SamScene3d has released High Quality scenery for FSX and Prepare 3D. Frankfurt RealCity X, featuring Frankfurt Germany! The fifth largest city in Germany, and the 2nd German scenery from SamScene. The other being Munich. This scenery is compatible with all versions of FSX as well as version two, three, and four of Prepare 3D.
Two days ago (sorry for the delay), FSFX Packages released a public statement which contained some interesting and enlightening information about their future endeavours. The two main topics were (obviously) Chaseplane and the Immersion packages.
- Version 1.0 will be coming a bit later than expected due to major changes in the flight simulation community such as the advent of Prepar3D V4. The team has been working hard to fix the bugs here and there and haven’t had the time to delve on the user manual and interactive tutorials.
- Chaseplane will enter Beta next week as it gets closer to the first full release of version 1.0.
- FSFX Packages is committed to releasing a perfect product so do not expect a hasty and careless release.
- Immersion packages are not yet compatible with V4 as a new .DLL must be created. There are no estimate on the release for V4.
- PrecipitFX is compatbile with V4.
- TFDi 717 Immersion is coming; no ETA.
- P’DG 747 is in the works, but do not expect it anytime soon as the developer team will have to find a new way to incorporate their effects into the 747.
For the official release, click here.
The team at Turbulent Designs posted a ‘major announcement’ over on their forums today. The major announcement was confirmation that going forward, they will be developing exclusively for Prepar3D V4 and X-Plane 11 only. Turbulent Designs have previously supported FSX, P3D V1 – V3, but in an attempt to continue bringing high quality content at competitive prices, the team have decided to focus solely on platforms for the future – ensuring they take full advantage of the new technology both sims provide.
Fear not if you’re an owner of MBS Airport, Big Bear Airport and Angwin-Parret Field will still be available and supported for the other platforms. In fact, all of these airports are currently going through development and testing for Prepar3D V4, using the new dynamic lighting and other new technology only available in the 64-bit sim. All scenery packages will be entering beta testing next week, so you won’t have to wait too long.
Of course, Russ Linn and Russ White (that must get confusing in the office!) are finishing up work on Idaho Falls Airport, which will be the very last scenery from Turbulent Designs to support the legacy platforms (FSX, FSX:SE, P3D v1, v2.x and v3.x).
Furthermore, as already mentioned, the team will be also working with X-Plane 11 to bring their high quality scenery to the platform. No announcement plans were made other than things are “cooking away in the background” and the team seem excited to show you what they’re working on.
In the mean time, why not check out their amazing MBS Airport, which we will have a full review on soon.
If you ask me, I personally feel this is the right direction for our development community. I’ll be putting together some thoughts on developers leaving the old platforms and focusing on the future soon. But for now, why don’t you leave your comments down below.
The guys over at A2A have already confirmed their commitment to version 4 of Prepar3D, and today they have demonstrated that by releasing a handful of their Accu-Sim products for the new platform. The updates are FREE for the P3D fleet, and are available on the A2A Store. The installers have been sent to other vendors so it will be a matter of time before those other stores update their download links. [Edit: You can now get them from SimMarket]
The current link of products that have been updated are as follows:
Accu-sim C172 Trainer
Accu-sim C182 Skylane
Accu-sim Cherokee 180
Accu-sim Comanche 250
Accu-sim T-6 Texan
Right now, there’s no ETA on the availability for the Connie, but if we hear anything else, we’ll let you know.
Reader Maurits was kind enough to share that he stumbled upon the first details of the IXEG 737 in X-Plane 11. The 737 classic received critical acclaim for its detail and system depth when it was originally released. Since then it’s had some updates, but now fans are excited to try it out in the latest version of X-Plane.
As you can see, work has some along quite well with significant detail on the reflection of the gauges and other minor details.
The team haven’t disclosed any ETAs yet as they don’t want to disappoint the community, but they’re working hard on bringing it to the new Sim as quickly as possible.
Further to the visuals, the team are ensuring that the flight model is compatible with X-Plane 11’s updated physics, fixing other bugs and errors and in general making sure it’s fully compatible.
Progress has been reported as good. As soon as we have any further details, we shall share.
A few months ago, Orbx announced that they will be looking at developing for other platforms whilst still delivering for the ESP engine. Part of those plans revealed that both Meigs Field and Innsbruck would be heading to Aerofly FS2. The sim has been commended for its smooth FPS and the fact it takes advantage of modern hardware. It’s also extremely well tailored for virtual reality flying. You can watch the trailer for the sim below:
The sim supports 64-bit and has an engine that allows for truly detailed texturing and modelling. With that in mind, Orbx took the chance and have developed and now released both Innsbruck and Meigs Field for Aerofly FS2. You can head over to Orbx Direct to download.
If you already own the FSX/P3D versions of the scenery, then you will be eligible for a 40% discount on each scenery package.
I’ve attached some screenshots, but if you have any you want to show off, then share them in the comments below!
Jetstream Designs, the developers behind Palermo, Milan Linate and others sceneries alike have provided an update regarding their scenerie’s compatibility with P3D V4. They have now got all their sceneries working in P3D V4 with dynamic lighting apart from Metz-Nancy which is set to be updated after all of the other products are fully wrapped up and compatible with V4. They say that no FPS drops have been noticed with the use of dynamic lighting.
Here is the list of each product and what stage they’re at:
Little Rock: has been updated for V4 and has had SODE implemented. This is already available but another update will be coming soon which will implement dynamic lighting into the scenery.
Milan Linate: dynamic lighting has been added with a small terminal issue fixed.
Palermo: dynamic lighting has been added and native P3D ground polygons have also been added.
Marseille: dynamic lighting and SODE have been added.
These updates will be released in just a few days, so keep your eye out on our Facebook page and website for the news. This will mean all their sceneries will be natively compatible in V4 apart from Metz-Nancy which like I mentioned earlier will be ccoming soon. All of their sceneries now have animated jetways also.
Ladies and gentlemen,
The great team over at FlightBeam have done it once again: KMSP is finally released and looks astonishing. We will get our hands on KMSP as soon as possible to give you a full review. For the time being, head over to FlightBeam’s website to get more info on KMSP.
Here is a rundown (from FB website) of key new features you can expect with KMSP:
- NEW! Features the all-new Flightbeam Manager system (no Addon Manager/Couatl required)
- NEW! Configuration Manager allows you to quickly customize KMSP to your liking
- NEW! Over 100 highly detailed, optimized SODE dynamic jetways
- NEW! Static passengers, vehicles, aircraft and much more
- NEW! Dynamic lighting optional for P3Dv4
KMSP is the largest and busiest airport in the six-state Upper Midwest region of Minnesota, Iowa, Nebraska, North Dakota, South Dakota, and Wisconsin.
You can buy it now for 29.40 Euros from the Flightbeam website.
Dovetail Games is gearing up to langue the next update to Flight Sim World. This one “is all about bringing the community together.” Said Cryss Roxas Leonhart in a Forum post today. The update is going to bring Steam’s Workshop functionality to Flight Sim World. As well as improvements to the lighting engine, and localization fixes.
During Flights in on 2017, iBlueYonder’s Bill Womack confirmed that he and some contractors will be working hard on Dallas Love Field. The airport is home to plenty of history and some of the US’ biggest airlines.
The airport itself also has fantastic views of the Dallas skyline, which Bill has promised to include within the scope of the project. You can see some of the renders already below.
It will be completely custom with high details throughout the downtown area as well as the airport.
This announcement follows on from the other news that Bill will be working hands on with Mir Flightbeam to bring Portland International Airport (KPDX) to flight sim.
Bill’s FSCon video can be seen here.
We’ll have our interview with Bill soon!