AUscene Previews Ballina Byron Gateway Airport for MSFS

Following their recent Australian releases, scenery developer AUscene is at it again, this time showcasing their upcoming rendition of Ballina Byron Gateway Airport (YBNA) for MSFS.

Ballina Byron Gateway Airport (YBNA) is a small regional airport located close to both, Ballina and Byron Bay, situated on Australia’s eastern coast. The airport handled 365’200 passengers over the 2012/13 fiscal period, most of which were traveling on its busiest connection to Sydney. Although a popular destination, especially among younger generation members, Ballina Byron Gateway Airport only sees a limited number of commercial airlines operating from its grounds, with the most noteworthy being Jetstar Australia, Qantas QantasLink & Virgin Australia.

On an interesting side note, if you are interested in prawns and prawn fishing, then make sure to render Ballina a visit seeing as the town is home to the world’s largest prawn model, commonly referred to as “the Big Prawn.”

Renowned scenery developer AUscene has announced on the FSDeveloper forums that they have recently been busy developing an accurate rendition of this interesting Australian regional airport for MSFS. Although not providing a detailed feature list, the developer did showcase some initial previews of the scenery, many of which give the impression that the upcoming scenery will be up-to-par to the team’s previously set standards.

While the previews seem to indicate that the scenery is at a late stage of development, AUscene has, as of yet, refrained from disclosing any pricing or release date details.

As always, we will keep you updated on any future developments regarding AUscene’s development of Ballina Byron Gateway Airport. In the meantime, feel free to have a look at the entire preview thread linked here.

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Yannick
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Yannick has always been an avid aviation enthusiast and he started out simming back in 2002 at the young age of 5 with FS2002. Ever since he has continued pursuing flight simulation as a hobby with the eventual goal of also making aviation his career. While Yannick currently primarily uses X-Plane 11 and Prepar3D, FS2020 and DCS have not skipped his radar.
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