Update: We fixed a few grammar issues within the review. If there’s anymore let us know. It’s a huge review so apologies for any we missed.
The Flight Sim Labs A320 is a study level simulation of the Airbus A320 platform that released for FSX on August 24, 2016 with the P3D version releasing on January 20, 2017. The price tag has come under fire as for being what many call “too expensive” for a single aircraft. For years this add-on was highly anticipated as the community craved an in depth A320, but does it hold up to the long-time hype? Is it worth the high price? Based off of the Prepar3D version, we’re going to do our best to cover this highly detailed Airbus simulation.
As you can imagine, there’s a lot to cover in this review. Simply due to the complex nature of this aircraft and the level of detail, there is a lot to take in. Also, we need to consider you: the reader. As a result we’ve decided to give you a few more tools to help you make the most informed decision possible before purchasing the FSLabs A320X. These are:
We have also embedded a few videos from other content creators to provide more in-depth explanations on certain aspects of the systems. None of us on the FSElite team have flown the A320 in real life so can’t comment on those aspects per se, so hopefully you find them useful combined with our views and opinions.
The wait has certainly been an agonising one for simulation fans, Airbus enthusiasts and jet engine lovers. After all, 6 years ago FSLabs promised the world they would deliver the most realistic and detailed simulation of the A320 available for a home desktop. But why is the A320 so important and widely anticipated? Well for years we’ve been accustomed to realistic GA aircraft and heavy Boeing aircraft. There are many reasons why this has been the case, but one of the primary reasons is simply because of the complexity of modelling essentially a computer within a computer. The A320 is a highly automated and smart aeroplane with its own set of ‘laws’ and logic – one that has taken FSLabs multiple code re-writes to get correct and working with the limitations of desktop flight simulation.