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Orbx is Hosting a Massive Sale – But What Should I Buy?

If you don’t know already, Orbx is throwing a massive sale. Products that were released before July 1st 2017 are getting a huge 48% off of the usual price until August 22nd AEST (Australian Eastern Standard Time). The question is: what product do you buy? With the huge catalogue of products on offer, we figured this would be a great opportunity to look back on some of our past reviews, as well as recommend the must-haves to really boost your flight sim experience.

FTX Global

Without a doubt, this is the first purchase you should make if you don’t own it already. FTX Global is a world-wide texture replacement tool that generates beautiful looking replacement textures for the entire globe. It may be the most expensive item on the list, but when you consider it’s the base package for the majority of FTX airports, it really is a must. Even if you don’t buy any of the airports on offer, FTX Global breathes a new lease of life into the sim. Furthermore, you get a bunch of freeware airports included to make the product even more appealing.

 

FTX OpenLC (Europe or North America).

Whilst FTX OpenLC South America has just come out, for me either Europe or the North America packages are your best value for money – mostly due to the number of airports in these regions that are available. OpenLC SA is a great product, but either of these two will add plenty of new land class data to make your flying more realistic. Similar to the FTX Global package, it is a great package to buy to cover a large number of area amongst the regions.

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Win a FREE Copy of the Aerosoft CRJ 700/900 X

After such a long wait, Aerosoft has finally released the long awaited CRJ. With such anticipation, we know people have been keen to try it out. Well, thanks to Aerosoft, we’re able to give away two free copies of the Aerosoft / DA CRJ.

All you need to do is answer the question below and provide us with your name and email so we can get in touch.

Question: When did Aerosoft originally plan to release the CRJ?

A – Late Summer 2010

B – Late Summer 2013

C – Late Summer 2015

We’ll be running the contest until the end of August with the last entry allowed at 23:59 GMT on August 31st.  Once then, any correct answers will be put into Random.org and it will select a random winner. Winners will then be announced soon after. Keep Reading

Cloud Surf Team Update – Piracy and Fraudulent Development Practices

Update 14th August 2017

We have received a statement from the developer regarding this situation. You can read it here.

We have removed some of the content posted before regarding our suspicion as we now have more context into what this situation is.

As always, we are keen to work with the community (both consumer and development sides) and to look out for both.

We may have jumped the gun slightly, but we felt it was important to bring this topic back to light considering their past.

What happens in the future for this project and development group is now down to them. We’ve offered our support to them should they require it in the future.

— Original article posted Feb 8th 2017 —

I recently posted an in-depth look at Cloud Surf Team and their announcement of the A380 they claim to be developing. If you’re read the article, you will know I have valid reasons to believe they will turn out to be another vapor-ware developer with no substance.

What made matters worse is the fact they’re asking people if they would help “donate” up to 20,000 euros for a dumped A380 project from NLS. The 20,000 euros would go towards the modelling, flight dynamics and more. Again, a developer with no proven record asking for money so soon is a massive red flag in my books.

With that article spread among the community, someone who was previously involved with Cloud Surf Team contacted FSElite team. This person will remain anonymous. Proof has been provided to FSElite regarding the legitimacy of their involvement, as well as a detailed account of the mishaps of Cloud Surf Team. Keep Reading

Piracy on fs.com_Cover

Piracy In The Last Place You Would Look

Just a few weeks ago, I did a short little flight into St Petersburg, Florida. I choose to use the Bridge Transition to get through the Tampa class Bravo airspace. Now I had been using FlyTampa’s Tampa Rebooted scenery, but this time I had disabled it in favor of some freeware scenery I had found. This freeware scenery claimed to have highly detailed custom made objects. Once I got over the airport, however, I looked down and saw the exact same objects I always had. At first I thought something went wrong and somehow the FlyTampa scenery was still active. But the real reason I saw what I did turned out to be the beginning of an investigation.

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WIN a Free Copy of Flightbeam Minneapolis (KMSP)

A few weeks ago, Flightbeam released their latest and largest scenery package yet with Minneapolis. We’re still in the process of writing our review, but in the mean time, we’re able to offer you the chance to win a free copy.

All you need to do is answer the following question:

Which gates allow you to use multiple jetways on a single aircraft thanks to SODE?

A) G4, G5 and G6

B) H4, H5 and H6

C) I4, I5 and I6

Not an easy question. However, clicking on through to the product page for Minneapolis will help you to find the right answer!

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Having Micro-stutters in Prepar3D V4 After A Few Hours? We May Have Your Solution

This past week, I’ve managed to squeeze in some long haul flying. However, I started to notice that after a few hours of flying, my sim would begin to micro-stutter until I reloaded the sim. During flight, it wasn’t so bad, but when on the ground, it would be a second-stutter every 2 or 3 seconds. As you can imagine, it was very annoying. Let me show you what I mean (thanks to Youtuber touchydafish)

In this video you can see he’s departing Hong Kong – perfectly fine. No stuttering.

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Understanding What Flight Sim World Is and Will Be

Dovetail Games released their fully fledged flight simulator, Flight Sim World, just over a month ago. The announcement trailer highlighted some key aspects of the sim including the rain-windshield effects, the use of third party applications to enhance the sim and of course, being 64-bit ready. The launch of the sim was also before Lockheed Martin finally revealed their entry into a 64-bit era with version 4 of Prepar3D, so many flight simmers were excited to see the full ESP engine running with more advance coding. It didn’t take long for some of the community heavy weights to have their say on what they believe the product should be and the impact it will have on them. Whether this be from the development community, publishing partners or long-term flight sim personalities – there was a feeling that this wasn’t going to be the next-generation sim everyone wanted it to be.

With the launch of early access on Steam, reception of the sim was lukewarm to say the least. There were still plenty of questions surrounding third party support, how people will buy products in the future and also what features the sim will roll out next. If I’m being honest, FSElite really had no opinion at this time as many of us were too busy to be able to try out the simulator to form a valid opinion. I’m pleased to say that during Flight Sim Con 2017, I was able to get my hands on it as well as talk to a few of the core team who helped bring the sim to life. It’s by talking to the developers that I’ve been able to really dig deep into what the sim is, what it wants to be and where it’s heading. This is why I finally know the direction Dovetail Games are looking to take Flight Sim World.

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Have You Made The Jump to P3D Version 4

On May 30th 2017, Lockheed Martin finally released the long anticipated version 4 of Prepar3D. With multiple aircraft, scenery and utilities now available for the 64-bit sim, I want to see how many people have started the transition from a 32-bit era to the 64-bit one.

I know that this poll may seem a bit premature considering that some big products have yet to be converted and that we’re in the infancy of this new sim, but I wanted to form some kind of basis for an article I’m writing.

I’m not expecting any long comments below, but simply just answering a simple question.

Have you made the jump from FSX (any version), P3D V1, V2 or V3 to V4?

Click either box below to register your vote. I’m going to run this for a few days and see what response we get. Please be honest, don’t try and spam as it won’t achieve what I want it to do. Furthermore, this isn’t about future purchases, but whether you have migrated NOW or not.

And to clarify, this is a complete jump – not using another version in conjunction with V4.

If the below doesn’t work, head to the link here.

Flight Sim World Numbers cover 1

Flight Sim World | The Numbers are in

Flight Sim World released in early access on May 18th 2017. As I did with Xplane 11 before it, I will take a peek into publicly available data to see how well the game is doing a month after its release. Now it’s only fair to remind everyone we are talking about a game in early access. So these numbers are subject to change even more dramatically than normal full released game. Some may even say it’s not fair to do this yet since the game is still in Early Access. Well my response to that is the same stance I have on reviewing Early Access games. Whats out now is all your guaranteed to get. Times change and shit happens so the future is never guaranteed. Plus I firmly believe once you start charging money for something, you are officially selling a product. You will be judged as such! And I don’t show mercy with this so let’s take a look.
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Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

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