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FSElite Original: First Look at Infinite Flight

Infinite Flight Fse Firstlook

Before anyone asks: no – this isn’t an add-on for Prepar3D or X-Plane. In fact, it’s not even a PC-based flight simulator. In fact, the entire simulation is powered by your tablet or mobile phone. That’s right – no super expensive hardware or customisation – you just download the app and off you go. At Flight Sim Show 2018, I had my second opportunity to sit down and try out Infinite Flight with the team that makes it.

I can hear it now: “but you cover P3D and X-Plane!?” Yes, we do. But FSElite has been built to support a range of flight-based simulators and experiences. Furthermore, if the developers of Infinite Flight are  attending some of the largest and most community driven events (FSExpo and Cosford), then they’re more than worth our time and attention. I’m hoping that by the end of this first impression article, you’ll agree with me.

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FSElite Original: Interview with Orbx’ John Venema

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Orbx has grown massively in the past few years. The number of product releases outpaces pretty much everyone else in the community, and for the most part, the quality has always been extremely high. With a talented team of developers, marketing managers, and web experts, someone needs to manage them all and drive business forward ensuring releases remain of a
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Flight Sim Expo 2018 | First Impressions of FSDreamTeam GSX Level 2

GSX LEVEL 2 Impressions

I wasn’t in the room for the reveal of FSDreamTeam’s latest enhancement to their excellent GSX product, but the excitement from those that were made me want to head straight over to the team to check it out. On their stand was a few posters showing some of the new features of ‘level 2’, but when Umberto and the team showed it off to me in detail, that’s when I knew that this was going to be an incredible enhancement.

“Fans have been asking for 3D virtual passengers for years”, was what he told me. That’s unsurprising because I’ve found myself wanting the same thing for years. With that, Umberto opened the doors to the default A321 and the passenger bus appeared. Not expecting anything too fancy, I was then amazed to see the passengers come out in masses ready to board via the 3 sets of steps attached to the plane. The animations were smooth and looked pretty realistic. Of course, we were sat at a default airport in a default aircraft, so the impact on frames isn’t fully realised just yet, but I was assured it would be very little – no more than what GSX does right now.

Not to stop at just representing the passengers boarding the aircraft, Umberto said he had another treat to share with us. With a quick reload of the sim, he loaded up the same plane and airport, but this time instead of the aircraft departing, we were instead arriving. Once the passengers had poured out of the aircraft, he said “look now” and pointed to door 1L. To my surprise, out came 2 cabin crew and the pilots – complete with crew bags. As they walked down the stairs into the minibus, I loved the small attention to detail given. In particular, I loved how even the bags bounced after hitting each step as they went down.

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