Flightbeam / iBlueYonder Portland for MSFS Released

After revealing the airport in production just a few days ago, iBlueYonder, in partnership with Flightbeam, has released Portland Airport for Microsoft Flight Simulator. The airport scenery takes the international airport and faithfully recreates it…

Posted: 21-Sep-2020 @ 08:48z
Flightbeam / iBlueYonder Portland for MSFS Released

After revealing the airport in production just a few days ago, iBlueYonder, in partnership with Flightbeam, has released Portland Airport for Microsoft Flight Simulator. The airport scenery takes the international airport and faithfully recreates it into the simulator platform. This is the first iBlueYoner product for the new simulator and brings plenty of acute details into the project whilst taking advantage of the latest features from the simulator.

Portland International Airport (KPDX) is a large hub for Alaska Airlines and also serves plenty of other domestic carriers as well such as Southwest, United and more. The airport itself features 3 runways, plenty of parking and sits right next to an Ikea store which is very visible when on approach.

iBlueYonder has spent time reworking all texturing and materials so that they are fully supportive of the PBR engine within the simulator, along with optimising the modelling to ensure users get the best performance possible from the airport. The product also features native use of the various parts of the Microsoft Flight Simulator SDK and night lighting has also been full reworked to be more realistic and blend in with the simulator itself.

iBlueYonder’s Portland Airport for Microsoft Flight Simulator costs $14.99. For those who have purchased the Prepar3D or X-Plane 11 version in the past, you can get 30% off by using the code KPDXMSFS on the Flightbeam website. 

Features

  • The first iBlueYonder product for the new Microsoft Flight Simulator
  • Features the new Contrail installation system.
  • All materials reworked for full PBR support
  • Uses native MSFS techniques for high-detail ground polygons
  • Night lighting fully reworked for stunning after-hours graphics
  • Includes real-world static aircraft at gates
  • Optimized for excellent performance
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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