Aerosoft Releases German Airport Stuttgart Professional

Aerosoft are rapidly releasing their ‘professional’ pieces of software to bring their products to the 64-bit era. Following on from the release of Frankfurt Professional comes German Airports – Stuttgart Professional. Similar to Frankfurt’s release,…

Posted: 19-Aug-2017 @ 20:49z

Aerosoft are rapidly releasing their ‘professional’ pieces of software to bring their products to the 64-bit era. Following on from the release of Frankfurt Professional comes German Airports – Stuttgart Professional.

Similar to Frankfurt’s release, Stuttgart comes with a host of features including high resolution ground textures, accurate runway and taxiway lights and dynamic vehicles on aprons and motorways (thanks to AESLite). In the new ‘professional’ version, you’ll also have access to 3D PAPIS, objects optimised for shadows and CTRL+J jetways. Of course, as this is a Prepar3D V4 product only, it has been compiled with the P3DV4 SDK and also features dynamic lighting.

If you own the original Stuttgart X. then you can upgrade for 4,99 (incl. 19% VAT) or €4,19  (excluding VAT). Of if you don’t, then you can purchase it for €25.16. (Tip: If you buy the old version for €18.10, and then upgrade for €4.99, you actually save a little bit of money).

Here’s the full feature list below.

Features:

  • Detailed representation of the airport and close surroundings, incl. important objects
  • High resolution photorealistic ground textures, based on aerial images
  • Authentic 3D models of all airport buildings and facilities
  • Aircraft Parking and Information System (APIS)
  • Including all nav aids (ILS,VOR/DME,NDB,ATIS)
  • Amazing night effects incl. dynamic lighting
  • Fully accurate runway and taxiway lights
  • Dynamic vehicles on the aprons and motorways by AESLite
  • Seasonal ground textures
  • Many scenery effects
  • Complete manual (German, English) with additional information about the airport

New in version P3D V4:

  • New parking and taxiway layout based in AIPS from March 2016
  • Moving jetways using CTRL+J
  • 3D PAPIS
  • All code (BLGs) compiled with P3D V4 SDK, using new material options and being performance optimised to the new engine
  • All objects optimised for new shadow technology
  • Ground layout including detailed aerial image following P3DV4 SDK
  • Automatic seasonal changes of relevant 3D objects based on V4 scripting variables, also for snowfall outside winter season
  • New, individual ground adaptations to prevent steps at airport borders when using different meshes (e.g. default/FTX Global)
  • New, optimised 3D runway lighting with activation/deactivation based on time of day and weather conditions
  • Apron lamps with new effects and dynamic light
  • Changed AFCAD approaches at Airac 1708
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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