Aerosoft DC-8 Updated, Adds FSX, FSX:SE Compatibility

[UPDATE] FSElite reader Max has informed us that the FSX/32-bit version of this aircraft is numbered as version 1.0.0 and comes as a separate installer to the P3Dv4/64-bit version (numbered as 1.03). Aerosoft released the Douglas DC-8 for…

Aerosoft DC-8 Updated, Adds FSX, FSX:SE Compatibility

[UPDATE] FSElite reader Max has informed us that the FSX/32-bit version of this aircraft is numbered as version 1.0.0 and comes as a separate installer to the P3Dv4/64-bit version (numbered as 1.03).

Aerosoft released the Douglas DC-8 for Prepar3D v4 back in April which had fans of the classic airliner rejoicing. Fans of the DC-8 who also sit in the crossover demographic of clingers-on to the Flight Simulator X platform, though, found themselves feeling a little left out with no support for the aging 32-bit simulator.

Presumably added in the 1.03 update (though not actually mentioned in the changelog), Aerosoft has updated the aircraft now to include support for FSX and FSX: Steam Edition. This update also brings a number of changes to various systems, as well as cosmetic fixes and additions such as textures and an additional livery. See the full changelog at the end of this post.

FSX users wishing to jump behind the controls of this retro airliner are able to purchase the same product as P3Dv4 users from the Aerosoft store. The price remains unchanged, at $42.99 USD.

Aerosoft Douglas DC-8 v1.03 changelog:

  • Transponder code digits no longer go above 7
  • VOR idents now can be turned on and off with VC switches or key commands (For ADF ident on/off please use VC switches only)
  • Additional VC performance optimization
  • Scanair livery added
  • Texture mapping on rear fuselage fixed (fixed on 1.02, but not reported then)
  • Cold and dark now turns nav light switch off
  • Engine starter code rewritten for some users having problems with starts
  • Comm frequencies now display correctly when radios off or in standby mode
  • Fixed fuel tank selection not initiating correctly for some users
  • AP master switch animation is faster
  • Transponder mode switch set to “C”
  • Fixed missing INS markings on overhead light map texture
  • Better steering wheel texture
  • Brightened exterior non-dynamic landing and taxi lights to match view from VC
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Calum Martin
Calum has been an avid fan of Flight Sim since the release of FS2000 and has developed his love for aviation ever since.
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