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Flight Sim World | The Numbers are in

Flight Sim World released in early access on May 18th 2017. As I did with Xplane 11 before it, I will take a peek into publicly available data to see how well the game is doing a month after its release. Now it’s only fair to remind everyone we are talking about a game in early access. So these numbers are subject to change even more dramatically than normal full released game. Some may even say it’s not fair to do this yet since the game is still in Early Access. Well my response to that is the same stance I have on reviewing Early Access games. Whats out now is all your guaranteed to get. Times change and shit happens so the future is never guaranteed. Plus I firmly believe once you start charging money for something, you are officially selling a product. You will be judged as such! And I don’t show mercy with this so let’s take a look.
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2017 Steam Summer Sale

2017 Steam Summer Sale begins!

The day of reckoning for gamer’s everywhere has finally come. The 2017 Steam Summer Sale has started. Expect big sales on meany titles on the Steam store. Titles big and small, including Flight Sim World, FSX Steam Edition, and X Plane 11. At time of writing FSX Steam Edition is 50% off ($12.49, Normally $24.99). X Plane 11 is 26% off ($44.39, Normally $59.99). And Flight Sim World is 10% off ($22.99, Normally $24.99).  All of the bundles for FSX are on sale as well. You can also purchase the Train & Flight Sim World Twin Pack for $50.12 (Normally $64.98, that’s 23% off). Finally, Aerofly FS2 is also 15% cheaper than usual.

While to numerous to list a lot of the DLC available for FSX is on sale to. A few highlights include the F16 Fighting Falcon from Aerosoft, REX 4 Texture Direct from REX, Accu-Feel and the Piper J3 Cub both from A2A, and the R66 Turbine from Carenado. Meany meany more are available.

The Summer Sale runs from June 22 to July 5. Now is the time to get your favorite games for low prices; And of course your favorite Flight Sim and addons for low prices to!

First Details of IXEG 737 In X-Plane 11 Surface

Reader Maurits was kind enough to share that he stumbled upon the first details of the IXEG 737 in X-Plane 11. The 737 classic received critical acclaim for its detail and system depth when it was originally released. Since then it’s had some updates, but now fans are excited to try it out in the latest version of X-Plane.

As you can see, work has some along quite well with significant detail on the reflection of the gauges and other minor details.

The team haven’t disclosed any ETAs yet as they don’t want to disappoint the community, but they’re working hard on bringing it to the new Sim as quickly as possible.

Further to the visuals, the team are ensuring that the flight model is compatible with X-Plane 11’s updated physics, fixing other bugs and errors and in general making sure it’s fully compatible.

Progress has been reported as good. As soon as we have any further details, we shall share.

UK2000 Release Birmingham for Xplane

Some exciting news coming from UK2000. They have released their first scenery for Xplane 10 and 11. Choosing Birmingham as their first choice and it’s great to see a nice rendition of Birmingham coming into the popular opposition sim to P3D and FSX. We have been lucky enough to have had UK2000 in FSX and P3D for a long time now giving us a broad variety of destinations across the United Kingdom.

It’s great to see another established developer giving Xplane a try and we look forward to seeing more of their sceneries come to the platform. You can purchase this scenery from the UK2000 website for a price of £16.99.

Make sure to keep an eye out on our site and Facebook page for anymore UK2000 Xplane updates.

Study Level A380 Confirmed for Prepar3D V4 and X-Plane

It’s a busy day for Matt as he’s just gone on record to confirm that he and his team of 8 will be working on a Airbus A380. Via his Twitch account, he said it will be a “study level” sim, as it’s something he has always wanted to work on. Due to the fact the aircraft is seriously complex, it won’t be for a 32-bit environment so the team will be developing it Prepar3D V4 and X-Plane.

He confirmed that he has the contacts he needs to develop the aircraft.

Outside of this information, there’s not a lot left to tell other than he’s already started working out the logic behind certain systems include “Brake to Vacate (BTV)”.

Don’t expect it to be released any time soon. This is a project of love that will be developed as long as it needs – there’s no time scale. Matt said that he’ll possibly update us on development come the end of the year, but for now, let’s take this as confirmation for an aircraft to look forward to in the future.

As for why we’re not putting this under the grill like we did for Cloud Surf Team is the fact that Matt is an established community member who has produced the fantastic ProjectFly.

In the mean time, the team will continue to develop ProjectFly and SimStall (and now the PTA tool).

SkyMaxx Pro 4.5 Update Released

X-Aviation released an update for SkyMaxx Pro released 4.5 the other day and as a X Plane 11 user myself I have to say that I am very satisfied with how it turned out. Good things just keep getting better and better on each update.

The update can be downloaded at X-Aviation website on your account and your current SMP has to be uninstalled which the installer does for you. Update is offered free of charge for customers that already own SMP 4.0.

There is quite a lot that has been updated as shown below.

Of things to note, you can expect the following:

  • Procedural sky box (based on the Hosek model) to accurately simulate sky colors for any time, place, and weather
  • Improved blending of distant clouds into the sky
  • Cloud draw distance increased by 20%
  • Stutters with high cloud draw area settings reduced
  • More realistic and distinctive representation of “HD cloud puffs” stratiform clouds
  • More variety of cloud shapes and positions
  • New, much-improved cloud textures for “crisp” and “soft” cumulus clouds
  • Added glare effect surrounding the sun
  • Our own ephemeris model, for accurate placement of the sun, moon, stars, and planets at night
  • Accurate moon phases and orientation of the moon
  • Various bug fixes and graphical polish

More information can be found at their forum.

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XP Realistic Pro Update

Future Game Shop has now updated their XP Realistic Pro even more to version 1.0.7. This update covers a lot of changes, both fixes as well as improvements. Several crashes are prevented with this new update which is good news.

Whats included (v1.0.7):

Fixes

Screen tilt retain after changing view during bank roll
When touchdown not coordinated roll and heading would reset
XPR crash when click on menu fix
XPR crash when flight replay on touchdown fix
Roll anticipation now works with TrackIR
Possible fix for roll issues with multi-screen setups – feedback needed

Improvements

New head anticipation algorithm
Realistic braking effect
Combined Pitch & Yaw-wind immersions into one immersion “Airframe Wind”
Workaround for using 3jCabin with XPRealistic (see manual)
Bigger close button on big menu

New

Pilot breathing immersion
Integration with latest X-Camera (see manual)
Button assign to stop g-force effects to allow easy button / switch interactions
Button assign to reactivate head anticipation after view change
Default Gliders profile

To download go to Future Game Shop own website.

IXEG 737 Update

After much anticipation, IXEG have finally released their 1.1 update. This popular plane for X-plane is arguably one of the best 737 renditions across all simulator platforms.

The update is free for all those who have previously purchased the product. The feature list is lengthy including updates such as a new TCAS, improved GPWS, news doors have been given the ability to open including the cargo and cockpit doors. The biggest update however, is much better compatibility with X-plane 11. They note that this is still not full support for the modern simulator but they have fixed numerous compatibility issues. Please note that you will still need to perform the APU fix for the aircraft to work. You can find an explanation of how to do this through this forum post.

It’s good to see that the IXEG team are still working hard to improve their product. Any further news regarding the progress of the 737 will of course be reported over here at FSElite.

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UK2000 Officially Developing for X-plane

A few hours ago, UK2000 announced that they are now officially developing sceneries for X-plane. The well known developer has so far only developed sceneries for FS2004, FSX and P3D. They have so far made 25 airports throughout the UK, including Heathrow, Gatwick and Manchester.

In coalition with Matt Cox. They have shown of their first X-plane scenery which looks excellent. They have started off with Birmingham, the largest airport located in the midlands. The screenshots showed off on the forum include images showing the night lighting and terminal buildings. The progress being made looks good and we look forward to seeing more shots of their further upcoming X-plane projects.

Any more news regarding these sceneries will of course be reported here at FSElite.

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IXEG 737 Classic Updating to Version 1.1 In 48 Hours

Great news for customers of the IXEG 737 Classic as the long awaited 1.1 update will be released free of charge to all customers within the next 48 hours. Very soon, customers will be notified of the update and will be able to download to add loads of new functionality. Also, the team committed to being able to provide frequent updates again on the product.

Some new features include a realistic TCAS system, an improved EGPWS as well as new cargo and cockpit animations. There have been several texture fixes and system faults made more accurate than before.  You can watch some of the new features in the videos above and below.

We’ve published the full list below.

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