Daniel Wasinski

Verticalsim Previews Myrtle Beach for X-Plane 11

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Verticalsim announced their newest airport, Myrtle Beach International Airport, on Facebook. Myrtle Beach International Airport is 6 miles southeast of the central business district of Myrtle Beach and is right on the coast of the Atlantic Ocean. The airport has a single runway, a passenger terminal, and served over 2.4 million passengers in 2018. Both Allegiant and Spirit maintain a focus city in Myrtle Beach, other airlines such as American, Delta, United, and Sun Country also serve the airport.

Verticalsim has packed Myrtle Beach full of awesome features such as PBR rain effects, PBR ground textures and buildings, 3D ramp workers, and more. 4K orthography of Myrtle Beach Airport and the surrounding area will be included to fully immerse yourself in this esteemed tourist location. Ambient occlusion and photorealistic texturing is also included, the airport was designed with AI traffic in mind and is fully compatible with popular AI traffic programs to the likes of World Traffic 3 and Traffic Global. Verticalsim Myrtle Beach is compatible with VStates SC and currently only supports Autogate, compatibility with SAM will be announced in the future. There has been no solid release date given, however, Verticalsim states, “MYR will be out most likely towards the end of the month if all is to go right.” They also mentioned Myrtle Beach will cost between $16-$20. Below is a full feature list for those interested!

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Orbx TrueEarth US Northern California Released for X-Plane 11

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Orbx has released TrueEarth US Northern California for X-Plane 11. The latest edition of Orbx's TrueEarth line is Northern California, extending from the border of Oregon and California down to Big Sur the area is full of varying landscapes, detailed mountains, and breathtaking coastlines. TrueEarth Northern California spans over 212,000 square kilometers, included is stunning color corrected orthography and accurately placed
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X-Plane 11 Live Q&A Scheduled for Tuesday November 19

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Next week on November 19 at 9pm EST (0200 zulu) various product managers and the creator of X-Plane, Austin Meyer, host a live Q&A on YouTube. If you would like to submit questions to the team at X-Plane, head to the form here. The livestream will not only feature Austin Meyer, it will also include X-Plane's desktop product manager Ben
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FlyDesign Releases Gdańsk Lech Wałęsa Airport for X-Plane 11

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Gdańsk Lech Wałęsa Airport is 12 km northwest of Gdansk, Poland. The airport is named after Lech Wałęsa, the former president of Poland.  It is third largest airport in Poland and serviced more than 5 million people in 2018. Gdańsk Lech Wałęsa Airport offers flights to all corners of Europe on various airlines like Ryanair, Wizz Air, Lufthansa, KLM, and
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PILOT’S Posts more Previews of the Boeing 314 Clipper

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Over on Facebook, PILOT'S uploaded more screenshots of their Boeing 314 Clipper. The Boeing 314 Clipper is is described as a “long range flying boat” used mostly in the 1940s for long oceanic flights. The first Clipper was built in 1938 and began service with PanAm that same year. PanAm operated 9 of the 12 Clippers that were produced. Progress in
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AeroNavMap Released for X-Plane 11

IOS AeroNavMap For X Plane Preview

Fresh to the X-Plane market is AeroNavMap. AeroNavMap is an app for iOS that provides the user with aeronautical maps, charts, live data from X-Plane, and integration with PilotEdge. The goal of AeroNavMap is to be an affordable Electronic Flight Bag for users of X-Plane.

Users of AeroNavMap will have access to sectional VFR and IFR charts covering the United States that are updated with every nav cycle. AeroNavMap has a similar feel to the popular app Foreflight. 3D airspaces are included to give the user an easy to understand picture of the airspace around them. The use of 3D airspace can be especially useful when transiting through complex airspace like LAX or SFO. Crucial information such as the METAR, airport elevation, pattern altitude, and more is available at the press of a finger. Selecting an airport will bring up all of this data and more.

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SFD Global for X-Plane 11 Updated to Version 1.1

X-Plane developer ShortFinal Designs released an update to SFD Global. Version 1.1 features completely new forests with improved textures and inner-city buildings to the Mediterranean region. The ability to add a standard resolution option to terrain textures and minor bug fixes have also been included in version 1.1. SFD Global Version 1.1 provides high-definition ground textures , forests, and custom
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Update from PMDG Regarding Future Plans

On the PMDG forums Robert Randazzo posted an update on all current PMDG projects and where the company is headed in the future. This was a huge update to say the least, all development on X-Plane and FSX has stopped, and with the announcement of the NG3 being an MSFS exclusive, it appears this could be the case for P3Dv4
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Orbx Previews TrueEarth US Northern California for X-Plane 11

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Over on the Orbx forum, Iain from Orbx posted a few images of TrueEarth US Northern California for X-Plane 11. Orbx TrueEarth US Northern California was initially announced at the Flight Sim Show in Cosford earlier this year. Staying in line with previous TrueEarth regions, TrueEarth US Northern California will feature accurate trees, buildings and coastlines. The city of San Francisco
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