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Educational Pieces

Educational Pieces

Pilots – Your Guide to Getting Ready for VATSIM Cross the Pond

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VATSIM’s largest event, Cross the Pond, takes place twice a year: once in March and once again in October. As the name implies, the event is all about crossing the pond (the Atlantic Ocean) with full ATC coverage from departure to arrival. It’s an event that has grown year-on-year, with more and more people taking part.

Seeing hundreds of planes fly across the ocean with such unison is exciting and there’s a real sense of community and realism as you see plenty of aircraft light up your TCAS. With the event growing bigger and bigger, we wanted to provide a small guide to help you be as prepared as possible for the event.

The next event is taking place on Saturday 26th October and the primary direction is Eastbound. This means that the departure airports are primarily USA based, with the traffic due to head east to Europe.

Cross the Pond Eastbound 2018 // Credit: Reddit [User: CStoEE]

Excitingly, this is also the first time the all-new Audio for VATSIM codec is in place providing much clearer voice for both the pilots and the hard-working Air Traffic Controllers on the network.

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Setting our Expectations for the Upcoming Prepar3D V4

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Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

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Cloud Surf Team Update – Post-Article, Developer Stories and Official Statement

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Well, that escalated quickly! We knew that publishing an article shedding light on dodgy practices from developers would see us getting a lot of attention, but we certainly didn’t expect the level we have received. So firstly, thank you to everyone who supports us, and also those that offer criticisms to help us better ourselves. Of course, regardless of article,
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Looking Back: The Gimli Glider

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Our "Looking Back" feature takes us into the past of Aviation. This could be a famous incident, a milestone for aviation or an educational piece to help Simmers. On Saturday, July 23rd, 1983, things were about to get a lot more exciting at the racetrack/former Royal Canadian Air Force Station Gimli, Manitoba.  Due to a fuel calculation error, Air Canada
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