iniScene Releases Detroit Airport for MSFS

Detroit International Airport can now be picked up from iniBuilds.

Following the announcement a few days ago, iniScene has released Detroit International Airport for Microsoft Flight Simulator.

Detroit International Airport (KDTW) is a large airport in the state of Michigan and serves as major hubs for Delta and Spirit Airlines. There’s a good range of international destination from Detroit, including many to Asia. Furthermore, there’s a huge domestic schedule that is done by a number of other airlines.

iniScene has included a range of features, including accurate airport lighting, hand-placed signage, clutter, and also custom ground decals that represent the airport correctly. The runways, aprons and paths are all custom-made with a bespoke set of texturing. Furthermore, you can find an animated fountain in McNamara Terminal, along with an animated train that passes through.

The airport has been designed using the latest SDK techniques to be as optimised as possible. If performance is a concern, iniScene has allowed users to configure the scenery using the iniManager. This will allow you to toggle on/off certain elements of the scenery to see what works best for you on your machine.

You can buy it now from the iniBuilds store for £17.99 (excluding taxes).

Features

  • Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads)
  • True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more
  • Accurately modelled and positioned dynamic airport lighting
  • Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects
  • Bespoke taxi signage as it is in the real world
  • Highly detailed models of all airport buildings, objects and surroundings
  • Detailed yet optimised, custom interior model for McNamara and Evans Terminals
  • Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
  • Custom built jetways with realistic variations using PBR texturing and animations, including gate number toppers
  • Accurate logos, real-world decals and advertisements scattered throughout the airport to promote a true to life feeling
  • Hand-placed, airline-specific, bespoke ground service equipment placed accurately at each gate/terminal featuring hundreds of containers and dollies
  • Level of Detail (LOD) optimisation for every model to encourage the best performance possible
  • Animated train in the main McNamara Terminal, with closing and opening doors
  • Fully animated Laminar fountain within the McNamara Terminal
  • Custom, hand-placed de-icing static vehicles and ground service equipment at designated pads
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Calum Martin
Content Director
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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