FSElite Exclusive: MK-Studios Announces Tenerife South V2

We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with…

Posted: 19-Apr-2019 @ 10:00z
Updated: 04-Apr-2023 @ 14:16z
FSElite Exclusive: MK-Studios Announces Tenerife South V2

We are pleased to announce that MK-Studios will be updating their original Tenerife South airport to version 2 within the next week. Version 2 isn’t just a minor update – it is completely new with a huge set of features all of which have been improved upon from the first release. If you’re an existing customer, this update will be offered to you free of charge when it is released.

The number of changes between version 1 and version 2 is pretty significant. One of the biggest changes is the introduction of brand new satellite imagery for the whole island. The new version features 25cm/ pixel resolution at the airport area, with 50cm/ pixel for everything else. This means that the island can be explored in much great detail than before. In addition, PBR texturing will be included for all taxiways and runways and also the 3D volumetric grass. Other changes include the new terminal construction, improved dynamic lighting, 3D people and denser autogen and custom objects near the airport for improved immersion.

If you’re new to the MK-Studios Tenerife product, then you may be interested in hearing that the product comes with other features as well. Tenerife South from MK-Studios features thousands of custom built objects around the island, a customer AFCAD for accurate operations at the airport and detailed modelling and texturing of the airport as it is today. Furthermore, the airport is fully compatible with SODE and GSX, including the VGDS docking system.

As mentioned, the new update will be free of charge for existing owners of Tenerife South from MK-Studios. The old version is currently not available to purchase as of right now whilst the stores bring the new version online. Once version 2 is released we will let you know.

In terms of other MK-Studios projects, we can also tell you that once Tenerife South V2  is released, Tenerife North will come shortly afterwards. Sadly, at this time, we have no information on Dublin to share at this time.

Change log from version 1 to version 2

  • New ground polygons with up to date layout and stands
  • PBR ground and wet effects
  • New runway lights
  • Added runway exit lights
  • Added new terminal construction
  • Updated terminal to support PBR glass
  • Updated terminal textures
  • Added construction area near runway 07
  • New 3D people added in the terminal and on the apron
  • Updated airport vehicle parking with baggage belt under the main terminal
  • New dynamic lights with improved range and performance
  • New 3D grass
  • New sattelite imaginary with 25 cm / pixel resolution in the airport area, and 50 cm/ pixel for
  • the whole island
  • Small mesh adjustments
  • New and more dense autogen in the airport area and some island parts
  • Added new fans and lighthouse
  • Added red nav to lamps and objects
  • Slight adjustments to Playa de Las Teresitas
  •  P3D V4.5+ compatible

Feature List of Tenerife V2

  • Fully detailed rendition of Tenerife South airport and island with up to date state,
  • Updated ground layout and stands according to real world changes,
  • 25cm/pixel sattelite resolotion for the airport area (!),
  • 45cm/pixel sattelite resolution for the whole island (!),
  • 5 m/pixel mesh resolution for the whole island (!),
  • Accurate and detailed airport infrastructure based on real sizes and dimensions,
  • Detailed AFCAD adjusted for AI addons with custom approaches and navaids,
  • Many monuments and custom objects around the island,
  • PBR implementation for taxiways and runways,
  • PBR implementation of terminal glass,
  • Thousands of custom placed autogen buildings all around the island,
  • Very realistic night lighting with directional taxiway centerline lights, runway speedway exit lights, approach lights including correct brightness and visibility conditions (day, night, weather,),
  • Optimized Dynamic Lightning,
  • Realistic shadow rendition on all 3D objects and on the ground,
  • Compatible to all major traffic add-ons,
  • SODE jetways and windsocks supported,
  • Advanced, fully working VGDS docking system for GSX users!
  • Vector data addons comaptibility,
  • Optimized to take advantages of new P3D V4 features.
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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