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Orbx Previews Burbank Airport (KBUR) and CityScene for Prepar3D

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Orbx has announced their next project for Prepar3D: Hollywood Burbank Airport (KBUR), along with a Burbank CityScene, Van Nuys and Whiteman airports (KVNY and KWHP) and several helipads.

The airport was first hinted in the 2019 Orbx roadmap and had not been heard of since then.

Burbank Airport is being developed by Matteo Veneziani, who has previously developed Olbia Costa Smeralda Airport (LIEO). The scenery will cover the entirety of the San Fernando Valley around the airport, totalling about 1400 km². The airport will be in complete PBR and will use Ultra HD textures. The ground textures will use 30cm imagery and the overall scenery will feature a 10m elevation grid mesh. Knowing the area is already hard on FPS, extra optimization steps have been taken to ensure adequate performance. According to Orbx, these techniques have previously been used in Innsbruck and Palm Springs airports. Major Points Of Interests, such as the various cinema studios, Griffith Hill Observatory, the Hollywood sign and many others will also be included in the scenery. In addition, Van Nuys and Whiteman will come in as “Lite” airports, but still feature key techniques. Burbank Airport and CityScene will be available for Prepar3D v4 and v5 and are made to integrate seamlessly with Orbx Global Base and NA Southern California.

Hollywood Burbank Airport (formerly known as Bob Hope Airport) is located in the northern part of Los Angeles, not far from many of the major film industry headquarters and shooting studios. The airport served just shy of 6 million passengers in 2019. The airport has two crossing runways (15/33 and 8/26), both of which are relatively short, measuring 6900 and 5800ft respectively. Due to noise concerns, special noise abatement procedures are in use, with aircraft taking-off runway 15 and landing runway 8. This particular layout and the overall very busy Los Angeles terminal area can make the cockpit quite busy when operating in and out of Burbank. Both Burbank and Van Nuys are some of the busiest business aviation airports in the USA by aircraft movements.

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Just Flight Shares First VC-10 in X-Plane Previews

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Just Flight has posted on their Facebook page the first previews of their upcoming X-Plane port of their VC-10. In the mean time, the team added further screenshots on the product page on the Just Flight website. The screenshots show the aircraft in various situations, flying around the Orbx Southampton (EGHI) scenery, parked on the ramp and during the landing
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Leonardo Previews EFB in the MD-80

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Leonardo Softhouse has shared on a dedicated Facebook page screenshots and a short video of their upcoming Electronic Flight Bag for their FlyTheMaddogX add-on. The previews shows the EFB in use with the Navigraph Charts. Stefano Porrà, one of the Leonardo developers, further stated that the EFB would include a take-off performance calculator. The full list of feature will be
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TFDi Updates PACX – Featuring a new HUD interface

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TFDi Design has updated their passenger care add-on for Prepar3D. This version introduces a new interface called HUD in which PACX is now managed through a bar at the bottom of the screen, directly in-sim. The update also comes with a fair load of corrections (full changelog below). Still in development, PACX simulates the passenger behavior in flight, each of
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FSimStudios Shares Kelowna (CYLW) for X-Plane 11 Previews

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Following the announcement of the partnership between FSimStudios and Canada4XP to bring 3 of the FSimStudios sceneries to X-Plane, FSimStudios have shared their first previews of their upcoming Kelowna (CYLW) under X-Plane 11. The screenshots show the integration of the scenery in the surroundings and hangar and taxiways details. No release date has been disclosed yet, but the work seems
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Orbx Releases Fresno Yosemite Airport (KFAT) for X-Plane 11

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In a very swift move after the announcement, Orbx has already released their Fresno Yosemite International Airport (KFAT) for X-Plane 11.

The Airport comes with the usual Orbx features : high quality modeling of the airport, PBR textures, SAM jetways and marshallers, custom static aircraft model, terminal interior modeling, detailed lighting etc.

The scenery was designed to be used with TrueEarth Northern California for X-Plane 11, but it should work without. The blending of the scenery will however not be very good.

Located in Northern California, the Fresno Airport is the closet commercial airport to the Yosemite National Park. In 2019, the platform welcomed 1.9 Million passengers. The majority traveled there with SkyWest airlines, who operates there under contracts for several major airlines such as American Eagle, Delta Connection, United Express and Alaska Airlines. The Fresno Airport is also home to the 144th Fighter Wing of the California Air National Guard (equipped with F-15C/D Eagle) and firefighting aircraft. To support these operations, the airport has two parallel 11/29 runways, running 8000 and 9500ft.

The Orbx Fresno Yosemite International Airport (KFAT) is available through Orbx Central for AUD 32.95

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FSDreamteam and Simultech Preview Honolulu for P3D V5

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Simultech has shared on their Facebook page two previews of their upcoming Honolulu International Airport (PHNL) under Prepar3D V5. The first screenshot shows an overview of the airport, showcasing the blending with the surrounding terrain as well as a nice transparent seabed. The second screenshot shows details of a taxiway and the baking techniques to render the granularity of the
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IXEG Boeing 737 Classic Updated to V1.3

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IXEG has updated their Boeing 737 Classic for X-Plane to version 1.3. This new version brings significant bug fixes and additions. Several bugs have been put out such as runway turnoff lights bleed-through, standby power logic and fixes the thrust reverser opening even after the fire handle had been pulled. IXEG has also included a lot of improvements and additions,
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Magknight 787 Aviator’s Edition Updated to 1.5.0

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Developer Magknight has updated their Boeing 787-9 for X-Plane. This significant 1.5.0 update brings Hoppie ACARS support, new custom flight controls, Rolls-Royce Trent 1000 engine model and flight dynamics (still very much under development) and upgraded air conditionning and fuel systems. There are also various bug fixes (see the full list below). The previously created liveries are compatible with this
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Orbx OpenLC Africa: The FSElite Review

OpenLC Africa
IntroductionOrbx OpenLC Africa is one of those add-ons that seems to have been in development for such a long time, one does not recall when it was first announced. Plagued by many delays, it even seemed to be pretty close to cancellation not so long ago. In the meantime, with the introduction of the True Earth Series, the landclass technology
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