Welcome to the FSElite Developer Month. Our theme this year is about delivering for the community and part of that is delivering great content to you all. As part of our commitment to you all, we’re pleased to announced Developer Month – a month themed solely around celebrating our great development community. Over the course of March, you’ll be treated to some behind the scene looks at some of our favourite developers, stories from the FSElite team, exclusive interviews and more.
TOGA Projects stopped by FSElite and talked a little about their most recent product ENVTEX. Alongside how the team started, there’s also some great content in terms of their personal lives! Don’t forget, you can read our ENVTEX review here.
Tell us a little about yourselves and how you got started?
It is a long story but I will try to summarize a bit: I started flight simulation about 10 years ago with FSX, I didn’t have a great computer at that time and I went back to FS2004 that I have enjoyed for more than 8 years, 2 years ago I started to move again on FSX for beta testing purposes for a well-known aircraft developer and last year I definitely moved to P3Dv3. I still have all of them installed though.
During the 8 FS9 years, I created a lot of textures for my own use and even created a freeware package called “Full Environment 9” to compensate the lack of new add-ons of the old but gold FS9, and the idea of a complete environment rework for several simulators slowly came to my mind.
During that time, flight simulation got me into a real passion for aviation and I became a real pilot. I got my ATPL and CPL in 2014 in a small ATO but unfortunately didn’t find a job quickly and I had to move forward in my personal life. Not meaning I have abandoned the idea to get into a 737’s left seat!
As Steve Glinel, a friend, and I were creating repaints, I decided to create “TOGA projects” in summer 2015 to share our creations. After that William Musculus joined us to provide more repaints and I decided Envtex in the beginning of 2016, for personal reasons Steve and William couldn’t be involved in the development of this project so we searched for a good developer and Florian came to help us creating the user interface.
Currently we consider more TOGA projects as a community hub than only a development team, as we have several “teams” focused on different things. We are 2 in the development team, Florian and I, 3 of us are creating repaints and freeware contents and our Beta team now counts 6 members that I would like to thank again: Brandon, David, Enzo, Louis, Steve and William. We also received the help of Jannie Roelofse and William Bithrey.