Just a few weeks ago, I did a short little flight into St Petersburg, Florida. I choose to use the Bridge Transition to get through the Tampa class Bravo airspace. Now I had been using FlyTampa’s Tampa Rebooted scenery, but this time I had disabled it in favor of some freeware scenery I had found. This freeware scenery claimed to have highly detailed custom made objects. Once I got over the airport, however, I looked down and saw the exact same objects I always had. At first I thought something went wrong and somehow the FlyTampa scenery was still active. But the real reason I saw what I did turned out to be the beginning of an investigation.
Yesterday PMDG released a minor update for the 747-400, and 777LR/F. Accompanying this was some information on bringing the 737NGX, and 777W to P3D V4. These updates are minor and mostly concern the installers. However they do fix one problem known to cause a Crash-To-Desktop, as well as add new features to take advantage of the standard capabilities of Windows Installers.
Flight Sim World released in early access on May 18th 2017. As I did with Xplane 11 before it, I will take a peek into publicly available data to see how well the game is doing a month after its release. Now it’s only fair to remind everyone we are talking about a game in early access. So these numbers are subject to change even more dramatically than normal full released game. Some may even say it’s not fair to do this yet since the game is still in Early Access. Well my response to that is the same stance I have on reviewing Early Access games. Whats out now is all your guaranteed to get. Times change and shit happens so the future is never guaranteed. Plus I firmly believe once you start charging money for something, you are officially selling a product. You will be judged as such! And I don’t show mercy with this so let’s take a look.
The day of reckoning for gamer’s everywhere has finally come. The 2017 Steam Summer Sale has started. Expect big sales on meany titles on the Steam store. Titles big and small, including Flight Sim World, FSX Steam Edition, and X Plane 11. At time of writing FSX Steam Edition is 50% off ($12.49, Normally $24.99). X Plane 11 is 26% off ($44.39, Normally $59.99). And Flight Sim World is 10% off ($22.99, Normally $24.99). All of the bundles for FSX are on sale as well. You can also purchase the Train & Flight Sim World Twin Pack for $50.12 (Normally $64.98, that’s 23% off). Finally, Aerofly FS2 is also 15% cheaper than usual.
While to numerous to list a lot of the DLC available for FSX is on sale to. A few highlights include the F16 Fighting Falcon from Aerosoft, REX 4 Texture Direct from REX, Accu-Feel and the Piper J3 Cub both from A2A, and the R66 Turbine from Carenado. Meany meany more are available.
The Summer Sale runs from June 22 to July 5. Now is the time to get your favorite games for low prices; And of course your favorite Flight Sim and addons for low prices to!
Turbulent Design announced yesterday that their next scenery, Idaho Falls Regional Airport, is nearing the Beta stage of development. Accompanying this announcement they have a list of features and several screenshots. High quality buildings and textures, SODE Jetway’s, and Dynamic Lighting are just a few of the features mentioned. A release date is pending.
SamScene3d has released High Quality scenery for FSX and Prepare 3D. Frankfurt RealCity X, featuring Frankfurt Germany! The fifth largest city in Germany, and the 2nd German scenery from SamScene. The other being Munich. This scenery is compatible with all versions of FSX as well as version two, three, and four of Prepare 3D.
Dovetail Games is gearing up to langue the next update to Flight Sim World. This one “is all about bringing the community together.” Said Cryss Roxas Leonhart in a Forum post today. The update is going to bring Steam’s Workshop functionality to Flight Sim World. As well as improvements to the lighting engine, and localization fixes.
Dovetail announced Flight Sim World. In a move surprising no one, yet still garnering a lot of attention. I want to talk about the trailer and some observations I had from it. As well as some theories. We will be mentioning the other sims that will be coming out, or have already. For the sake of clarity go watch the trailer here if you haven’t. Alternatively if you don’t want to watch the trailer, Christian Thomsen wrote a brief summary on it here. With that out the way continue reading this if you so wish. Also know that I will be making comparisons to Dovetail’s other game Train Sim World; And possibly comparisons to other games not centered around Flight Simulation. I also emailed some questions to the brand manager for Flight Simulation at Dovetail Games, Aimee Sanjari. Hopefully her answers can put to rest some of the rumors that have started since the release of the Trailer.
Dovetail Games had a Live stream showcasing their upcoming title Flight Sim World. This was the first Live stream of meany as they apparently plan to utilize them to discuss things with the community as they Develop FSW. This live stream featured Steve Hood and Cryss Leonhart. The FSW Executive Producer, Flight community Manager for Dovetail games respectively. There were meany things talked about including their road map for development of Flight Sim World. They also showcased a new trailer, and some game play footage. Release date and price was confirmed, and 5 lucky people got a free copy of FSW. All in all it was a good showing. You can watch an archive of the live stream on Dovetails Twitch channel here. Lets recap what happened in the stream.
So X Plane 11 came out on the 30th of March to mostly positive reviews. Good for it, It deserves it. But in this hobby you can never talk about X Plane without comparing it to FSX. Throughout its history X Plane has always been the footnote of Flight Simulation. It was always kind of there with its small following of users. However with X Plane 11 it was clear the Laminar Research wanted to change that. And for seemingly the first time ever they put some actual effort into game design and marketing. But the question remains; How well did they do? Now that some time has passed since release we can look at the numbers generated by X Plane 11 and compare them to those of FSX and X Plane 10.