KwikFlight Announces Hunter Attack Helicopter for Microsoft Flight Simulator

KwikFlight’s announces AH-64-inspired attack helicopter to Microsoft Flight Simulator.

KwikFlight has announced the Hunter, a twin-seat attack helicopter inspired by the real-life AH-64 Apache and developed for Microsoft Flight Simulator. Designed with a mix of accessibility and depth, the project introduces features not natively supported by the platform, such as a built-in mission generator, custom autopilot systems, and interactive weaponry.

According to KwikFlight, the Hunter is intended to be approachable for all users, while still offering simulated systems based on real-world counterparts. Systems including electrical, fuel, and engine management, as well as avionics and autopilot logic, have been developed in-house. A major component of the project is the combat system, which includes a configurable mission scenario tool, multiple weapon modes, and real-time damage modelling.

Three weapons systems are implemented, those being a cannon based off the real-life M230 chain gun with burst and fully automatic fire options, Hydra rockets, and Hellfire missiles. These are controlled via cockpit interfaces and a custom Integrated Helmet and Display Sight System that tracks the user’s head position. All combat functionality, including armament and damage logic, is handled by custom code.

Additional systems include a stability assist and hover mode autopilot, cockpit lighting, communications suite, and environmental effects that respond to terrain. Custom sound design is provided by Echo 19 Audio, based on recordings from an actual AH-64 helicopter.

The Hunter will be available from the iniBuilds Store, with the combat systems and mission manager exclusive to that version. These features will not be included in the in-game Marketplace edition. No release date has been provided at the time of writing.

You can read more about the Hunter for MSFS in KwikFlight’s announcement.

Key Features

  • Custom autopilot and pitch/hover stability system
  • Built-in mission generator with target spawning
  • In-house weapon logic for cannon, rockets, and missiles
  • Real-time damage modelling and system degradation
  • IHADSS helmet display integration with head tracking
  • Animated cockpit and hangar doors, interactive MFDs and EFB
  • Terrain-aware dust, water, and foliage effects
  • Audio suite recorded from a real-world AH-64
More From:   KwikFlight
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David Sampson
David has been passionate about aviation since childhood, exploring flight simulation across DCS, MSFS, and X-Plane. He also holds a Private Pilot License.

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