Eagle Dynamics has released their latest update for DCS World, version 2.9.14.8222, introducing a new Mission State Save feature alongside numerous fixes and improvements across the simulator.
According to Eagle Dynamics, the new Mission State Save feature allows players to save mission states between play sessions, working with custom unprotected missions created in the mission editor. The feature preserves mission parameters and events including destroyed units, date/time, current location of aircraft and waypoints when generating a new .miz file. You can read more about the new Mission State Save feature in the DCS World Forum.
The update also brings two new campaigns: “The Rampagers Campaign” for the F/A-18C by Baltic Dragon and “Freeman’s Folly Campaign” for the Mosquito FBMkVI by Sunts Simulations.
Here’s the complete changelog:
DCS Core
- 3D models. Fixed recoil effect on BTR 80/82.
- 3D models. Fixed seasonal textures for SA-10 (S-300) site.
- 3D models. Fixed visibility of some model elements through dust for most ground units.
- 3D models. Fixed missing collision model for the Buk C2 SAM.
- Added liveries for some Egyptian aviation
- AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities
- AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind – fixed
- AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end – fixed
- AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft
- AI aircraft. F-117 cannot reach service ceiling – fixed
- AI aircraft. Fixed issues with helicopter landing on uneven surfaces
- AI aircraft. Flight of four ship Tu-22M3 can’t climb to assigned altitude – fixed
- AI aircraft. IL-76MD weight corrected
- AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation – fixed
- AI aircraft. MiG-25PD countermeasures dispensers are removed
- AI aircraft. MiG-29 uses speedbrake and clips runway on landing – fixed
- AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.
- AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere – fixed
- AI aircraft. Wingman crosses the leader’s trajectory twice on left turn in line abreast formation – fixed
- AI aircraft. Wingmen do not follow the leader when performing a task Orbit – fixed
- AI aircraft. TF-51D. Fixed bug on rudder on all liveries
- AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout.
- AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage
- AI aircraft. New option “Allow Formation Swap Side” – When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.
- AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit.
- AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.
- AI ground. Added “gray smoke” effect when unit HP reaches 50-25% (25-0% range has “black smoke”).
- AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target – fixed.
- AI ground. Shoot and Scoot – No Scoot if task pushed after another fire at point – fixed.
- AI ground. The size of the MG cartridges on pickups has been reduced.
- AI ground. Fixed firing effect for BMP-3.
- AI ground. IR SAM target acquisition timer and sound delay – fixed.
- AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).
- AI ground. Several vehicles’ model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.
- AI ground. Added RPN S-300 to ARM recognition list for symbology fix
- AI sea. Fixed missing missile model on missile launcher at Oliver Perry.
- AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva – fixed.
- AI sea. Harpoon explodes in launcher La Combattante 2 – fixed.
- Briefing. Added QNH in hPa/mbar
- Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response
- Core. Observer-side jettisoned bombs being left indefinitely alive in some cases – fixed.
- Core. Set AI Life trigger action used with sea platform causes DCS crash – fixed.
- Debriefing. No bullet/shell counts in debriefing when A/C shooting – fixed.
- Encyclopedia. Added SA-5 (S-200) site.
- Encyclopedia. Added field artillery leFH 18/40.
- Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia
- Graphics. HUD Symbology affected by engines heat blur effect – fixed
- Graphics. Manual fog settings cause a black screen in some case – fixed
- GUI. ESC menu does not work due to hidden active chat window -fixed
- GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead – fixed
- GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a “blocked” spawn attempt – fixed
- GUI. Score Window does not record kills in Multiplayer – fixed.
- GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases – fixed.
- Historical mode. ZSU-57-2 added to 15 countries.
- Historical mode. Added field artillery leFH 18/40.
- ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.
- ME. Difference of helicopter and payload elements camouflage – fixed
- ME. Ships ‘All’ category cannot be selected – fixed
- ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP – fixed
- ME. More icons added to the Draw Tool
- ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm – fixed.
- MP. AI Task Push does not work for multiplayer client – fixed
- MP. Scenery Destruction Zone is not synced for clients on dedicated server – fixed
- Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) – fixed
- Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit – fixed
- Scripting API. Static PAD Single gives wrong external category (Ship) – fixed
- Scripting API. net.lua2json : array[0] – index 0 incompatibility – fixed
- Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.
- Weapons. AGM-45A Shrike fins instantly snap to actuated position – added actuator model
- Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.
- Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor – “Wagon Wheel”
- Weapons. BetAB-500ShP. Animations corrected
- Weapons. BGM-109 start sequence settings updated. Booster trail updated
- Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile
- Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.
- Weapons. Eliminated glossy finishing of Kh-25 missile skin
- Weapons. Illuminating bombs now can be locked as target by IR missiles
- Weapons. Improved synchronization of the time of missile detonation for clients in MP
- Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one – fixed
- Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.
- Weapons. Fixed an issue with shell disappearing when firing at long range.
- Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.
- Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance
- Weapons. RGM-84 booster trail updated
- Weapons. S-5 rocket rotation animation is missing under some circumstances – fixed
- Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch
- Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag
- CTD. Dedicated server crash when changing missions with webgui – fixed
DCS: F-16C Viper by Eagle Dynamics
- Fixed: TGP tracking target has jitter.
- Fixed: Player IR missiles can see through player aircraft prior to launch.
- Fixed: CCIP bombs consistently fall short from target.
DCS: F/A-18C Hornet by Eagle Dynamics
- Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.
- Fixed: Antenna elevation carat and B-sweep “swapped” in 1LOOK RAID.
- Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.
DCS: AH-64D by Eagle Dynamics
- Improved FСR synchronization.
- Known synchronization bugs that we are working on:
- FCR animation for all users (currently only displayed for helicopter host).
- RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.
- Fixed: Position Hold oscillation:
- When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.
- When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.
- Fixed: RWR displays AI AH-64D FCR as “U” Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.
- AH-64D FCR removed from AH-64D RWR classification library.
- Fixed: HAI – The left wheel sinks into the ground upon landing.
- Fixed: No fire zone NFZ desync in multicrew.
- Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.
- Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.
- Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.
- Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.
- Fixed: Displaying COM page on right MPD causes C/S> error on left MPD.
- Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.
- Fixed: George CPG unit IFF label errors. Labels updated in the following manner:
- Inappropriate characters removed.
- Prevent overflow of characters outside of Target List.
- Revised confusing nomenclature of some unit types.
- Fixed: George CPG ranging behavior when employing gun.
- When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.
- George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.
- Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.
- George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.
DCS: Mi-24P Hind by Eagle Dynamics
- Added: SYNC mode functionality for ASP-17 sight
- Added: functionality for R-60 missiles to react to flares before launch
- Fixed: Gear not lowered after repair
DCS: F-5E by Eagle Dynamics
- Improved the appearance of the afterburner.
- Improved shaking effect of cockpit element under G load.
DCS: F-86F by Eagle Dynamics
- Fixed: VOIP controls cannot be assigned to joystick.
DCS: Yak-52 by Eagle Dynamics
- Fixed: Wheel brakes can not be disengaged after a hot start.
- Improved: Pneumatic starter parameters
DCS: Mirage F1 by Aerges
- Default load out setup is now empty pylons and pylons can be removed to have a ‘clean’ aircraft.
- Fixed the inability to click the right canopy handle when the canopy is open.
- Ejection handles click spots positions are updated now correctly.
- Fixed all weapons released at once with ‘Single’ release mode selected.
- Weapon release sequence is interrupted now when ‘Bombs, rockets, missiles..’ button is released in ‘Salvo’ mode.
- IDN ‘Additional target selector switch’ now stops when it is in ‘Dist’ mode, and min/max distance limit was reached.
- Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.
- The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now.
- Fixed F1BE rear seat ‘IDN VOR failure’ flag – it was mixed up with the ‘TACAN distance failure’ bar.
- Fixed F1BE rear seat ‘IDN general failure’ flag – it was mixed up with the ‘IDN VOR failure’ flag.
- Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.
- Fixed broken standby horizon indicators cage function in F1BE.
- Fixed standby horizon jitter when it is caged.
DCS: Black Shark 3 by Eagle Dynamics
- ABRIS: Map does not show Airport points label – fixed
- ABRIS: Pre-recorded refpoint label is suffixed “REFPOINT” (Prepare Mission) – fixed
- Missing mirrors reflection in the rain – fixed
- The Shkval always lock on the lower part of the object – fixed
- Windshield wipers can swipe raindrops now