from X-Plane 11’s upcoming 11.30 update

4K Panels:

In the new update, developers can utilise the higher 4k resolution of panels for their aircraft, to allow for more details and better graphics from their custom, plugin-based textures. It is important to note though, that smooth performance cannot be promised from loading such a high resolution into the aircraft’s systems.

Cockpit Objects:

11.30 will allow developers to utilise a single .obj (object) file for loading the cockpits of their aircraft, so no duplicated are required for products that are released with varying fuselages or engine types for the same cockpit. Plane-Maker will also automatically reconfigure old aircraft to follow the new setup of having the cockpit object listed as a ‘misc’ object within the menus, so developers need not worry about manually updating this.

That’s all for now; more news to come regarding 11.30 as we get it.

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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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