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Microsoft Flight Simulator News

FlyByWire Simulations A32NX Updated to Version 0.7.0

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Following on from the news that the FlyByWire Simulations A32NX will no longer come back to the in-sim Marketplace (and won’t be released for the Xbox version), the team has released stable version 0.7.0. The update has been described as the biggest update yet with an entirely custom fly-by-wire system, reworked flight model, custom soundscape and much more.

The biggest change with version 0.7.0 is the integration of a completely custom fly-by-wire, autopilot and autothrust system that has been written from the ground up. This gives the aircraft much more robust and realistic handling and includes a number of Airbus-specific modes such as dual AP autoland, Alpha Floor protection and various Fly-By-Wire Normal Law checks. In addition, a new engine model has been included, along with custom pressurization and hydraulic systems. Going one step further, FlyByWire has also included a new electrical system that can interact with each individual aircraft light, display unit and windscreen wiper based on the correct electrical bus. So if you lose some electrical power, the aircraft will react accordingly.

Along with the changes under the hood, some visual and audio changes have also made an appearance with this new build. The cockpit texturing has been reworked and includes a realistic amount of wear, whilst the sound pack now features 100% original samples, with no more audio from the default Asobo A320NEO.

Further to all of the changes with the aircraft itself, the flyPadOS is now on version 2 and comes with a new layout, Navigraph Charts integration, landing performance calculation and other aircraft configuration options.

Again, all of this is available to anyone with Microsoft Flight Simulator completely free of charge. You can download version 0.7.0 (which is stable) via the FlyByWire Installer, which you can download from their website.

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PILOT’S Releases Alicante Airport for MSFS

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If you’re ready to head to Spain in Microsoft Flight Simulator, then PILOT’S has you covered with the release of Alicante Airport (LEAL). Alicante–Elche Airport is located in the south of Spain just south of the city of the same name. The Spanish airport sees over 15 million passengers visit each year. The biggest airlines to operate to and from the airport include Ryanair, Norwegian Air Shuttle, easyJet and Vueling meaning that there are plenty of European flights to be had from the airport. The airport features a single 9,800ft runway and plenty of aircraft parking for a variety of aircraft sizes.

Developed for Microsoft Flight Simulator, the airport comes with 4K PBR textures, hand-made airport models and 3D ALS and runway lights. Furthermore, the airport product comes with hand-made mesh at 1m resolution and also 3D custom trees and vegetation. In addition to the airport being fully modelled, PILOT’S has also created custom buildings for the city itself, surrounding areas and more. Whilst there are a lot of details in and around the airport, PILOT’S say that the product is optimised for great performance and high frame rates.

You can buy PILOT’S Alicante Airport for 22.95 EUR from their website.

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Fenix Simulations A320 Development Update for Sept 17th

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Fenix Simulations continues to update the community with their upcoming A320 for Microsoft Flight Simulator through their weekly blog posts. Whilst this week’s is a little lighter in content, there’s an interesting piece of news in the update that will hopefully have a positive impact on performance with the aircraft.

As mentioned last week, Fenix Simulations said they were expanding their search to find new alpha testers to include more people with different systems to test the aircraft on. This allowed the team to collate data to then identify and improve the Fenix A320 performance on lower-end PCs. As a result of that data collection, the team has found a few ways to help with systems with GPU and/or CPU bottlenecks.

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The biggest source of performance draw comes from display rendering. This is perhaps the biggest challenge for many aircraft developers and some have found unique ways for a variety of people to get the most performance possible out of the product. Fenix has also developed a way to help systems copy with the demand regardless of the type of system they have. The Fenix Simulations A320 will allow people to choose if your displays are rendered with the GPU, your CPU or even the integrated GPU on your CPU. This means that depending on what is causing your sim to have a bottleneck, you can move the biggest performance draw away from it and choose another PC component to do the heavy lifting.  Furthermore, if you use SLI or Crossfire, and one of your GPUs isn’t being used fully, then you can choose which GPU your displays are rendered from. Impressive stuff!

Whilst the team continues to tinker with performance, there’s been plenty of work to continue ironing out bugs and other issues to ensure the plane releases in its “best possible form.”

As work continues, be sure to check out 30 minutes of footage of the plane in action, or our first look article. There’s also a number of other feature reviews you can check out including the pneumatic systems, CDPLC functionality and also the MCDU and FMGS.

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Microsoft Flight Simulator Updated to Version 1.19.9.0 with New Hotfix

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A brand new hotfix for Microsoft Flight Simulator has been released, bringing the platform to version 1.19.9.0. The new version fixes a number of issues, along with adding additional functionality to the sim based on user requests and feedback.

The latest hotfix addresses the broken night lighting when the render scale was not set to 100%. Furthermore, there have been fixes for the trim reset button on the Thrustmaster TCA Quadrant, terrain spikes in Innsbruck, and also other general crashes. Speaking of crashes, the hotfix means that ‘Safe Mode’ will no longer trigger when a crash occurs when closing the sim. The other notable change with the hotfix is the addition of ‘Offscreen pre caching’ added to the VR menu for those that use VR in the simulator.

Downloading the new hotfix can be done through the usual way of opening up the simulator and downloading the new update. As usual, be sure to remove everything from your ‘Community’ folder first and then replace it after the update is complete in order to ensure things work correctly.

For more on Microsoft Flight Simulator, check out our interview with Jorg Neumann on the future of the platform, or perhaps read over our review on the Xbox version of the simulator. With World Update VI now in the hands of simmers, the next big release will be the Junkers JU-52 coming at the end of the month.

Changelog

  • Fixed broken night lighting when the renderscale was not set to 100%
  • Added Offscreen pre caching option in the VR menu
  • Fixed some general crashes
  • Fixed the Trim reset button on the Thrustmaster TCA Quadrant
  • Safe mode will no longer trigger when a crash occured when closing the program
  • Missing watermask at Lucerne has been added
  • Color correction for Photogrammetry in Vienna has been tweaked
  • Water crack has been fixed near Moritzburg POI
  • Fixed terrain spike around LOWI
  • Fixed crash with Resync from Aircraft Editor without any aircraft selected
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Pyreegue Dev Co. Announces Glasgow for MSFS

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Following on from their success in Scotland with Edinburgh, Pyreegue Dev Co. has announced they are working on bringing Glasgow Airport (EGPF) to Microsoft Flight Simulator. Speaking on the Orbx forums, the development team shared a number of renders of the airport, along with a few minor details.

As with other releases, the airport will come with a fully detailed rendering of the terminal building, along with impressive interior modelling based on the real airport itself. In addition, a number of static models will be placed around the airport, including airport firetrucks, static aircraft and other ground service equipment.

Glasgow Airport is the primary airport for long-haul travel out of Scotland. A number of airlines offer flights to the US, the Carribean, Dubai and other locations around the world.

To continue following the development of the airport, check out the forum thread over on Orbx’s forum. Finally, check out our review on Pyreegue Dev Co’s Edinburgh Airport.

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UK2000 Scenery Releases Jersey Airport for MSFS

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UK2000 Scenery has headed to the Channel Islands with the release of Jersey Airport (EGJJ) for Microsoft Flight Simulator. The airport features a short 5,597ft runway that primarily sees domestic travel to parts of the UK. However, some seasonal charters to Malaga, Palma, Tenerife, and Dusseldorf also take place from airlines such as British Airways, Volotea, and Eurowings.

The product comes with all the buildings, realistic ground markings, numerous airport vehicles, and a number of static aircraft. The team also promises excellent frames rates in and around the airport.

You can buy Jersey Airport by UK2000 Scenery now from their site for £14.99. It will be available through the MSFS Marketplace in about a month’s time, according to the developer.

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DC Designs’ Concorde Is Looking Shiny in MSFS

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A series of new images from the upcoming DC Designs Concorde has appeared on Facebook courtesy of the developer. These new shots show the aircraft in numerous states and it’s looking pretty sharp in the simulator right now.

On Facebook, DC Designs said that the conversion from Prepar3D is currently ongoing and has been for some time now. In fact, the aircraft is already in the new simulator with many animations already working. In addition, Dean from DC Designs said that many features originally coded for the Prepar3D version carried over to Microsoft Flight Simulator and has given him a head-start.

Over the course of the next few months, time will be spent on ensuring that the aircraft looks as best as possible with new decals, panel lines, rivets, and true PBR. The cockpit is being rebuilt with new modelling and texture work.

In terms of system depth, DC Designs are being clear that whilst it won’t be “study-level” it will come with a number of features and quirks unique to the aircraft. For example, fuel transfer for pitch trim, step-climb profile and a realistic flight model with super-cruise. The product will also have a custom sound set, paint kit and use the in-sim checklist feature to help anyone get used to the aircraft.

The early previews of the aircraft are a work-in-progress, but more will be shown in the near future. Finally, it was confirmed that Concorde is intended to come to the Xbox version of the simulator as well.

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FlyByWire Simulations A32NX Not Returning to MSFS Marketplace, No Xbox Version

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Popular freeware development team, FlyByWire Simulations, has today announced that their A32NX freeware aircraft will not return to the Microsoft Flight Simulator Marketplace. The news comes from their latest news blog post and cites multiples reasons as to why this is the case.

Initially, the A32NX was removed from the in-sim Marketplace due to incompatibility with Sim Update V. However, that was resolved fairly soon afterwards, but there has been a question as to when the product would then return. It is now understood that the freeware aircraft will not return due to numerous reasons. The first being a change in licensing terms. As of July 4th, the source code and license returned to GPL-3.0 from an MIT license. As a result of legal concerns from Microsoft, GPL-licensed projects are not permitted on the Marketplace. Whilst a separate fork of the A32NX was made, it became clear that maintaining this separate version was a challenge.

Another challenge for the team was the limited SDK. Whilst the team said things have improved since the release of the sim, there are many key functions that can’t be achieved within the simulator and requires some components to run outside of the sim. This again means that it wouldn’t be possible to allow the product to be distributed through the in-sim Marketplace.

In addition to all of this, it was confirmed that an Xbox-compatible version of the aircraft will also not happen. Alongside the limitations above, the team also considered that the support and QA required by the team of volunteers would be overwhelming and unmanageable.

FlyByWire hopes that the community will understand the decision, but want to reassure that they remain committed to bringing a detailed and accurate rendition of the A320neo to Microsoft Flight Simulator.

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Orbx Releases Stockholm Bromma

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Orbx has released Stockholm Bromma for MSFS. Stockholm Bromma Airport (ESSB) is Sweden’s third busiest airports, and is the closest airport actually located to the city compared to other passenger airports. Stockholm Bromma was opened in 1936, and it was the first European airport that had paved runways from the start. Nowadays, Stockholm Bromma serves a small number of airlines with destinations mostly in the Nordic region, as well as Brussels. The future of the airport, sadly, has already been decided on. The airport has a lot of restricting rules for nighttime operations as well as the type of commercial aircraft that are allowed to operate from the airport. The airport and its surrounding area have been designated as residential area.

However, luckily such restrictions nor future are part of our simulator world, nor did it stop developer Marcus Nyberg. Orbx’s rendition of Bromma Airport is highly detailed, and comes with highly detailed modelling and (4K) textures featuring both PBR and normal maps. There are plenty of details to be found throughout the airport, such as static planes, airport vehicles, baggage carts, trains and personnel. During winter, the airport is covered with a nice layer of snow, a feature that certainly can’t be overlooked on an airport in this location.

Orbx’s coverage doesn’t stop there. Due to its close proximity to the city, Bromma enjoys approaches that take passengers over some of the central parts of the city itself with plenty to look at. In order to replicate these beautiful approaches, Orbx has also included over 100 custom points of interests in the city itself. The scenery also enjoys high quality aerial imagery.

Orbx Stockholm Bromma is available $22.72 AUD from Orbx Direct.

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Aeroplane Heaven Releases Supermarine Spitfire Mk1A for MSFS

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At long last, Aeroplane Heaven has released their highly anticipated Supermarine Spitfire Mk1A for Microsoft Flight Simulator. The Supermarine Spitfire is, of course, a plane that needs no introduction, with it being one of the heroes of the early days of World War II and the Battle of Britain. The plane was designed by R. J. Mitchell, although he would sadly never see the incredible feats the plane is capable of due to his passing away in 1937. The Spitfire Mk1A is powered by the powerful Rolls-Royce Merlin engine and carries 8 .303 calibre Browning machine guns. It features the original ‘elliptical’ wings, whereas other, later variants of the Spitfire would see some different wing designs for different purposes. The Spitfire (and its subsequent Marks) would continue to fly for several air forces all the way until the 1960’s, and a small number of Spitfires still flies today under private owners.

Aeroplane Heaven’s Supermarine Spitfire is a highly detailed and authentic rendition of the plane. It features highly custom flight dynamics to give you an authentic flight performance, and a high quality soundset to complement the Merlin II engine.

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