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FSElite Original: 2018 – A Year in Review

2018 A Year In Review Fselite

We’re well into 2019 and have already seen multiple releases, new announcements, and product updates. Flight simulation has become a huge hobby for many people over the past year and we’ve seen it change drastically over the course of 2018.

I can easily say that 2018 was one of the most successful years for flight simulation. The number of people involved in the hobby is at a high point, the number of high-quality products is increasing, and the community engagement is also doing extremely well. It’s all very exciting and the future is pointing at even more products, simulators, and add-ons to create an immersive experience regardless of your flying type.

We’re going to break down each month from 2018 and highlight some of the key events that took place. There were ups and downs, but by the end of it, we left 2018 in a better place than we started.

 
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FSElite Original: Internal Staff Flight – KJFK to KMIA

Prepar3D V4.4 FSElite Staff Flight Full VATSIM Approach KMIA PMDG 747 400
On Saturday, December 1, 2018, members of the FSElite team partook in an organized group flight from John F. Kennedy International Airport to Miami International Airport. This was done in an effort to bring us together and enjoy our core passion of flight simulation. The morning started off for me at The Atlas Air Cargo terminal on the north side
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FSElite Exclusive: Interview with Adam Breed from Lockheed Martin

Interview Adam Breed
Yesterday, we confirmed our report that Physically Based Rendering technology was coming to Lockheed Martin's Prepar3D. Specifically, it will be available as of update V4.4, which is planned to be released tomorrow November 28th 2018. To celebrate the new version of P3D, we spoke to Lockheed Martin's Engineering Project Manager, Adam Breed, to tell us more about PBR, why it
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FSElite Original: First Look at Infinite Flight

Infinite Flight Fse Firstlook
Before anyone asks: no – this isn’t an add-on for Prepar3D or X-Plane. In fact, it’s not even a PC-based flight simulator. In fact, the entire simulation is powered by your tablet or mobile phone. That’s right – no super expensive hardware or customisation – you just download the app and off you go. At Flight Sim Show 2018, I
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FSElite Original: Interview with Orbx’ John Venema

2017 4 3 14 27 19 689

Orbx has grown massively in the past few years. The number of product releases outpaces pretty much everyone else in the community, and for the most part, the quality has always been extremely high. With a talented team of developers, marketing managers, and web experts, someone needs to manage them all and drive business forward ensuring releases remain of a high standard and boundaries are pushed. That person is John Venema.

John was kind enough to take the time to chat to us. This isn’t your standard “when will product X be out” interview, but I wanted to invest time in speaking to him about Orbx as a business. A few months back, Orbx turned 10 and John gave some interesting accounts on how he built the company it is today. He also gave insight into the future of the brand, so that’s the direction I took this interview.

Enough from me, I’ll let John take the spotlight now.

Q: Orbx has one of the largest libraries of products available. How has your role developed and changed since the beginnings?

JV: My role these days is focused on managing the management team and joining the dots on technology deals and IP acquisitions and partnerships. I do miss the heady days of developing and creating scenery, but I don’t think I’ve developed anything for at least five years or more. I do a lot of work behind the scenes to keep the overall team focused on Orbx’s goals and putting the right people in place to do so. Having a management team that runs Orbx day-to-day gives me the time to focus on growing the business overall.

 
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