Welcome to Developer Month 2019. Between April 8th and May 8th 2019, we will feature a variety of developers, publishers, community personalities and more who will tell us their story. From written interviews and blog posts to video interviews and more, we have curated a range of interesting content to maybe even inspire you to be one of these developers in future years. Please enjoy Developer Month 2019 as much as we enjoyed putting it together for you.
We couldn’t have put together Developer Month without the support of all the developers & publishers involved. Also, huge thanks to Thrustmaster for their assistance in sponsoring Developer Month.
April 21st: Week Two Re-Cap
Week two builds on our first week of Developer Month with scenery developers, audio engineers and even Lockheed Martin. There has been a lot going on this week, so be sure to catch up on any that you may have missed. Here is everything that happened on Developer Month the past week.
April 15th 2019 – Imaginesim
Felipe from Imaginesim took the time to talk to us about a range of subjects such as how he got into development, his current role(s) at Imaginesim and what most excites him about scenery development.
April 16th 2019 – QualityWings Simulations
Lars from QualityWings Simulations speaks to us about his involvement with the developer behind the Ultimate 787 series and other products. Also, he discusses how the company has grown over the past few years to where he and the team are today.
April 17th 2019 – Immersive Audio
Immersive Audio are the people behind the popular 737 Immersion Sound pack, which enhances your entire PMDG 737 range. They’ve also worked hard on other sound packs and the Ultimate Realism Pack. Predrag has an interesting history as a music producer and enjoys photography which meant he would use those skills to create the flight sim content. Enjoy his interview below.
April 18th 2019 – Ben McClintock from Orbx
Ben is currently one of the core members of the Orbx team. Responsible for the current website, FTX Central application and more. Still young, Ben has worked his way to become one of the most valued members of the team, building innovative new products to help make installing and buying scenery a breeze – regardless of platform. Read how he got into it below.
April 19th 2019 – REX Game Studios
The below was written by Tim and Reed from REX Game Studios. Their journey from humbling beginnings to where they are today is an interesting story. They also discuss how they came up with the name REX and more. Enjoy.
April 20th 2019 – Lockheed Martin (Prepar3D)
Adam Breed, Engineering Project Manager at Lockheed Martin, is one of the most important people in our community in helping to bring our simming experience to the next level. He and the team at Prepar3D work tirelessly to bring new features and improved performance to our simulators. In today’s Developer Month feature, we speak about how he got into the role he is in today, what him and the team do to celebrate after a release and how a new developer can get involved.
What about next week?
We will continue Developer Month 2019 next week with some exciting guests! Who will they be? You’ll just have to stay tuned to find out!
Thank you once again to everyone who has so far taking part.
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