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Flight Simulation Related Original Content

FSElite Original: Developers React to Microsoft Flight Simulator 2020

Dev

One of the biggest shocks to the flight simulation community took place a few weeks ago with Microsoft announcing their intention on re-entering the flight simulation market. Coincidently, it took place just hours after the conclusion of FlightSimExpo 2019 in Orlando. Regardless, it was quite the sight to see so many developers find out the news at the same time and watch their mouths quite literally hit the floor.

With a few weeks now gone since the initial announcement, as well as some further snippets of details, we started asking developers what it meant for them and also how they feel about it. Some of these developers were unable to answer our questions for fear of breaching their NDA, whilst others were a bit more willing to answer some questions and share their immediate thoughts. This isn’t to say that those who did answer aren’t under any kind of NDA, but that they were willing to offer some input which they felt did not breach their terms (our reasonable assumption, anyway).

[Full transparency: We asked developers a series of questions and have put them into a written format you see below. Please note that we requested these quotes before the recent blog update from Microsoft regarding some of the questions the community had.]

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FSElite Original: 2018 – A Year in Review

2018 A Year In Review Fselite
We’re well into 2019 and have already seen multiple releases, new announcements, and product updates. Flight simulation has become a huge hobby for many people over the past year and we’ve seen it change drastically over the course of 2018. I can easily say that 2018 was one of the most successful years for flight simulation. The number of people
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FSElite Original: Internal Staff Flight – KJFK to KMIA

Prepar3D V4.4 FSElite Staff Flight Full VATSIM Approach KMIA PMDG 747 400
On Saturday, December 1, 2018, members of the FSElite team partook in an organized group flight from John F. Kennedy International Airport to Miami International Airport. This was done in an effort to bring us together and enjoy our core passion of flight simulation. The morning started off for me at The Atlas Air Cargo terminal on the north side
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FSElite Exclusive: Interview with Adam Breed from Lockheed Martin

Interview Adam Breed
Yesterday, we confirmed our report that Physically Based Rendering technology was coming to Lockheed Martin's Prepar3D. Specifically, it will be available as of update V4.4, which is planned to be released tomorrow November 28th 2018. To celebrate the new version of P3D, we spoke to Lockheed Martin's Engineering Project Manager, Adam Breed, to tell us more about PBR, why it
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FSElite Original: First Look at Infinite Flight

Infinite Flight Fse Firstlook

Before anyone asks: no – this isn’t an add-on for Prepar3D or X-Plane. In fact, it’s not even a PC-based flight simulator. In fact, the entire simulation is powered by your tablet or mobile phone. That’s right – no super expensive hardware or customisation – you just download the app and off you go. At Flight Sim Show 2018, I had my second opportunity to sit down and try out Infinite Flight with the team that makes it.

I can hear it now: “but you cover P3D and X-Plane!?” Yes, we do. But FSElite has been built to support a range of flight-based simulators and experiences. Furthermore, if the developers of Infinite Flight are  attending some of the largest and most community driven events (FSExpo and Cosford), then they’re more than worth our time and attention. I’m hoping that by the end of this first impression article, you’ll agree with me.

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FSElite Original: Interview with Orbx’ John Venema

2017 4 3 14 27 19 689
Orbx has grown massively in the past few years. The number of product releases outpaces pretty much everyone else in the community, and for the most part, the quality has always been extremely high. With a talented team of developers, marketing managers, and web experts, someone needs to manage them all and drive business forward ensuring releases remain of a
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