Ryan Parry

PacSim Reno-Tahoe Released!

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PacSim has released their anticipated Reno-Tahoe scenery for P3D V4 early this morning. The scenery features a complete custom recreation of the Reno-Tahoe International Airport (KRNO) as well as the surrounding city and various casinos. It is now available on the PacSim website for $35.55 USD

Some of the listed features include Dynamic Lighting, SODE animated jetways, custom apron/tarmac textures, a scenery configurator to change between winter textures, roof top helipads at area hospitals, rotating radar and beacon assets, and much more!

Keep an eye out for the FSElite review of this airport in the coming weeks.

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Leonardo SH Fly The Maddog X: The FSElite Review

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The Fly The Maddog 2008 and later 2010 Professional was an iconic Maddog add-on from the FS2004 days. It was far ahead of its time, offering multi-crew abilities, in-depth study level systems and more. It eventually made its way to FSX and remained the go-to MD80 add-on. With the release and subsequent major boom where P3D became the main platform
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Video previews of PacSim Reno!

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Last night Pacific Islands Simulations posted three raw and uncut videos showing off their new Reno-Tahoe international scenery. In the videos you can see a push back and take off from runway 16L, a VFR flight detailing the thousands of hand place autogen buildings throughout the city, and then finally an approach and landing on runway 34R. According to PacSim
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Carenado announces Saab 340 project!

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Today Carenado shared renders of their new Saab 340 project that they are working on. It appears as though the texturing is complete or near complete and the modeling is top notch, as you would expect from Carenado. In one picture there is a Flight1 GTN logo as well as a Navigraph logo, so apparently you'll be able to use
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Flightbeam Minneapolis – St. Paul International: The FSElite Review

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FSElite's preferred Flight Sim vendor is SimMarket. (Why?)

As per our Community Charter, all of our reviews are free from bias, prejudice and favouritism. Don't forget, each reviewer has their own style and thoughts, although they all abide by the Review Guidelines - something I suggest you read.

The Minneapolis-Saint Paul International Airport, which is also known as Wold-Chamberlain Airport, is a major hub airport serving over 155 different non-stop markets, including 126 domestic and 29 international. The airport is Delta Air Lines second largest hub behind only Atlanta and serves as the headquarters for Endeavor Air (who operates as Delta Connection) as well as Compass Airlines. In addition, it also serves as the hometown headquarters for Sun Country Airlines, which primarily focuses on flying to warmer destinations.

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FSP “X” AI A340 Stage 1 Released!

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FSP "X" AI has released their Stage 1 A340 model on simmarket today! Included in Stage 1 is the A340-200 and A340-300. Stage 2 will be released later as a free upgrade and will include the A340-500 and A340-600 models. Please note this is an AI TRAFFIC model that can't be flown. If you're unfamiliar with FSP, they make high quality
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Carenado PC12 HD Series updated to Version 2.0!

Carenado released an update to their PC12 HD Series addon yesterday bringing it up to version 2.0. Most notably, they've added support for P3Dv3 as well as the ever so popular Flight1 GTN. If you've held off on this awesome aircraft because you couldn't use the GTN, or because you're on P3Dv3, wait no longer! Existing customer will need to
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What’s next for the TFDI Design 717?

TFDi Design has posted a blog post detailing some upcoming new features for the next update to the 717. It looks like the next update will not only improve some of the existing bugs, but add some much needed new features as well! TFDi is hard at work on the MDCU features, adding in the MCDU REF system, which allows
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P3D Nvidia VAS Leak Fixed?

Nvidia released a driver update for their GeForce graphics cards, version 378.49 which was reported to leak VAS. They later released another update, version 378.66 which fixed the leak but still had P3D running high VAS usage. The only solution was to roll back to version 376.33 and hope Nvidia fixed the issue. After being a little annoyed, I actually took
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