It should be noted that I received the product approximately 1 week before the public release to assist with testing of the product. The purpose of this period was to test any bugs that would be show-stoppers for releasing the product. I did report some quality issues discussed in the review prior to release.
When GSX launched back in 2013, it revolutionised how flight simulator handled the ground operation side of things. Although there were other tools out there that did similar things, they all required specific files to be designed with it so that it would work for those key airport. Furthermore, it also cost per airport (in the form of credits). However, GSX changed the game by offering these types of services in a one-off flat rate cost, which covered every single airport within flight sim. Yes, it did require a few edits here and there to be perfect, but on the whole, it worked for most situations.
Despite being released 5 years ago, GSX has been supported continuously since. Small bug updates here and there and also larger, feature-adding updates meant that GSX has become one of the most popular and used tools in our sims. A common question the team always faced was “when can I get 3D passengers to board my plane?” It was said at the time that PCs weren’t ready to handle the intensity of hundreds of animated passengers board the plane. Then it was a case of the simulators not able to support that many objects on screen without it running out of memory.