AirFoilLabs Updates the King Air 350 to V1.1

After the release of their King Air 350 for X-Plane just over a month ago, AirFoilLabs has updated the aircraft to V1.1. The update includes lots of fixes for reported issues but also adds even…

Posted: 18-May-2019 @ 09:26z
AirFoilLabs Updates the King Air 350 to V1.1

After the release of their King Air 350 for X-Plane just over a month ago, AirFoilLabs has updated the aircraft to V1.1. The update includes lots of fixes for reported issues but also adds even more features to the study level aircraft.

There are also known issues that are currently being worked with such as VR support, X-Plane replay functionality and plugin interference. Take a look below to see the comprehensive list of new and improved features. If you don’t currently own the AirFoilLabs King Air 350, you can purchase the turboprop from the X-Plane.org store for $49.95 (approximately £39.28/€44.73).

New Features

  • VNAV mode during RNAV FMS approaches implementation
  • Custom situation saving/loading
  • Aircraft configs disabled during flight
  • Quick weight and balance settings
  • Provide commands to hide/show individual 2D panels

Change Log

  • FMS interaction causing X-Plane crashes
  • [XJet] Severe [KA350/LuaAvionicComponent] Error executing update function on component: FMS
  • EADI, EHSI, MFD display function fixes
  • Display autopilot modes fixes
  • The synchronisation functionality of the two propellers
  • Props out of sync sound
  • Engine reverse, N1 too low + smoother prop pitch transitions
  • Wind sound too quite
  • Sound initialisation fix
  • Random power/prop ration difference
  • Baggage doors animation correction
  • FMS keys numbers 1, 2 or 3 output 0 instead
  • Custom pressurisation system
  • Pilots oxygen masks valve
  • Yoke animation related to autopilot fix
  • Engaging autopilot: shaking (in air) and strange yoke position fix
  • After disconnect AP excessive pitch
  • AP in ALT mode fix
  • Engine hot start ITT too low
  • Continued click sound fix
  • Bus tie sound logic fix
  • Copilot chrono ET mode
  • Hide LE, RE, landing gear when possible for better performance
  • Fuel flow units in indicators
  • Map mode on navigation display stays on north
  • FMOD error in the log
  • Altitude / Torque / ITT / N1 / Speed / climb relations fixes
  • Could not resolve property: EHSI Range Sel Raw
  • Altitude set instrument driven by sim/cockpit/autopilot/altitude
  • Set elevator trim to takeoff position in before takeoff config aircraft configuration
  • Hide fuel truck, GPU, steps when towing
  • X-Camera compatibility
  • Elevator authority weak in slow speed
  • KA 350 1.0 Vmc roll doesn’t happen
  • Problem with GPU disconnecting, GPU strobe light
  • Altimeters (Pilot/Copilot) mouse wheel unit snap
  • Disable cinema verite while walking
  • Weight and fuel separate saving
  • Raise the limit – aircraft is moving / aircraft is still
  • Implement default yoke show/hide command
  • Gravity line drain mirrored textures
  • The pitch trimtab animation on the tail elevator
  • Landing gear, engine, foreign black object
  • Corrupted UI-settings.json prevents from opening 2D panels again
  • Entry door could be opened during flight.

 

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Jordan Williams
Jordan works in operations for a brewery, pub and hotel company in London. Discovering flight simulation when the 3x CD FS2002 was released, he then followed the natural progression up until P3D, where he switched platforms to X-Plane 11.
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