We delivered a few Behind the Scene type articles with a few Orbx products over the past few weeks. The community reception was excellent and so it’s going to become a nice trend going forward as we see new releases. This time, we’re with Joe from Pilot Plus, who gave us some insight into their soon-to-be-released Bristol Airport (EGGD) Definitive Edition.
This project has a personal attachment to me considering it’s my home airport, so was extremely excited to see it brought to the simulator in an updated manner. I won’t go on too much and instead, leave you with Joe from Pilot Plus who will talk about some of the development that went on behind the scenes.
The project was initiated with regular on foot visits to the real airport. We spent days analysing key buildings and all infrastructures from a modelling point of view. The multitude of these visits was to gain a deep understanding of the aesthetics of the airport environment and surrounding area.
We spent many hours on foot around the airport collecting texture samples and reference imagery, as well as spending time in both remote and busy areas to get a feel for the environment (spatial awareness).