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Parallel 42 The Skypark (Early Access): Developer Walkthrough

Parallel 42’s The Skypark is due to release very soon as early access and I was lucky enough to sit down with both Edson and Keven who took me on a developer walkthrough of the product. During our hour-long conversation, the duo shared their development insights into the product, why there was a delay between announcement and release, and how Microsoft Flight Simulator impacted the whole development cycle for the team.

Not only did we discuss some of the obvious questions, but Edson and Keven both gave some insight into how the software works, the expansion plans for the future and also a deep look into using the application in the simulator. Plus, we got an exclusive look at an upcoming mission which has been created in collaboration with Ben Lomov. This mission, which all players will get the chance to fly soon, will see you flying the Pitts S-1S cross country exactly as Ben flew it, along with commentary and check-ins from Ben himself. We’ll be putting together a very special look at this content very soon just for you.

Some key points were discussed during our hour-long conversation:

  • A release date isn’t yet confirmed, but hints were made for it being in time for the holidays.
  • Whilst the product is in a polished state, it’s being released as an “early access” product whilst P42 understands user habits, makes adjustments and adds features still in progress. This isn’t a buggy “early access” product, but one that simply needs refining after masses of people have used it.
  • The pricing, as confirmed a while back, will see The Skypark releasing initially as a standalone, single-time purchase. The Skypark Live will release in the future as an optional subscription for those who want a much more alive world.
  • Microsoft Flight Simulator is the primary simulator right now for The Skypark with development work for other platforms being looked at once this release is stable.
  • User experience and feedback is at the heart of The Skypark, and the team will listen to any feedback delivered to them after release to continue to improve it further.
  • Be sure to enlist on The Skypark’s Discord group to start seeing things in action.

As soon as we can, we’ll be producing a first look video of the product in action using our own experience and flights. Of course, we’ll be sure to keep you informed of a release as soon as we know.

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Hands-On With Microsoft Flight Simulator

HANDS ON
The new Microsoft Flight Simulator is just a few weeks away from a public release and we have been lucky enough to have had our hands on a beta build for just over a week. That time has been spent covering all corners of the world in this ambitious title. Without a doubt, this is one of Microsoft’s most vital
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Microsoft Flight Simulator – Ask Me Anything

Microsoft Flight Simulator Ama
We're pleased to announce a brand new way of delivering important Flight Simulation news and information directly to you. With us now having extensive hands-on time with the simulator, we'd like to invite you to ask us anything about the new simulator. In our upcoming live stream, we will answer all of your questions, showcase never-before-seen footage and showcase a range
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Flight Simulation Discussion Panel

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As we reach the end of #FlyJuly, several of Flight Sim's biggest names got together to discuss the future of flight simulation. Collectively, Evan (FlightSimExpo), Calum (FSElite), Sergio (HeliSimmer.com), Jarrad (Orbx), Andrew (POSCON) and Magnus (Threshold) discussed how they see the next few months unfolding for the world of simulation and how we're entering an important moment in the community's
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FSElite Original: Interview with Orbx’s Matteo Veneziani [FlyJuly]

Interview Matteo Veneziani Orbx

If you haven’t seen, throughout the month of July, Orbx has been putting together a range of sales, offers and community engagement through their #FlyJuly event. We’ve teamed up with Orbx to offer the community some original content. If you didn’t know, Orbx is a huge team of people and whilst they employ numerous people, they also have a range of independent developers who work exclusively and publish content through Orbx. Some of your favourite airports (Dubrovnik, San Diego, Stockholm) are from these independent developers and we want to shine the spotlight on some of them as part of the FlyJuly celebrations.

Earlier this week we spoke to Rasha, but today we add a spotlight to another developer at Orbx; Matteo Veneziani. You may know his work from his San Diego project, but most recently, he released Hollywood Burbank for Prepar3D.

Without further ado, here is the conversation we had with Matteo about his work, challenges and if COVID-19 has had an impact on his development work.

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Confirmed List of all Third-Party Developers Working on Microsoft Flight Simulator [Updated 30th July]

MICROSOFT Flight Sim Third=party Confirmed V2
Third-party developers are finally coming out and telling us their plans to support Microsoft Flight Simulator. All kinds of developers are now confirming their plans and it appears as though Microsoft are now allowing them to freely tell the community what their plans are. Stick around to find out what content we can be expecting from the third-party community. If
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Confirmed List of all Detailed Airports Coming to Microsoft Flight Simulator

Microsoft Flight Simulator All Confirmed Airports
As part of Microsoft's announcement earlier today, a full list of detailed airports was shared telling us exactly which aircraft will be released with Microsoft Flight Simulator when it releases this summer. You will be able to travel to and from thousands upon thousands of airports around the world, but a handful of airports have been handcrafted down to the finest
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