Announced over on their Facebook page, the team at FlyInside have released an update for their still-in-development virtual-reality focused flight simulator.
The changelog for version 0.3.7.0 includes several bug fixes, realism adjustments and axis and key binding additions. You can view the full changelog at the end of this article or on the FlyInside website.
To find out more about FlyInside Flight Simulator, check out our post covering the release.
Changelog: FlyInside Flight Simulator 0.3.7.0 – 11/9/2018
- Fixes bug where cockpit gauges sometimes “freeze” and stop responding/updating.
- Fixes bug which was causing scenery-loading to freeze, and runaway memory usage.
- Stall characteristics are now more realistic (still a work in progress though, just getting started).
- Engine-induced yaw now functions properly.
- Adds “Sim -> Rewind” option so you can rewind your flight at any time, rather than just after a crash.
- Adds additional bindings for switching views more conveniently.
- Improves B55 default seat position.
- Interactors (radio widget, arrows, etc) now properly appear at night.
- Fixed bug with “Set Weather” sometimes failing or crashing.
- Adds bindable axis for flaps.
- Adds “Start Engines” binding.
- Fixes bug w/ afterburner not fully activating intermittently.
- Improves Otter RPM simulation values.
- Fixes bugs w/ binding of Oculus Touch controls.
- Fixes audio-related crash.
- Fixes a couple of MD 530, B 55 systems bugs.
- Fixed several bugs with simulator failing to run after applying the update.