FlightSimLabs Updates A32X Family

FlightSimLabs has released a brand new update for the A320-X, A319-X and the A321-X. Whilst this update doesn’t include the release of the long-awaited sharklets, the new update does pave way for the A320-X and…

Posted: 31-Mar-2021 @ 10:14z
FlightSimLabs Updates A32X Family

FlightSimLabs has released a brand new update for the A320-X, A319-X and the A321-X. Whilst this update doesn’t include the release of the long-awaited sharklets, the new update does pave way for the A320-X and A321-X Sharklets product which is “soon to be released.”

The latest update, version v5.0.1.151, introduces a range of changes to the complete family of aircraft that continues to add to the product. In the post from Lefteris, he first began to talk about input control management. The new update adds logic to enable all Airbus input device controls such as dual sidestick input, dual tiller support and also spoiler, flap and many other controls support for the Thrustmaster TCA Airbus series of hardware. Furthermore, the controls management now also includes a slope and null zone handling as well as axis reversal.

Another major change is the external model. In preparation for the Sharklets model and their wing structure, FlightSimLabs has refined the wing-flex model which is now a lot smoother and behaves better than previously. Another fix is for the external lighting where the beacons and strobes would sometimes freeze depending on dynamic lighting within Prepar3D.

The modelling improvements are also carried over into the Virtual Cockpit where animations were added to the Autopilot Disconnect buttons. Furthermore, dynamic numbers on the speed placards for all variants have been added, which vary depending on the Maximum Takeoff Weight configuration. Those with home cockpits will also be able to take advantage of the new dual controls with the priority logic now being fully incorporated into the product line.

Lefteris goes on further referencing the changelog provided for the new update by adding there have been various FMGC logic improvements. In his post, he talks about several improvements made to the VAPP logic, fuel prediction and a fix for TROPO entry. The team continue to work on some major fixes including some of the shortcomings in the HOLD logic and also adding OFFSETs. He says that they hope to have more news on that in the coming releases.

Other notable changes in this update include changes to the Panel State logic with a new AUTO DETECT state which allows the aircraft to detect where the simulator has been loaded. For example, if you’ve loaded at a gate, the aircraft will load as Cold and Dark, whilst if you’re on the runway, the engine will be running. Other improvements can be found in the failure system, a fix to the AIRAC cycle and also the fact that D-ATIS will now check and pull data from FAA sources as well. For those that fly online with VATSIM will also be pleased to hear that the AOC logic follows the new VATSIM protocols and some connectivity issues have also been fixed.

The full changelog can be found below.

As said, this update paves way for the upcoming Sharklets release from FlightSimLabs, which is soon to be released.

To download the new updates for the aircraft family, you can simply head to the redownload section and grab them.


FlightSimLabs Updates A32X Family

Beyond the Airbus updates, Lefteris says that work on the Concorde-X continues, however, some expectations were made clear. With the ever-changing world, the release schedule has changed from a “will” release in 2021 to a “may” release in 2021. Lefteris explains that “life in general sometimes might not agree fully with our planning strategy, just so that expectations are not set in a way that people become upset and disappointed.” However, he wanted to reassure people that “our priorities have not changed and we’re still working very hard towards its release.”

Changelog for A32X Family

2D Panels
Flap placard spds now correct on F/O side
2D panel now draws BRAKE FAN only when installed

Fix for 2D and VC knob lighting in test model

Updates to follow new VATSIM protocols
VATSIM Connectivity with Non-English Windows fixed
Fix for Lat/Lon points on FPLN uplink
D-ATIS now checks/pulls FAA source

Uplink optionally omits SID/STAR

Updated test logic

SD F/CTL page fix for THS fluctuations
Alternate law detection logic fix

SPD BRK DISAGREE with SEC1 off now appears
SEC 1+2+3 FAIL/OFF now causes DIRECT LAW with FLAPS 2

Contrails tweaked for night time

FD engage on ADIRS align

Logic improvements for FG loop control
Fix for stick input during flaps movement

Elevation model
Fix for memory leak above certain altitudes

Engines / FADEC
CFM Engine start logic updates (IGN and FF)
IGN FAULT START message logic improved (IAE)
IAE EEC ARINC output fix for BMC fault conditions

External model
Inner wing fairings gaps fixed
Wing metallic textures updated
Logo light texture updated
Various improvements / fixes

External lights
Fix for beacon / strobe logic issue which caused lights to freeze sometimes

Fix for VLS when BUSS is active

Flight Model
Spoilers correctly dump lift on ground

PAGE PERF DES now allows spds up to .82 Mach
VAPP logic recalculation improvements
Fix for Fuel predictions
Fix for TROPO entry predictions lost issue
Fix for PERF TO page CHECK TAKEOFF DATA message conditions
CHECK TO DATA message conditions corrected
SET MANAGED SPEED message logic improved
XXX IS DESELECTED message logic added
PERF APPR page data entry logic improved
AP 1+2 INOP / CAT2 conditions logic tweaked
Protection logic improvements
Automatic speed protection logic improved

FSL Config
Check for DirectInput if any joystick axis detected
Small fix in airframe parsing logic
logic for Direct Input requirement when TCA hardware used

Chrono button logic tweak for right-click/release functionality

Input Controls
Added all input axes in FSL Input Controls dialog
Thrust levers
Fix for crash when joystick was being set up the first time sometimes
Fix for axis detection to now use relative movement (1.5% change now used)
Gate Controller logic fixed for engines off scenarios
AP DISC logic tweak
Null zones / slopes consideration for single-sided axes (brakes)

Improvements in timer logic (NEW ISIS)
ALT flag logic corrected

Fix for LAT/LON printing when minutes at 59.95+
User options Single/double digit entry now considered Tonnes or Thousands of Lbs.
User options Added EXT CTRL GSX page for control over GPU

Panel States
SEAT BELTS / NO SMOKING off on Cold & Dark state
New “AUTO DETECT” Panel State added
Fix for loss of flaps / slats conditions
Fix for cabin/cargo/eng oil temps on GPU/C&D states

Added popup ISIS and DDRMI (disabled by default need to edit panel.cfg)

Radio Management Panel
Fix for Seat Selection control of VHF1/VHF2 knobs

dual hyd loss prevents halfspeed flag from turning true
G+B HYD FAULT further logic improvements
ALPHA LOCK logic improved

AEVC and DUAL INPUT sound infra improvements
Fix for sound disappearing briefly on VC view change

Dual flight stick support added

Virtual cockpit
Added animation to AP DISC buttons
Speed plackard now shows proper speeds for all variants depending on MTOW
RESET BTN text clipping fixed
Various gaps fixed

Virtual Reality
Tweaked sensor transparency to make it invisible while using VR devices

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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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