FlyingIron Simulations Updates Bf 109G-6

A lengthy changelog for FlyingIron’s Bf 109.

FlyingIron Simulations Updates Bf 109G-6

FlyingIron Simulations has issued update 1.0.3 for their Messerschmitt Bf 109 G-6 for Microsoft Flight Simulator. The update fixes several issues with the modelling, lights, colours and animations of the aircraft. The sound has also been updated, and the flight model and aircraft systems also received numerous updates and fixes to make the aircraft behave more realistic and immersive.

If you do not yet own FlyingIron Simulations Bf 109G-6, you can purchase it for $45.00 AUD. The team is currently running a sale, dropping the price to $31.50 AUD.

Changelog

  • Art Updates
    • Fixed spiral spinner issue
    • Corrected liveries that were showing the incorrect spinner
    • Fixed MG 131 decals
    • Fixed mechanical gear indicator animation
    • Removed aileron droop
    • Fixed wing glass
    • Fixed wing light colour
    • Updated fx file to match green wing light
    • Added the WW2 pilot
    • Fixed issue with English decals
    • Added option to toggle between Modern and WW2 pilot to tablet
    • Converted gauge emissive textures to colour to support 2024
    • Fixed UV light mesh not dimming
    • Fixed ammo counter knobs disappearing in 2024
  • Flight Model & Systems Updates
    • Improved control surface scaling tables for smoother and more natural handling
    • Added Logo Light as the key bind for the Prop Control switch
    • Shifted CG slightly forward (0.10%) and set CG range limits to 17–30%
    • Improved flap AoA setup
    • Solved bug in Simplified Ground handling
    • Slight reduction of sensitivity to turbulence
    • Added torque “speed of RPM change” component for more realistic torque physics
    • Rebalanced ground handling for P-factor, propwash, airflow and differential braking
    • Added more stability in turbulence
    • Retuned simplified ground handling
    • Improved logic for the ball coordinator
    • Refined ground and flight physics for greater realism
    • Refined ground handling yaw moment
    • Improved ball coordinator physics
    • Increased rudder deflection and authority at speed
    • Tail wheel now forces to centre above 50kts
    • Further tweaked rudder performance for better low-speed authority
    • Re-coded turn coordinator math — now physically accurate
    • Slight increase of idle RPM to prevent engine shutdown after landing
    • Adjusted CG for internal tank to remain within range
    • Fixed engine stall at low RPM
    • Fine-tuned main suspension
    • Shifted external tanks forward by 0.01ft for balance
    • Increased yaw moment to counter flap spin issues
    • Increased max elevator deflection at low speeds to induce more realistic stalls
    • Improved engine stall resilience at idle
    • Fixed prop pitch rocker logic and pitot state
    • Fixed pitch response issues
    • Restored CG to v1.0.2 values
    • Reduced wheel brake power slightly
    • Decreased main strut shock absorption
    • Reduced brake power slightly
    • Solved MSFS tablet bug causing knots to kph conversion error
    • Improved longitudinal stability
    • Lowered controls_reactivity_scalar for more realistic response times
    • Added new, detailed lift_coef_aoa_table for improved low-speed lift
    • Increased elevator trim authority
    • Increased CFD voxel count from 7 to 8 for SU4 compatibility and retuned handling accordingly
    • Adjusted rudder_maxangle_scalar, rudder_effectiveness, aileron_effectiveness, and elevator_effectiveness for balance
    • Increased roll, pitch, and yaw stability to offset higher CFD sensitivity
    • Adjusted gyro stability across all axes
    • Increased lift for maximum flap setting
    • Further increased elevator trim authority
    • Reduced lateral drag/surface area to better simulate non-cylindrical fuselage yaw
  • Sound Updates
    • Fixed AI/Multiplayer volume and mixer bus routing
  • Known Issues
    • Radio/Transponder unit is inoperative in MSFS 2024
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