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Hands-On With Microsoft Flight Simulator

HANDS ON

The new Microsoft Flight Simulator is just a few weeks away from a public release and we have been lucky enough to have had our hands on a beta build for just over a week. That time has been spent covering all corners of the world in this ambitious title. Without a doubt, this is one of Microsoft’s most vital releases of the year and in a world where staying inside is the new norm, the timing for this release could not be better.

In this preview before release, we’re going to cover our time spent flying. If you’re looking for a detailed review, performance analysis and coverage over every single aspect, to manage your expectations of this article, this will be coming later. For now, we’re going to focus purely on the world, environment and whether or not this new simulator will stand the test of time.

The World Is Literally Yours

Since the Global Preview Event back in September 2019, it’s been clear the whole world is yours to explore.

Before we focus on specific areas of the world, let me just say how stunning I think the simulation looks. Every screenshot or video you have seen so far, is really how it truly looks like in the sim. I’m running the simulator with a modest GTX 1080ti with an oldish i7-4770K and 16GB of RAM. I’m using “high” settings (despite the fact the simulator defaulted me to medium) and I am blown away with each passing minute. The sim runs incredibly well despite the immense detail and despite the 1440p resolution I am running. I will go more into detail about performance once we get review code but suffice to say, I’m impressed with performance even on my ageing machine.

This is the most beautiful looking simulator ever created. Period. There is no denying that years of using other simulators (even with hundreds of dollars worth of add-ons) is starting to age poorly. So to jump into something as beautiful as Microsoft Flight Simulator is a breath of fresh air. Cities look populated whilst golden coasts look inviting and tropical. With travel being such a limited option right now, being able to virtually see anywhere in the world brings joy to a somewhat dark world.

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Microsoft Flight Simulator – Ask Me Anything

Microsoft Flight Simulator Ama
We're pleased to announce a brand new way of delivering important Flight Simulation news and information directly to you. With us now having extensive hands-on time with the simulator, we'd like to invite you to ask us anything about the new simulator. In our upcoming live stream, we will answer all of your questions, showcase never-before-seen footage and showcase a range
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Flight Simulation Discussion Panel

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As we reach the end of #FlyJuly, several of Flight Sim's biggest names got together to discuss the future of flight simulation. Collectively, Evan (FlightSimExpo), Calum (FSElite), Sergio (HeliSimmer.com), Jarrad (Orbx), Andrew (POSCON) and Magnus (Threshold) discussed how they see the next few months unfolding for the world of simulation and how we're entering an important moment in the community's
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Confirmed List of all Third-Party Developers Working on Microsoft Flight Simulator [Updated 30th July]

MICROSOFT Flight Sim Third=party Confirmed V2
Third-party developers are finally coming out and telling us their plans to support Microsoft Flight Simulator. All kinds of developers are now confirming their plans and it appears as though Microsoft are now allowing them to freely tell the community what their plans are. Stick around to find out what content we can be expecting from the third-party community. If
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FSElite Original: Interview with Orbx’s Rasha Tucakov [FlyJuly]

Interview Orbx Rasha

If you haven’t seen, throughout the month of July, Orbx has been putting together a range of sales, offers and community engagement through their #FlyJuly event. We’ve teamed up with Orbx to offer the community some original content. If you didn’t know, Orbx is a huge team of people and whilst they employ numerous people, they also have a range of independent developers who work exclusively and publish content through Orbx. Some of your favourite airports (Dubrovnik, San Diego, Stockholm) are from these independent developers and we want to shine the spotlight on some of them as part of the FlyJuly celebrations.

Today, we pleased to shine the light on Rasha Tucakov. He has most recently developed LDRI Rijeka Airport, and has also worked on Dubrovnik and Belgrade.

Tell us who you are and what it is you do within Orbx?

My name is Radoslav Tucakov, I’m 41 and I’m a dentist by education but my love for simulation got me to scenery development and I’ve become an Orbx scenery developer five years ago, as I can remember. I can say that I’m an old-timer since I started with my flight simulation hobby back in the ’80s.

Do you remember your first scenery development? What was it and what were some of the biggest lessons you learned during numerous development cycles?

I was one of those kids fascinated with civil aviation. I can vividly remember the day I first entered the Yugoslav Airlines DC-9 on a flight from Belgrade to Ljubljana back in 1988, the sound of APU running, that famous rear entrance with stairs, and perfect flight I have had. That was love at first sight… Just a few weeks after my first flight I’ve tried Flight Simulator 3 or 4, I can’t remember precisely, on my father’s computer. Just try to imagine the happiness of a 9-year-old boy “flying the plane” on a PC.

From that age I was only interested in flight simulation when it comes to video games, years have passed, numerous sims have changed, I had it all, but I didn’t have my favorite local airports. My first experiment with scenery design was on flight sim 98 and that’s how I started and I’ve never dreamed that it would become one of my future jobs. I’ve created numerous more or less appealing freeware addons for fs98, fs2002, fs9, fsx, and after a few years, I’ve created a small design team, with 3 friends. We manage to create 3 payware scenery addons (Belgrade, Tivat, and Osijek airport) with which I was partially satisfied. The team was small, we couldn’t provide great support to customers and I realized that I need to learn and polish my skills in terms of visuals and performance of my scenery addons If I want to continue making them.

I always wanted more since I’m a simmer too. I was one of the guys from the community flying long haul flights online on VATSIM or IVAO while polishing my textures and editing 3d models for my scenery to entertain myself during long boring flights. Yeah, I multitask and relax that way. That’s kind of stress relief for me. Money wasn’t the driving power for my business but the pure love for what I’m doing, and  I just wanted to make enough money to be able to update my computer regularly and keep with the paste of flight sim evolution.

In that time Orbx was in their early days too and I was fascinated with the work those guys did. “Come on!? 3D grass! Butterflies!?!?! Those wide coverage areas and surroundings! You must be kidding me!?” : I was thinking back then. Then people flow came out, nature flow, etc. I wanted to be a part of that team and create my favorite airports with those technologies but I didn’t believe that I was good enough. I knew something but not enough… Not long after that, I can’t remember on which forum, I found a post which was talking about one young designer from Orbx team called Misha Cajic. ”Hmmm, that sounded like the guy from the same region I’m from. I did my homework, searched the web for the guy, contacted him with my ‘portfolio’, and gave him a proposal for the Dubrovnik project. That’s how I started working within Orbx. Misha was and still is my, guru, teacher, and consultant. The level of cooperation and understanding we have is amazing and I think We did great work at every airport We’ve created together. Yes, I know that there is always something that can be done better, improved, but the life of a designer is tightly connected with constant improvement of skills.

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Confirmed List of all Detailed Airports Coming to Microsoft Flight Simulator

Microsoft Flight Simulator All Confirmed Airports
As part of Microsoft's announcement earlier today, a full list of detailed airports was shared telling us exactly which aircraft will be released with Microsoft Flight Simulator when it releases this summer. You will be able to travel to and from thousands upon thousands of airports around the world, but a handful of airports have been handcrafted down to the finest
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Win €100 simMarket Gift Card

Win 100 Euro Simmarket
To celebrate the upcoming release of our third issue of the FSElite Magazine, we wanted to give back to the community with an easy way to win a fantastic prize. In partnership with AviationLads and simMarket, we’re proud to be able to offer the community a chance to win a 100 gift card to spend on anything within the simMarket store! To
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Head-To-Head: Palma De Mallorca Airport (LEPA) – Aerosoft, JustSim and MK-Studios

Palma Comparison Mk Studios Aerosoft Justsim
Palma De Mallorca is one of the most popular summer destinations in Europe. With all kinds of airlines from all over the world visiting, it makes for an exciting destination for simmers. From low-cost carriers to charters and premium airlines, Palma De Mallorca is a very popular airport. So popular it seems, that three different developers found it worthwhile to
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