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Flight Sim World | The Numbers are in

Flight Sim World released in early access on May 18th 2017. As I did with Xplane 11 before it, I will take a peek into publicly available data to see how well the game is doing a month after its release. Now it’s only fair to remind everyone we are talking about a game in early access. So these numbers are subject to change even more dramatically than normal full released game. Some may even say it’s not fair to do this yet since the game is still in Early Access. Well my response to that is the same stance I have on reviewing Early Access games. Whats out now is all your guaranteed to get. Times change and shit happens so the future is never guaranteed. Plus I firmly believe once you start charging money for something, you are officially selling a product. You will be judged as such! And I don’t show mercy with this so let’s take a look.
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Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

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Win a Copy of Dovetail Game’s Flight Sim World

With the release of Dovetail’s Flight Sim World, we wanted to give the community the opportunity to grab themselves a free copy. There’s lots of media attention given to this Sim as it’s the first of many new sims to be released this year. The surprise announcement gave an insight into what the ‘early access’ version of Flight Sim World would be about, but now you’ll be able to test it yourself.

To enter, it’s really simply – just make sure you’re following any of our social media outlets. So that could be Facebook, Twitter or Instgram. Why not follow our Youtube channel as well for good measure.

We have THREE copies to give away – one for each social media account (Facebook, Twitter or Instagram). We’ll then pick one follower from each to win a free copy. So the more you follow, the more likely you are to win. It’s that simple.

If you already follow us, then you don’t need to do anything other then check your emails / PMs as on May 27th 2017, we’ll be informing the winners.

So to re-cap:

  • Follow us on Facebook, Twitter and Instagram. You can follow our Youtube channel, but we won’t be picking people from there (something else is coming for that)
  • The more you follow, the likelier you are to win
  • We’ll be announcing winners on May 27th 2017

Few rules:

  • We have the final say on who wins. We’ll be picking someone randomly
  • Make sure you have a Steam account as we’ll be sending gifts
  • It will be 1 copy per person. If you happen to win twice, we’ll redraw to ensure as many people as possible can win
  • Fake / spam accounts will be discounted from the selection

Good luck!

FSElite Exclusive: Navigraph Charts Cloud (Beta)

As you now know, Navigraph were kind enough to give use the chance to be part of the closed beta for their new chart system. This includes a brand new charts cloud system that allows you to track your flights progress as well as have a clear representation of your route. Covering the whole globe, there is no limit as to how and where you wish to use this new system. Although primarily designed to work with larger airports, small GA airports are also available providing much more diversity to the operational use of this product. The biggest change to note with the new system is that the chart provider has moved away from the LIDO charts that we have become used to over the years to Jeppesen. Although the changes are not overly significant, the new layout and design of the charts will be noticable. The benefit of using these new Jeppesen charts? A far greater expanse of airports are now supported.

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FSElite Exclusive: Navigraph En-Route Charts Android (Beta)

The team over at Navigraph have been working hard on providing their next update to their incredible charts system for desktop, iOS and Android. They’ve provided plenty of details so far and have advanced to their next stage of inviting people to join their beta team.

I was lucky enough to be selected to join the beta team to test out the Android version and I can tell you that this is already a vast improvement from their current app. It’s clearly been built from the ground up supporting the same look and feel as the rest of their product line. It’s already slick, fast and enables you to view your aircraft flying along routes in real time.

I’ve taken some screenshots below and added some annotations explaining what each is doing.

PLEASE REMEMBER, THESE ARE STILL WIP SHOTS.

Flight Sim World

Flight Sim World! And everything that Entails.

Dovetail announced Flight Sim World. In a move surprising no one, yet still garnering a lot of attention. I want to talk about the trailer and some observations I had from it. As well as some theories. We will be mentioning the other sims that will be coming out, or have already. For the sake of clarity go watch the trailer here if you haven’t. Alternatively if you don’t want to watch the trailer, Christian Thomsen wrote a brief summary on it here. With that out the way continue reading this if you so wish. Also know that I will be making comparisons to Dovetail’s other game Train Sim World; And possibly comparisons to other games not centered around Flight Simulation. I also emailed some questions to the brand manager for Flight Simulation at Dovetail Games, Aimee Sanjari. Hopefully her answers can put to rest some of the rumors that have started since the release of the Trailer.

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Flight Sim World

Flight Sim World Live Stream recap

Dovetail Games had a Live stream showcasing their upcoming title Flight Sim World. This was the first Live stream of meany as they apparently plan to utilize them to discuss things with the community as they Develop FSW. This live stream featured Steve Hood and Cryss Leonhart. The FSW Executive Producer, Flight community Manager for Dovetail games respectively. There were meany things talked about including their road map for development of Flight Sim World. They also showcased a new trailer, and some game play footage. Release date and price was confirmed, and 5 lucky people got a free copy of FSW. All in all it was a good showing. You can watch an archive of the live stream on Dovetails Twitch channel here. Lets recap what happened in the stream.

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X Plane

The new X Plane numbers are in…

So X Plane 11 came out on the 30th of March to mostly positive reviews. Good for it, It deserves it. But in this hobby you can never talk about X Plane without comparing it to FSX. Throughout its history X Plane has always been the footnote of Flight Simulation. It was always kind of there with its small following of users. However with X Plane 11 it was clear the Laminar Research wanted to change that. And for seemingly the first time ever they put some actual effort into game design and marketing. But the question remains; How well did they do? Now that some time has passed since release we can look at the numbers generated by X Plane 11 and compare them to those of FSX and X Plane 10.

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Ultimate Traffic Live: The FSElite First Look (Video)

A few weeks ago, Flight1 released their ‘soft’ version of their latest traffic tool, Ultimate Traffic Live. We recently posted our first impressions on the product and since then Youtube partner Aus Flight Simmer has taken another look at the product and produced yet another high quality video.

You can view it above. If you’d prefer, read our written impressions here.

Either way, leave a comment and tell us what you think about the product.

Ultimate Traffic Live: First Impressions

Our Favourite and Cool Aviation Everyday Objects

On our private channel, Patrick shared an image of a cool beer dispenser which used a Boeing throttle quadrant to pull the delicious drink into your glass. It was really cool and I spent some time then looking through the internet to find some cool aviation everyday objects.

The definition of cool is subjective, but hopefully you’ll agree on most of these in here.

Boeing Beer

Who doesn’t enjoy a good beer after a long day of flying? Even better, they’re designed using Boeing’s throttle handles. What we can’t tell is if the more ‘thrust’ you use, the more powerful the pump. Sadly, I don’t think reverse thrust will suck the beer back up for the tank.

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