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Navigraph Announce Desktop App for MacOS

Over on Facebook, Navigraph announced that they have released a brand new app for macOS. The app includes a Simlink client so it can be interactive with X-Plane.

Furthermore, the new client is part of the ongoing beta program that Navigraph has been having for a few months now that features interactive Jeppesen charts. You can download the macOS client here.

You can read our Windows desktop or Android beta impressions in the links provided.

Orbx Stockholm Arlanda Service Pack for P3D V4 Preview

Orbx has shown the community preview screenshots of their upcoming Service Pack for P3D V4 of their OrbX Stockholm Alranda airport, the main airport in Sweden and its capital Stockholm.

This service pack update comes with internal modelling at terminal 2 to 5 which gives a bit of depth in the windows. Moving jetways are not yet implemented in this update but will come in a later update. Users that have tested the SP have also noticed a good increase in performance.

For more look at Orbx’s forum and Facebook page.

REX 4 Texture Direct Enhanced Edition Imminet Release

REX will tomorrow release their updated and enhanced version of REX 4 Texture Direct for FSX, FSX Steam and P3D V1 to V4. This is a FREE update for current users of Texture Direct. It comes with a new integrated global environment texture and effect software as their previous product did. Furthermore it will be compatible with DirectX 9 to 11 and of course it doesn’t matter if you own a powerful or weaker PC, it will work just as good on both. It comes in a package of 17 GB so it does take a bit of space on your storage. 2GB of it is brand new textures, which is what makes it the enhanced edition.

A fully detailed feature list can be found at their website, but here are some of the key features below.

  • All new textures, more than 16.000 files. This is the reason why it is 17 GB.
  • Intellectually Synced Texture Engine that works with REX 4 Weather Direct and REX 4 Weather Architect software.
  • Lightning fast installation of new textures, at most it takes around 5 seconds to load it in.
  • Capable of network.
  • Individually textures can be installed or if you like as a whole theme at once.
  • New unique types of cloud base structures
  • New cloud types such as Cirrus, Cirrostratus, Cirrocumulus.
  • Worldwide tropical water classification fix which gets rid of the repetitive texture effect.
  • All airport receives a payware upgrade in both FSX and p3D such as light to runways.
  • Dirty and soiled runway markings are also coming
  • Support for larger aircrafts markings like for instance the 777.
  • Smoother transition at dusk and dawn on the algorithms.
  • A enhanced and highly detailed ground rain effect

This product can be purchased from The REX Store, SimMarket, Flightsim Pilot Shop and The Flightsim Store once it is released. Price is 19.95 USD at REX Store or 21.19 EUR incl 25% tax at SimMarket.

At SimMarket if you previously purchased REX Essential Plus w/Overdrive FSX P3D or REX Essential PLUS (BOX) or REX Essential German Version (BOX) you are entitled to a discount upgrade price that varies where you are in the world. If you own Texture Direct already, this is a free update.

More can be found at REX Facebook.

Turbulent Designs Announce KGPI Glacier Park International Airport

Turbulent Designs are probably most known today for their previous sceneries of Idaho Falls and MBS International among a few others. Today, however, they announced that they are going to develop their next scenery which is Glacier Park, the gateway to Montana. Glacier Park airport is located in Flathead County, about six miles northeast of Kalispell. The airport itself is owned by the Flathead Municipal Airport Authority which is a county created agency from 1974.

The reason why Turbulent Designs has decided that their next location is Glacier Park is because they believe in exploring, going to new places and airports that you haven’t had any thoughts about about visiting before. But when this scenery is out, you will be able to explore Glacier Park just as if you were there in real life with your favorite aircraft.

As it is a regional sized airport and only made for P3D V4 it will give the developers the chance to do what they do best: a scenery fully packed with loads of details and scenery for one platform which is of course easier than making a cross platform product.

The team who are working on this airport are the following:

Russell Linn – Modelling, Ground Poly
Russ White – Modelling, Vegetation
Greg Jones – Modelling, Photoreal Imagery

You may be wondering about the release date. Well, according to their announcement they are aiming for an release in October. Of course, a lot of updates will be brought to you until then.

Discussion can be joined here and for more go to the announcement website. Also take a look at Turbulent Designs’ Facebook page.

Flight Replicas Carvair Version of the DC-4 Previews

Something a little bit different for you today. Over at Flight Replica’s Facebook page, they’ve previewed some new shots of their upcoming Carvair version of the DC-4. Whilst development has been on-going, they wanted to share some new images of the external model with the first lick of paint on the outer shell.

Further to the Carvair version of the DC-4, they’ve also worked on the C-54 and the DC-4 passenger version. The modelling work seems to of a high quality with lots of detail in the propellers and the cargo areas.

Work has began on the virtual cockpit for the Carvair, which the team say will take a little while as there’s substantial differences from the standard C-54 and DC-4 cockpit.

Make sure you like them over on Facebook to keep an eye on development. No word on release date, but we’ll keep an eye on it.

Alabeo M20R Ovation Coming Really Soon!

Alabeo has released preview screenshots of their Alabeo M20R for both FSX and P3D on their website. It will be released really soon and for more make sure to follow Alabeo’s Facebook page.

A previous post about this aircraft can be found here with some more preview screenshots as well.

 

 

29Palms Scenery Design Preview Skiathos 1.5

The team over at 29Palms Scenery Design have previewed the latest beta shots of their upcoming Skiathos 1.5. The new and improved version of the Greek island is only available for Prepar3D V4. This is in line with their statement lately that all future developments would focus on the newer 64-bit sim.

As you can see from the previews, the new build will include new autogen, dynamic lighting as well as all new lighting effects. Furthermore, the team have said that improvements have been made for performance and that users will be able to switch between simple and complex vegetation thanks to the scenery configuration tool.

The update will be free of charge for all customers who own Skiathos X. Keep Reading

TOGA Projects Release ENVTEX SP1 for FS9, FSX and P3D

After an extended period of being in open beta, TOGA Projects has officially released service pack 1 for their popular ENVTEX program.

Some of the biggest changes since the release version are thanks to feedback left in our review. The new update sees a brand new user interface, ability to change sun and moon sizes, new effects, and of course official Prepar3D V4 support.

This is a full new installer so includes all previous hotfixes and updates. They recommend you uninstall the version that you may have right now and install it completely fresh.

If you are still using FS9, then you’ll have to launch the software via the specific FS9 launcher as TOGA Projects have said they’ll no longer be developing for that platform.

The new update is free for all current users and installers are already available on SimMarket. Keep Reading

X-Plane A380 – A Statement from the Developer

Yesterday, a forum post over on the X-Plane official forums sparked us to look into an A380 project being designed as freeware for X-Plane 11. That developer was previously involved with the Cloud Surf Team scandal that we exposed back in February of this year. Because of the association with the previous development team, we were skeptical on the situation and re-posted our original editorial providing context and proof of what was going on.

We were then contacted by the developer who shared this statement with us:

To begin with, I fully understand you being skeptical about this project. However I was hoping that nothing would be made public before we would officially announce it on our (still being built up) Facebook page. As of now we only have our own personal facebook accounts, where we have been posting updates over the last few months. Nothing official. Same goes for the XP11 forum post. That was me on my private account since we don´t have anything official yet.
However, I have spent the last 5 months looking for talented people to join me after the disaster of CST. I fully regret my mistake I made, but I moved on and tried to forget what happened. I always wanted to give something to the community and I thought why just stop believing because of a stupid mistake? So I spent months looking for people to join me and so far have found like the most talented people I could think of. I was hoping to do everything right from the beginning on, not like CST. That´s why we internally decided not to post anything official too early to ruin it again.
Also to proof people that we are legit this time, Nicholas Isaacs, the head of our modelling department, recorded his work and put them as timelapses on youtube. (https://www.youtube.com/channel/UCpPqdUILtcpjlK5umTxdYvg)
To begin with the search I messaged James (HD Aviator). We had a long and brief talk about what happened and together we moved on and are still trying to get the best we can do, but this time with our own work.
We do have a name for our “company” and the facebook page to it. However, “Advanced Dynamics Development Group” is still invisible on facebook since we need to add nessecary information and haven´t finished our logo´s and banners yet.
Furthermore, the original X-Plane thread has been closed by forum admins until more information has been provided.
We’ll keep an eye on how this progresses and of the developer provides any further insight.