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Daniel Wasinski

Sierrasim Simulation Releases New York Stewart International for Prepar3D V4

Sierrasim Simulation has released New York Stewart International Airport for both Prepar3D V4 and FSX. New York Stewart International Airport is a public/military airport in Orange County, New York. The airport was originally built in the 1930s for cadets attending West Point to learn aviation. In the recent years, Stewart International Airport has into a significant passenger airport for the mid-Hudson region. In 2016 Norwegian Air Shuttle announced their intention to use Stewart Airport as a base for their Irish subsidiary. On June 15, 2017 the first Boeing 737 MAX flight for Norwegian Air Shuttle departed for Edinburgh. Norwegian Air Shuttle no longer serves Stewart International Airport, however, Allegiant, American, Delta, and jetBlue still serve the airport with destinations in the United States.

Photoreal-realistic ground textures cover the airport and surrounding area that will change based on the season in the sim. All buildings on the airport have been recreated using photo-realistic textures, SODE objects including the windsocks and located around the airport. 3D grass covers the airport and is optimized for the best performance. On the military ramps various military cargo objects and buildings can be seen, an airport configuration is included and allows the user to select between static or GSX Level 2 jetways. The airport is compatible with various mesh addons like Orbx Vector and Freemesh. SODE version 1.6.6 is required, it can be downloaded from the link provided here. Sierrasim Simulation’s New York Stewart International Airport for Prepar3D or FSX can be purchased from Simmarket for €20. Be sure to purchase the correct version, as there are two versions of the airport, one for FSX and another for Prepar3D V4.

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Dolomites 3D Releases Cortina and Cadore for X-Plane 11

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Dolomites 3D has released Cortina and Cadore for X-Plane 11. Cortina d'Ampezzo is a winter sports resort in an alpine valley surrounded by the Dolomites. An alpine climate dominates the weather in the city bringing short summers and long winters. Dolomites 3D has reproduced the entire central area of the city including the Duomo and the most characteristic hotels. All of
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Stairport Sceneries Releases SAM Global Trees for X-Plane 11

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Stairport Sceneries has released an addition to the latest Scenery Animation Manager utility for X-Plane, SAM Global Trees. SAM Global Trees is a standalone tree replacement pack that can be used alone or in tandem with SAM Seasons. The new SAM Global Trees can be controlled through the SAM plugin menu. This package is a further development of the FlyAgi
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Dolomites 3D Releases Drei Zinnen Park for X-Plane 11

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Dolomites 3D has released Drei Zinnen Park for X-Plane 11.  Drei Zinnen Park, also known as the Tre Cime di Lavaredo, are three distinctive battlement-like peaks in the Sexten Dolomites of Northeastern Italy. The tallest peak of the three is The Cima Grande with an elevation of 9,839 feet. The area attracts various tourists who wish to climb the peaks
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FSDreamTeam Announces Honolulu for Prepar3D

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Earlier today on Simultech's Facebook, a partner of FSDreamTeam, announced work on Daniel K. Inouye International Airport for Prepar3D V4. FSDreamTeam has already done Honolulu in the past, the current version was released in 2013. This new version will be a completely new build from the ground up. In 2018, Honolulu International Airport served over 20.9 million passengers to destinations in
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Canada4XPlane Announces Vancouver

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Over the weekend on the X-Plane forums, Canada4XPlane announced the development of Vancouver International Airport for X-Plane 11. Vancouver International Airport is 7.5 miles from downtown Vancouver and is the second busiest airport in Canada. In 2018, Vancouver served over 25.9 million passengers and was a hub for Air Canada, Air Canada Express, Pacific Coastal Airlines, and WestJet. Vancouver hosts flights to all corners of the globe, from a short hop to Seattle in a Dash 8 to a long haul to Istanbul, Turkey, Vancouver offers it. A float plane facility is also located adjacent to the airport for those looking for more of an adventure.

Canada4XPlane included a full feature list and mentioned this will be a payware scenery, however, declined to release pictures until the airport is complete. The airport will feature HD ground textures and Orthophoto imagery. Sitting atop the imagery will be extremely accurate models and buildings, 3D volumetric grass, and ground ambient occlusion. Hundreds of custom buildings and objects will be included. Canada4XPlane also noted the inclusion of “extremely detailed parking lots.” Dynamic lighting will light up the airport at night and optional winter textures will help immerse the user while flying in and around Vancouver. Finally, an optional static aircraft package will be included for those without AI traffic, custom autogate, and WT3 compatibility is included.

While the airport is still very much a work in progress, Canada4XPlane is anticipating a release in June or July of 2020. The expected price at the time of launch will be $29.99. Below is a full list of anticipated features of Canada4XPlane’s Vancouver International Airport.

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Just Flight Releases Traffic Global for Mac

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Just Flight's popular traffic addon, traffic Global has been released for those who use X-Plane 11 on a Mac. Traffic Global will inject thousands of AI control flights within the simulator, populating X-Plane with real-world aircraft and airlines flying accurate routes to a schedule. Includes is 65 aircraft types and over 860 liveries with worldwide coverage. Over 600,000 flights are included
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PacSim Announces Cleveland Hopkins Airport for Prepar3D

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Earlier today on Facebook, PacSim announced development of Cleveland Hopkins International Airport for Prepar3D V4.  Aside from being my home airport, Cleveland Hopkins International Airport serves as the main airport for the city of Cleveland, Ohio and is a focus city for Frontier Airlines. In 2019 Cleveland Hopkins Airport served over 10 million passengers to destinations throughout the Caribbean and
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MagMexico Releases Ciudad Victoria Airport for FSX and Prepar3D V4

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MagMexico has released Ciudad Victoria International Airport for FSX and Prepar3D V4. Ciudad Victoria International Airport is located in south central Tamaulipas, Mexico and services the city of Ciudad Victoria. A single runway, 15/33, is located on the airport. Aeromar is the only airline with scheduled airline service to Ciudad Victoria with flights to Mexico city. In 2018 Ciudad Victoria served 63,144 passengers in
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Low-End PC Studios releases Juliaca Airport for Prepar3D V4

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Low-End PC Systems is a new scenery developer for Prepar3D and have released their second airport, Juliaca Airport, for Prepar3D V4. Also known as Inca Manco Cápac International Airport, it serves the town of Juliaca in southeastern Peru. Juliaca Airport is an extremely high elevation airport with an airport elevation of 12,552 feet MSL and has single runway of 13,780
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