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Flight Simulation and Real World News

GSX Level 2 Preview Video

We wrote about our first impressions on the brand new GSX Level 2 from FSDreamteam, but there were few assets to use to showcase it off to you. Today, the team have released a short video demonstrating the new extension to GSX.

The 3 minute clip shows you the new SODE jetways at all kinds of airports, as well as walking passengers through the jetways, out of the passenger buses and up the aircraft steps.

You can read out impressions here. It’s due in beta at the end of this month, and hopefully a release not too far after it.

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Flight Sim Labs June 2018 Development Update

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Flight Sim Labs (FSLabs) has just posted on their forums detailing the development progress of their upcoming addons. Included in this article is news regarding their recent server attack, changes to product validation and news on updates for the A320-X as well as more information on the A319-X, A321-X and Concorde-X. Server Attack  As I'm sure many of you are
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Aerobask Releases Freeware Robin DR401 CDI 155

The Robin DR401 CDI155 is the latest work to come out of the brilliant minds over at Aerobask. The DR401 is a small, wooden, single engine monoplane developed by Robin Aircraft. Which has been excellently brought into the X-Plane environment, with the typical feature list we have come to expect from Aerobask: Accurate flight model developed by X-Aerodynamics. Integrated Laminar
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PilotEdge Launches SkyHigh Charters And Releases New FSX/P3D Client

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PilotEdge, a high-quality, subscription-based online ATC service, recently launched their latest project which was announced at FSExpo, just a week prior. The service is for those pilots who have completed all the tests which PilotEdge offers, who then go on to simulate being a charter pilot on the network. With the focus on offering pilots a variety of flying experiences
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REX Simulation “Definitely” Planning to Develop for X-Plane

In our most recent Flight Sim Expo 2018 developer interview, we sat down with Sky Force 3D developer REX Simulation. Whilst the majority of the interview centered around Sky Force and their new product: Environment Force, we couldn’t miss the chance to ask about other platforms for the team, including X-Plane.

When asked, Reed, Managing Partner at REX, answered with “that’s definitely the plan”.

“We’ve been investigating X-Plane for a while. It is a totally different platform. The current technology is built around an SDK, so we had to go out of that. With X-Plane, it’s going to take a little more time. But I think we’re going to get there.” 

When talking about time scales, Reed had this to say: “Not sure if it will be this year or not, but we hope so. A lot of it depends on how well our new products are received and how they preform. Those products are our primary focus right now”.

Tim Fuchs, Managing Partner at REX, also added that “feasibility is there for what we’re doing. That’s ‘step-1’ and it’s passed!”.

Interest and developers developing for X-Plane continues to grow. When we hear anymore news, we’ll be there to cover it. You can watch the full interview here.

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Aerobask Eclipse 550 NG Update

Aerobask, a very prominent developer for the X-Plane platform, recently updated their Eclipse 550 NG - A twin-engine, 5-seater very light jet. The update includes the addition of an FMOD 3D sound system for the aircraft as well as added VR support for X-Plane 11. More information about the aircraft and the update can be found on Aerobask's website and on the
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Aerosoft Airbus Professional To Have Global Flight Operations Support

In a recent post in the Aerosoft forums, Mathijs Kok announced that the Aerosoft team have been talking with PMDG regarding PMDG's Global Flight Operations project. Mathijs stated that a conclusion was made: Aerosoft's Airbus Professional will be at Tier 1 in support and compatibility in PMDG's Global Flight Operations, implying that all features included in Global Flight Operations will
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The Charity Scenery Project: Scenery For A Cause

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If you're like me, you probably don't give to charity as often as you should. If you're really like me, you also have an unhealthy scenery addiction for your simulator(s). Fortunately for people like you and I, we're able to solve both of these problems with the help of the Charity Scenery Project. The Charity Scenery Project was founded by Craig Tomkins,
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