Developer FSReborn has updated its AI Lights Reborn utility package to version 1.15.0. The new update, free of charge, will add Prepar3D v5 compatibility along with additional improvements to the product itself.
As mentioned, the largest change with the new version brings Prepar3D v5 compatibility (updated on our list). Further to that, nav lights, beacon lights and various PBR bugs have been changed or improved upon. Another change is that white lights now have better reflections on the tarmac and the fuselage of the aircraft for more realism.
Whilst FSReborn has worked to ensure that the product works well with Prepar3D v5, there is two known issues with Prepar3D v5 which FSReborn are working on alongside Lockheed Martin. Those two issues are quoted down below.
1) Landing lights are still too bright. Lockheed Martin reduced the intensity of these on HF1 but unfortunately they are still too bright for PBR Materials. Lockheed Martin advised me this morning they will change the way landing lights works on the next update. So we will be looking to implement an interim solution in the meantime, ETA 3 to 4 weeks due to another project current in development.
2) With Enhanced Atmospherics Enabled, navigation lights, landing lights and even the sky stars tend to look “orange” over long distances. This is mostly obvious for AI Models during approach. Lockheed Martin is also aware of the issue and they advised this will be corrected on the next update. Please be sure to select AI Lights Reborn Scaling techniques as this will “reduce the issue a bit”, but if this really bother you the only current way around is disabling Enhance Atmospherics at night.
The update can be downloaded from the website or by using the V5 auto-updater, which will be released shortly.
FSReborn’s AI Lights Reborn is available to buy from the website for £19.99. You can also read our extensive review (from a slightly older build).