Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.
Soarfly Concepts are a relatively unknown developer who has worked on various projects in the past. Developer Month isn’t just about those developers who are regarded as ‘popular’, but also to highlight the hardwork of the smaller ones who are very much part of the community.
Read our interview from Mark Piccolo from the developer who gives you some great insight into both a freeware and payware model!
Tell us a little about yourselves and how you got started?
Well Soarfly Concepts started out just me, creating my own little additions to airports, I added a few things to Avsim Library and eventually I added a team member and over time started taking scenery requests.
Me and Dan have been using Flight Simulator since the early 90s. The very first scenery released by Soarfly Concepts was a fictional airport, the Thames Estuary Concept. We don’t sell payware for a source of income it’s simply there as a method of support so we can buy things like higher def ground images and design tools. Not a lot of people know this but we also offer a free service to other devs like making installers, models and beta testing.
What made you decide you wanted to develop for Flight Simulator and why?
I have always been a massive aviation enthusiast and the idea of making my own airports in flight sim was just too good to pass up. I discovered ADE by Scruffy Duck and learnt how to make 3d models.