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Developer Month

Stories from Developer Month 2017

Developer Month: Soarfly Concepts Interview

soafly-concepts

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Soarfly Concepts are a relatively unknown developer who has worked on various projects in the past. Developer Month isn’t just about those developers who are regarded as ‘popular’, but also to highlight the hardwork of the smaller ones who are very much part of the community.

Read our interview from Mark Piccolo from the developer who gives you some great insight into both a freeware and payware model!

Tell us a little about yourselves and how you got started?

Well Soarfly Concepts started out just me, creating my own little additions to airports, I added a few things to Avsim Library and eventually I added a team member and over time started taking scenery requests.

Me and Dan have been using Flight Simulator since the early 90s. The very first scenery released by Soarfly Concepts was a fictional airport, the Thames Estuary Concept. We don’t sell payware for a source of income it’s simply there as a method of support so we can buy things like higher def ground images and design tools. Not a lot of people know this but we also offer a free service to other devs like making installers, models and beta testing.

What made you decide you wanted to develop for Flight Simulator and why?

I have always been a massive aviation enthusiast and the idea of making my own airports in flight sim was just too good to pass up. I discovered ADE by Scruffy Duck and learnt how to make 3d models.

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Developer Month: FlightFactor – The Best X-Plane Airliners?

FlightFactor Template

The month of March is special for the team at FSElite, we are dedicating this month to the developers! A way of saying thanks for all the continuous development of products that really make flight simulation a truly unique and captivating experience. This article covers one of the most popular developers for X-Plane, a sim not heavily focused on here, but that’s about to change.

 

The Team

To the P3D/FSX community, FlightFactor might be a little shy of the limelight, but in X-Plane, they are the best in Airline simulation.

FlightFactor Aero is a team of experienced designers from across the world. It all began in 2011 when Roman, or “Ramzzess” as he is better known by in the community, and Phillip teamed up to create FlightFactor. Roman is best known for the stunning 3D modelling presented in the FlightFactor aircraft, utilizing the SASL engine to create stunning visuals and effects that bring the aircraft to life. Phillip on the other hand is better known for meticulously crafting the plugins and avionics and ultimately detailing the systems to address the hardcore sim enthusiasts.

Together, the team has over 15 years of experience creating models for X-Plane and will remain to continue creating high quality planes for X-Plane.

 

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Developer Month: My Love for FSFX Packages Chase Plane

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Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

When I first got into flight simulation I had always thought there wasn’t enough emphasis on camera control. In the beginning we just needed a camera system that would allow us to position ourselves in the virtual cockpit so we could look around. But with the dawn of YouTube that need became a lot more. YouTube suddenly gave a lot of us a new reason to use the camera system. Whether it’s a how to video, or making a short film of our flight sim journey. While the predecessor was a good start, it had not been updated or changed in years. I knew there was so much more potential to be explored. Four months ago I was pleased to learn about FSFX Packages Chase Plane. It is truly a flight sim film makers dream.

Of course, you can read our interview with FSFX Packages themselves thanks to Developer Month!

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Developer Month: HiFi Simulation Technologies Changed Simming for Me

HIFI-fselite-story

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

This month at FSElite we were asked to come up with a developer that has changed our flight sim experience. When we were asked to chose our favorite, I didn’t have to think hard to come up with mine. HiFi Simulation wasn’t the first addon developer that I purchased from, however it was and still is the first one that comes to mind when someone asks, “what addon should I buy to get the most immersion out of my sim?”

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Developer Month: Matt Davies of projectFLY Interview

projectfly_matt-davies

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

projectFLY has really taken off lately thanks to its great web design and easy to use interface. For those who don’t know what it is, it’s a great tool to track and log your flights from any sim on any platform. The brains behind it all, Matt Davies, has joined FSElite to share his story on development struggles and what he plans to do in the future!

Further to projectFLY, Matt also works on his Youtube channel. He is currently producing a great show called SimCast. FSElite are pleased to announce that we are working with Matt to provide the best news available for SimCast. Make sure you watch it!

Tell us a little about yourself and how you got started?
So, I’m Matt. I live in a small village just north of Manchester, I make YouTube videos, I live stream on Twitch and I’ve just recently released projectFLY. I started simming at about the age of 12 – it was actually my Dad that got me into it. He had a friend who had (at the time) the most legit PC setup ever – 3 screens, joystick & pedals – it was amazing. I used to visit his house and he’d let me fly. It was incredible. From that point it was an addiction and it only got worse (or better, depends which way you look at it)!

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Developer Month: Airline2Sim Interview

AIRLINE2SIM_fselite_developer

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

As we continue our Developer Month, we’re joined by Ben from Airline2Sim. As he’s wrapping up on his PMDG 777 Cadet Program, Ben talks us though the development process and what he does in his spare time. Want to know how Ben finds his pilots to take you on the journey? Then read below.

Before I leave you with Ben, make sure you read our review on Airline2Sim’s PMDG 777 Cadet Program.

Tell us a little about yourselves and how you got started?
My regular job is radio broadcasting and a few years back I found myself ‘between’ jobs. Worried about how long this ‘holiday’ was going to last, I looked at what else I could do. Whilst spending some time playing around with the simulator one day, I was struggling to fly the Majestic Q400. The eureka moment of creating tutorials was born, but I knew if we were going to do it properly we’d need a real life Q400 pilot. We found Josh who was flying at the time for a large Q400 operator in the U.K. and the rest is history!

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Developer Month: FSFX Packages Interview

fsfx_fselite_developer-month-STORY

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Keven from FSFX Packages was kind enough to stop by and give us some insight into the development process of Chase Plane, how they’re finding the alpha testing and what we can expect in the future. Of course, you can check our all kinds of coverage from their products from us – including, Q400 Immersion Package review and our Chase Plane alpha 1 preview.

There’s loads of great stuff from FSFX Packages below, so I won’t hold you up any longer. Enjoy!

Tell us a little about yourselves and how you got started?
In 2006, we started experimenting with visual effects on FSX, right after the release. The platform offered us new tools and development processes and being a curious person myself, I created the first iteration what would be the foundation of our Immersion Packages today. In 2014 we decided to test the market with PrecipitFX and started teasing for 777 Immersion. It was an instant success, leading us to today. We are now the reference when it comes to visual effects in the Flight Sim Community.

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Developer Month: Air Hauler got me Back into Flight Simulation

AIRhauler

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

I have been a flight simulation enthusiast since the days of Flight Simulator 3.0 back in 1988. As a lot of you, I have seen the community grow and the sim’s evolve over the years. I lived and breathed all things flight sim until in 2007 when I quit. I completely lost my passion for anything flight sim related. FSX had released the year prior in 2006, However I just got sick of thinking what’s the next flight going to be?  I lost all direction and purpose with respect to flight sim.

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Developer Month: A Summary From This Week

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This week on Developer Month we had some great articles with them some great people from the community. We have even more coming next month which I am sure many will enjoy with some big guests. You can find all of our developer articles through this link.

  1. Interview with Aerosoft’s Mathijs Kok

We kicked off the week in style with an interview from Aerosoft’s Mathijs Kok, a well known veteran within the flight simulation community if you have ever set foot into the Aerosoft forums. We took some time to find out a little bit more about his life outside of flight simulation and how he got into it in the first place. We also asked a couple of questions regarding Aerosoft and how the large flight simulation company works. If you would like to take a look at this article for yourself then you can check it out by following this link.

2. Interview with TFDi Designs 

Next up we had an interview with TFDi designs, the great team that have brought us products such as smartCARS and the fabulous 717. In this interview we spoke to the guys behind TFDi designs. We asked a variety of questions ranging from ‘what is your favourite power drink?’ to ‘why did you choose to develop the 717?’. A great bunch of guys who look to be going big places in the flight simulation scene. I would highly recommend this article if you are a fan of any of TFDi’s work and upcoming plans. You can find the article through this link.

3. Interview with Drzewiecki Design

Our third article for this week was another interview, this time with well renound developers Drzewiecki Design. They have brought many products including products such as New York City X, Warsaw Chopin and more recently, Washington X. A group of developers who are veterans to the flight simulations community with their first product releasing in 2003. We once again asked questions about what they do away from flight simulation and how their develpment process works. You can find the article through this link.

4. Carenado – They aren’t All that Bad

For our fourth installment of Developer Month this week we enjoyed a video from our very own Timothy Thomas (CountyFlyboy). In this video Timothy talks about his thoughts upon the well known developer, Carenado. Over the years Carenado has created a reputation for themselves of creating very good looking aircraft that are relatively empty system wise. Timothy aims to disprove this theory within his video and does a very convincing job of it. If you wish to check it out for yourself then follow this link.

5. Interview with Orbx’s Alex Goff

Our firth installment for Developer Month for this week was an interview with Orbx developer Alex Goff. Alex is behind Orbx sceneries including Meigs Field (KCGX) and Goheen Airport (W52). Both excellent products that we at FSElite would highly recommend to the community. Within this interview we speak with Alex about the future of flight simulation and how he managed to snatch a job at one of the best developers in flight simulation. You can find the article at this link.

6. Interview with iBlueYonder

Last but not least we have an interview with Bill from iBlueYonder. The developers behind products such as Nantucket Island. Within this interview we spoke with Bill regarding some of his personal stories and why he chose to become a flight simulation developer. An excellent read and one I would highly recommend. Bill made sure to spare not detail in his answers. If you wish to read this article then you can find it at this link.

We have really enjoyed Developer Month so far and we hope you have to. Week 3 is looking to be another great week with some great articles, videos and more coming up for you. For now please enjoy our whole range of developer month material.

 

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Developer Month: iBlueYonder – Interview

Iblueyonder_bill-womack

Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.

Bill from iBlueYonder was kind enough to get in touch to share some his personal stories about why and how he became a developer. For those of you who don’t know Bill, he’s the founder of iBlueYonder who most recently put together Nantucket Island.

Bill was pretty darn detailed with his replies, so make sure you take the time to read through as it’s really insightful and interesting!

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