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[Crosspost] HeliSimmer Interview with Lockheed Martin

Lm Interview

Our friends over at HeliSimmer were lucky enough to be able to sit down and chat with Adam Breed, Engineering Project Manager of Prepar3D. Not only that, but they asked us here at FSElite if there were any questions we wanted to ask the team. Much to my surprise, they sent the questions to Adam and got some neat responses back from him.

Sergio from HeliSimmer then gave me permission to post a snippet of the interview here to entice some of our community to head over to HeliSimmer to read the whole thing. As you could guess from the title of the site, HeliSimmer is primarily focused on helicopters, hence a lot of the questions are geared towards it. However, we hope that some of it you’ll find interesting and a good insight into the workings of the large company.

You can read the whole interview here.

You attended Flight Sim Con last year, you’re engaging with the community via Reddit and partaking in interviews (like this). Is this part of a longer-term plan to engage more with the community who are moving on from other platforms? *

Absolutely. I greatly recognize that without the flight simulation community and the Prepar3D ecosystem we would not have a strong platform. For example, in June we will be bringing some of our team to FSExpo in Las Vegas to talk with our user community and developers. Our users and developers greatly influence our platform and help us choose what we develop.

We plan to continue to engage and be as transparent as possible to solidify and grow our user base.

How would you describe your relationships with developers and publishers lately? There are a lot of developers who are very vocal at how much you’re listening to their needs for improving the sim. *

We have strong relationships with our developers and publishers. Prepar3D v4’s 64-bit architecture is something developers have requested for years. The v4 release now enables developers to create content that was never possible before, so there is a lot of excitement about new capabilities that can be achieved with the platform.

Additionally, the team dedicates time to reach out and support developers to ensure their products are as performant and stable as possible. We recognize that the success of Prepar3D is directly correlated to the success of the ecosystem.

Thanks again to Sergio for allowing us to post and for taking the time to interview the team at Lockheed Martin.

 
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FSElite Exclusive: [LIVE NOW] Join us LIVE For a FlythemaddogX MD80 Preview

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Watch live video from fselite_twitch on www.twitch.tv UPDATE @ 17:35z We should be live in about 10 minutes! https://www.twitch.tv/fselite_twitch/ UPDATE @ 16:30z Sorry folks, we're experiencing a bit of a delay on this. Our streamer is on his way home soon to set everything up and be ready. We'll update this post with a more accurate time! Sorry guys -
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Want to Try a New Sim? Flight Sim World, Aerofly FS2, X-Plane 11 and FSX:SE All on Sale

Sims On Sale
There has never been a better time to be a simmer. With all major platforms now firmly in the 64-bit world, new simulators being announced and developer support growing and growing, we're really in a unique position the community hasn't seen before. I have been an avid supporter of the Lockheed Martin platforms for a long time now, but with
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FSElite Video: Chase Plane 0.4 Redesign Beta – First Look

FSElite First Look FSFX Packages ChasePlane V.04 Redesign Beta
Since FSFX Packages revealed Chase Plane beta 0.4, we've been really excited. Alongside the much anticipated replay version, it will also come packed with new updates to further enhance your use of the product. As announced, the new version will use significantly less CPU usage and be much more stable. Alongside that, it will now finally be available even offline.
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FSElite Original: QualityWings Simulations Ultimate 787 First Impressions

QW787 Firstimpressions

After 7 years in development, the QualityWings 787 is finally here. It has certainly been a painful wait for simmers, but the Dreamliner is finally a reality. Of course, there’s been a lot of vocal people in the community about the fact it’s currently only available for a dinosaur of a sim, but that shouldn’t take away from the aircraft itself and the development time the team has put in. Trust me, I am purely a P3DV4 user, so taking a step back to FSX:SE was pretty painful. Luckily, some gifted developers have produced scenery and environmental packages that really help the sim to look pretty good. With everything ready, it was time to finally load up my most anticipated aircraft in a long time.

So, a quick caveat: this is a first impressions article based on a handful of flights. This is not a review – that I intend to do once the P3D version has been released (with the service pack in check). So why is it not a review? There are a couple of reasons.

a) It’s not in my primary sim – so I’m unable to test it in the same conditions I would other products.

b) Reviews for detailed aircraft take more than a couple of weeks to flesh out, but I felt it was important to share initial thoughts.

c) QualityWings is committed to delivering a service pack which will enhance the aircraft. It wouldn’t be fair to pass full judgment on the initial release. Even with a team of beta testers, things will be missed.

 
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UPDATED: P3DV4.1 Full Install NOT Required – Setting Our Expectations for Prepar3D V4.1

fselite-Prepar3D V4 Logo 1140×500
UPDATE 10 OCTOBER 1300z Matt Davies has clarified on the rumour we suggested below. We would like to apologize as it appears we made a mistake on some of the information given to us. If you have any further comments, please do get in touch. Sorry again! (Cal) Thanks to everyone who sent us the clarification and Matt for correcting us.
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