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Taxi2Gate Releases Indianapolis International Airport

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Following on from the small teaser screenshot the other day, Taxi2Gate has released Indianapolis International Airport (KIND) for Prepar3D. The scenery developer, which has taken a bit of a hiatus as of late, has returned with the North American airport and features a variety of features.

Taxi2Gate has included custom ground texturing for the entire airport, including custom photo scenery for the surrounding area. Taxi2Gate has also included native 3D buildings, realistic ground markings and shadowing, along with PBR texturing throughout. Numerous static objects are included as well as an accurate AFCAD file to ensure parking spots and taxi routes match the current state of the airport.

The international airport is located a few miles away from the city of Indianapolis in Indiana and sees airlines such as Allegiant Air, Southwest Airlines and American Airlines visit on a regular basis. Some of the most popular locations served by the airport include Boston, Austin, Las Vegas and Orlando, with some international routes to parts of Canada also flown to and from the airport. In addition to serving a range of domestic routes, the airport is also home to FedEx Express serving a huge number of airports across the world. Indianapolis International Airport features 3 main runways with the longest being 11,200ft in length, meaning a variety of sized aircraft can easily visit the airport.

You can buy Taxi2Gate Indianapolis International Airport from simMarket for €24.00 and is compatible with Prepar3D v5. There’s no mention of compatibility with earlier versions of Prepar3D on the product page.

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PMDG Update Release Details

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PMDG's Robert Randazzo has made a quick statement on the PMDG forums informing users of the current status of the Boeing 777 update. The first thing he addresses is the release date. Previously, PMDG was aiming for a release date mid-February, somewhere between the 17th and the 24th. However, due to some minor small adjustments that were made, this window
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AviationLads Releases Ground Service Sound Pack v3 Freeware

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Developed by Nick Kidd and published by AviationLads, the latest version of the Ground Service Sound Pack has been released. The freeware GSX add-on adds new voice sets for a variety of parts of the original product. Replacing elements such as the boarding audio, truck sounds and catering equipment. Version 3 is compatible with GSX's regional voice settings and also
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Immersive Audio Releases Maddog X Cockpit Sound Immersion for P3D

Maddog X Cockpit Sound Immersion Official Promo
If you're looking to enhance the sound package for the Leonardo Softhouse Fly the Maddog X, then Immersive Audio has your back. The latest in their range of popular sound environment has been released and has been developed exclusively for the Fly the Maddog X 64-bit edition. The new sound package feature over 150 new audio files that enhance elements
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Orbx Shares Update on openLC Asia for P3D and FSX

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It has been a long time coming, but we have our first glimpse at Orbx's long-awaited openLC Asia for Prepar3D and FSX. Ed Correia took to the Orbx forums earlier this week to share a small update and some brand new previews of the scenery product. He detailed that there are some positive changes to how the first area will be
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Taxi2Gate Returns Teasing New Prepar3D Airport

TAXI2GATE AIRPORT P3D

Scenery developer Taxi2Gate has been relatively absent from development for many years. After a period of time where the team would pump out airports incredibly fast, the team has been mostly missing in action. Whilst they did release a new version of Hong Kong Airport most recently, the Taxi2Gate has yet to release any new airports for Prepar3D in some time. However, a post on Facebook appears to tease a new airport coming soon to Prepar3D.

The single screenshot did not show too much, but fans on Facebook were quick to guess that it could indeed be Indianapolis International Airport (KIND). The terminal building in the screenshot does appear to show off the airport’s unique design. Whilst we don’t have confirmation at this point, many people do agree that it could be the American airport.

We’ll keep you posted on any further development progress or news as we get it. What airport do you think it is?

 

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PMDG 777 Update Previews and Further Details

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As we edge closer to the release of the PMDG 777 update, Robert has taken to the forums to share some brand new screenshots of the 777-200ER in action. Furthermore, we have some new details on the release schedule and some of the included new features and changes. Speaking on the forums, Randazzo said that they are "beginning to implement the
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Milviz SR-71 Now Being Developed for MSFS Instead of P3D

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In a short post from Avsim user Slayer68, it has been confirmed by Milviz that the SR-71 will no longer be developed for Prepar3D. Instead, the development team has shifted focus on bringing the aircraft to Microsoft Flight Simulator. Slayer68, a member of the Milviz support team, has also confirmed the status of development on a few other projects coming
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Fly the Maddog X 2.0b778 Open Beta Released

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Leonardo Softhouse has updated its Fly the Maddog X to version 2.0b778 as part of an open beta phase. The freely available update for owners of the 64-bit edition of the aircraft can now use various brand new features such as integrated voice controls, custom events, CPDLC operations and much more. The first exciting new feature that comes free with
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FSimStudios 2021 Roadmap: FSimStudios Manager, Vancouver for MSFS Days Away and More

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Scenery developer FSimStudios has provided an extensive look at what the future for them looks like for the rest of the year. In total, the team made six announcements in their Facebook post from new support portals to estimated timeframes for their upcoming slate of airport releases. First up, FSimStudios wanted to let their customers know they have a brand
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