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Flight Sim World | The Numbers are in

Flight Sim World released in early access on May 18th 2017. As I did with Xplane 11 before it, I will take a peek into publicly available data to see how well the game is doing a month after its release. Now it’s only fair to remind everyone we are talking about a game in early access. So these numbers are subject to change even more dramatically than normal full released game. Some may even say it’s not fair to do this yet since the game is still in Early Access. Well my response to that is the same stance I have on reviewing Early Access games. Whats out now is all your guaranteed to get. Times change and shit happens so the future is never guaranteed. Plus I firmly believe once you start charging money for something, you are officially selling a product. You will be judged as such! And I don’t show mercy with this so let’s take a look.
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Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

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Win a Copy of Dovetail Game’s Flight Sim World

With the release of Dovetail’s Flight Sim World, we wanted to give the community the opportunity to grab themselves a free copy. There’s lots of media attention given to this Sim as it’s the first of many new sims to be released this year. The surprise announcement gave an insight into what the ‘early access’ version of Flight Sim World would be about, but now you’ll be able to test it yourself.

To enter, it’s really simply – just make sure you’re following any of our social media outlets. So that could be Facebook, Twitter or Instgram. Why not follow our Youtube channel as well for good measure.

We have THREE copies to give away – one for each social media account (Facebook, Twitter or Instagram). We’ll then pick one follower from each to win a free copy. So the more you follow, the more likely you are to win. It’s that simple.

If you already follow us, then you don’t need to do anything other then check your emails / PMs as on May 27th 2017, we’ll be informing the winners.

So to re-cap:

  • Follow us on Facebook, Twitter and Instagram. You can follow our Youtube channel, but we won’t be picking people from there (something else is coming for that)
  • The more you follow, the likelier you are to win
  • We’ll be announcing winners on May 27th 2017

Few rules:

  • We have the final say on who wins. We’ll be picking someone randomly
  • Make sure you have a Steam account as we’ll be sending gifts
  • It will be 1 copy per person. If you happen to win twice, we’ll redraw to ensure as many people as possible can win
  • Fake / spam accounts will be discounted from the selection

Good luck!

FSElite Exclusive: Navigraph En-Route Charts Android (Beta)

The team over at Navigraph have been working hard on providing their next update to their incredible charts system for desktop, iOS and Android. They’ve provided plenty of details so far and have advanced to their next stage of inviting people to join their beta team.

I was lucky enough to be selected to join the beta team to test out the Android version and I can tell you that this is already a vast improvement from their current app. It’s clearly been built from the ground up supporting the same look and feel as the rest of their product line. It’s already slick, fast and enables you to view your aircraft flying along routes in real time.

I’ve taken some screenshots below and added some annotations explaining what each is doing.

PLEASE REMEMBER, THESE ARE STILL WIP SHOTS.

X Plane

The new X Plane numbers are in…

So X Plane 11 came out on the 30th of March to mostly positive reviews. Good for it, It deserves it. But in this hobby you can never talk about X Plane without comparing it to FSX. Throughout its history X Plane has always been the footnote of Flight Simulation. It was always kind of there with its small following of users. However with X Plane 11 it was clear the Laminar Research wanted to change that. And for seemingly the first time ever they put some actual effort into game design and marketing. But the question remains; How well did they do? Now that some time has passed since release we can look at the numbers generated by X Plane 11 and compare them to those of FSX and X Plane 10.

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Ultimate Traffic Live: The FSElite First Look (Video)

A few weeks ago, Flight1 released their ‘soft’ version of their latest traffic tool, Ultimate Traffic Live. We recently posted our first impressions on the product and since then Youtube partner Aus Flight Simmer has taken another look at the product and produced yet another high quality video.

You can view it above. If you’d prefer, read our written impressions here.

Either way, leave a comment and tell us what you think about the product.

Ultimate Traffic Live: First Impressions

Orbx Innsbruck (LOWI) – Ask Me Anything

Ask Me Anything is a new and experimental feature we’re trying at FSElite to answer your questions about key releases before our reviews. Reviews often take longer due to the detail, but often, we form first impressions much quicker. As a result, we’ll do our best to answer your questions quickly so you can make a more informed purchase decision a lot sooner.

With the release of Orbx Innsbruck by Jarrad, we know many of you have questions about all aspects of the scenery package. So now is your chance. We have our copy being put through its paces, so if there’s something you want to know, then ask in the comments below. We won’t reply directly, but we will collate the information and form a quick Q and A on this article.

We’ll update it in the next day or so. Make sure you check back then!

[Update – 09:10z on 2APR2017 – Awaiting questions]

FSElite User Awards 2016 – The Results

Earlier last month, we introduced our first User Award competition as a celebration to all of the wonderful products released in 2016. It was met with a wonderful response from the public and the first time many people have been empowered to vote for their favourite add-on from the past year.

2016 was certainly packed with some impressive add-ons. Some good, some great and some mind-blowing. It was an exceptional year for flight simulation, and also an expensive one. As a result, we’ve spent a lot of time reviewing products and giving insight into what we think is worth your time and money. Of course, it shouldn’t just be our opinion, which is why we gave you, the community, the chance to vote.

Without further delay, here are the WINNERS and RUNNER-UPS from the FSElite 2016 User Awards.

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FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Before I begin, I want to clarify something: this is NOT a review of the A320-X by FSLabs. This is my initial first impressions over a heavy weekend of flying. Despite the fact the aircraft came out over two weeks ago, it was only last Friday was I able to sit in the flight deck and start experiencing this aircraft. Over the weekend I did a range of flights, testing out different approaches, varying length of flights, turn-arounds and much more. Obviously, a weekend with one of the most in-depth aircraft isn’t enough to form a solid impression, but I wanted to put together what I thought.

So let’s start with installation. Firstly, I was a bit taken back by 2 installers and a PDF full of instructions. Usually it’s click install, put in your details and let the rest handle itself. As any reader should do, always read the instructions first as these provided some details on how to install everything (including FSLab’s Spotlights) correctly. I liked how it came with pictures and detail and not just a standard .txt file. Whilst there are a few PC restarts required, the experience was pretty easy. Next up, was installing liveries. Whilst many of us are used to in-built livery installers, FSLabs provide their own solution of simply extracting an executable file which simply and quickly installs the livery to the aircraft. No fuss required. In the future, it would be great to see a centralised place to see what I have installed and a quick option to de-install.

Before continuing, I read through some of the documentation to ensure that I had everything configured. Again, it’s really important you read through the introduction manuals as it gives VITAL details on how to configure your hardware, sim and other utilities. Now, someone did mention to me that it seems to be a lot of changes to your Sim settings for just one aircraft. Whilst I agree that it takes longer than usual to set up, if you’re using FSUIPC then configuring for one aircraft compared to another should be normal. Not only that, but I haven’t had any impact on other add-ons either (I checked PMDG’s 777 and A2A’s 172). Regardless of changes, this is the BEST way to enjoy this aircraft. The development team have worked hard alongside their experts to give everyone the most realistic way to program your simulator to ensure the best experience possible.

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