Fenix Simulations updates their A320 to v1.0.5.139

Grab the new update for the Fenix Simulations A320 now.

Just a few days ago, Fenix Simulations released a new update for their high-fidelity A320 for Microsoft Flight Simulator. The new v1.0.5.139 update addresses a list of issues including exterior volumetric lights, flap behaviour, flare law, side stick updates, minor VNAV fixes and sound improvements to flaps, slats, fuel pumps, AEVC and air conditioning packs. Many will be happy to hear that contrails have returned.

The full changelog can be found below. To update your copy, head over to the Fenix Simulations website or open up the FenixSim A320 app on your computer and grab the latest build.

Changelog

SYSTEM

  • Adjusted custom low-speed friction model
  • Adjusted G/S mini logic
  • Fixed beacon/strobe desync
  • Fixed flap 2 to flap 3 excessive nose-down ballooning in manual flight and auto flight.
  • Adjusted tuning for G/S hold for better tracking of G/S in autopilot modes
  • Autoland told to stop mucking about and do the job properly, should flare a little more aggressively now.
  • Fixed issue with loss of ILS signal in the FMS autotuner. This causes a lack of yaw control during ROLLOUT, leading to grassy excursions. Please note, it’s possible this issue still exists in specific sceneries that do not have their guidance beams set up properly.
  • ISA fixed.
  • Small tweaks to FLARE mode behaviour.
  • Introduction of LIGHTER/HEAVIER sidestick option in CONTROL CONFIG, default changed to “lighter” for desktop hardware.
  • Changed the amount of force needed to disconnect the autopilot with stick pressure. Now a user needs to apply roughly 60% of travel before the AP will disconnect. This is the best way we can emulate a “control lock” which requires a fair amount of force to disconnect.
  • Disabled brake temperature simulation for GSX pushbacks.
  • Reduced sensitivity of yaw when nose wheel is in contact with the ground, leading to significantly smoother yaw control during crosswind landings and at high speeds.
  • Minor refinements to initial VNAV descent angle calculations.
  • Fixed an issue where the flat deceleration segment for 250kts was missing when “at or above” altitude constraint was present.

FM

  • Slight bump to flap full lift, aircraft should feel more responsive in flap full configurations, ergo FLARE feels slightly more energetic now as opposed to throwing the elevator up into a bowl of porridge. All in all, this should be more consistent, simply put. The prior the lack of lift was causing inertia issues. Please be aware of this on your next approach, some refamiliarization might be required.
  • Made a small adjustment to lateral friction values
  • Made a small adjustment to ground spoiler effectiveness

ART & SOUND

  • All exterior lights are now volumetric
  • Added back missing antennas
  • bringbackcontrails
  • Volume bug resolved to prevent some sounds from playing at their intended volume
  • Fixed nose gear retraction sounds
  • Brighter cockpit
  • Sound fixes and improvements (flaps/slats/fuel pumps/AEVC/packs)
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Matt Ashwood
Writer
Matt discovered his passion for aviation and flight simulation over 20 years ago with Flight Simulator 98, continuing all the way to Microsoft Flight Simulator. Matt works as a Freelance Web Designer & Digital Marketer by day and enjoys all things design and tech, building Lego and trying all different types of craft beers.
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