Browse Author

Calum Martin

Website Admin. I have been an avid fan of Flight Sim since the release of '2000 and have been developing my love for aviation ever since. Currently working for a UK airline, I have the knowledge and experience to really deliver an excellent aviation community. Although no real life flying experience, I have a good understanding and always learning more and more.

Winner Of the Drzewiecki Design New York Airports V2 and Flightbeam KMSP Competition Revealed

Our competition for Drzewiecki Design New York Airports V2 and Flightbeam KMSP was a massive success and today I can reveal the winners of the prizes.

To have been in with a chance to win Flightbeam’s KMSP, you had to answer a simple question: Which gates allow you to use multiple jetways on a single aircraft thanks to SODE? The answer was G4, G5, G6. 

Perry M was the winner for Flightbeam KMSP.

Thanks to SimMarket, we were able to give away a free copy of Drzewiecki Design New York Airports V2. All you needed to do was subscribe to our YouTube channel. Out of over a thousand entries, our winner was subscriber e92m3s65b40a.

Congratulations to both of our winners – your prizes are on their way to you! Keep Reading

Flight Replicas Carvair Version of the DC-4 Previews

Something a little bit different for you today. Over at Flight Replica’s Facebook page, they’ve previewed some new shots of their upcoming Carvair version of the DC-4. Whilst development has been on-going, they wanted to share some new images of the external model with the first lick of paint on the outer shell.

Further to the Carvair version of the DC-4, they’ve also worked on the C-54 and the DC-4 passenger version. The modelling work seems to of a high quality with lots of detail in the propellers and the cargo areas.

Work has began on the virtual cockpit for the Carvair, which the team say will take a little while as there’s substantial differences from the standard C-54 and DC-4 cockpit.

Make sure you like them over on Facebook to keep an eye on development. No word on release date, but we’ll keep an eye on it.

FSElite Will Be Attending Flight Sim 2017

After our successful trip to Flight Sim Con 2017, we’re excited to announce that we will be attending Just Flight’s Flight Sim 2017 on October 7th 2017. The UK show in Cosford is the largest one day flight sim conference in the world. With over 1200 attendees and 35 exhibitors, the show promises to bring the community closer together in various ways. You’ll be able to chat to some of your favourite developers, try out some of their upcoming products, and pick up a few bargains along the way.

Some big names such as Just Flight, Orbx, FSLabs, Aerosoft, QualityWings, TFDi Designs and Dovetail Games. Of course, there’s a bunch more coming as well as a range of hardware developers and media partners. Closer to the time, we’ll share the full list, but for now you can head over to the official page to see who’s confirmed so far!

 

Further to developers showcasing their products, there will also be a handful of presentations. Both X-Plane and Dovetail Games will be presenting, so if you’re coming, make sure you have some questions ready. Keep Reading

29Palms Scenery Design Preview Skiathos 1.5

The team over at 29Palms Scenery Design have previewed the latest beta shots of their upcoming Skiathos 1.5. The new and improved version of the Greek island is only available for Prepar3D V4. This is in line with their statement lately that all future developments would focus on the newer 64-bit sim.

As you can see from the previews, the new build will include new autogen, dynamic lighting as well as all new lighting effects. Furthermore, the team have said that improvements have been made for performance and that users will be able to switch between simple and complex vegetation thanks to the scenery configuration tool.

The update will be free of charge for all customers who own Skiathos X. Keep Reading

TOGA Projects Release ENVTEX SP1 for FS9, FSX and P3D

After an extended period of being in open beta, TOGA Projects has officially released service pack 1 for their popular ENVTEX program.

Some of the biggest changes since the release version are thanks to feedback left in our review. The new update sees a brand new user interface, ability to change sun and moon sizes, new effects, and of course official Prepar3D V4 support.

This is a full new installer so includes all previous hotfixes and updates. They recommend you uninstall the version that you may have right now and install it completely fresh.

If you are still using FS9, then you’ll have to launch the software via the specific FS9 launcher as TOGA Projects have said they’ll no longer be developing for that platform.

The new update is free for all current users and installers are already available on SimMarket. Keep Reading

Win a FREE Copy of the Aerosoft CRJ 700/900 X

After such a long wait, Aerosoft has finally released the long awaited CRJ. With such anticipation, we know people have been keen to try it out. Well, thanks to Aerosoft, we’re able to give away two free copies of the Aerosoft / DA CRJ.

All you need to do is answer the question below and provide us with your name and email so we can get in touch.

Question: When did Aerosoft originally plan to release the CRJ?

A – Late Summer 2010

B – Late Summer 2013

C – Late Summer 2015

We’ll be running the contest until the end of August with the last entry allowed at 23:59 GMT on August 31st.  Once then, any correct answers will be put into Random.org and it will select a random winner. Winners will then be announced soon after. Keep Reading

X-Plane A380 – A Statement from the Developer

Yesterday, a forum post over on the X-Plane official forums sparked us to look into an A380 project being designed as freeware for X-Plane 11. That developer was previously involved with the Cloud Surf Team scandal that we exposed back in February of this year. Because of the association with the previous development team, we were skeptical on the situation and re-posted our original editorial providing context and proof of what was going on.

We were then contacted by the developer who shared this statement with us:

To begin with, I fully understand you being skeptical about this project. However I was hoping that nothing would be made public before we would officially announce it on our (still being built up) Facebook page. As of now we only have our own personal facebook accounts, where we have been posting updates over the last few months. Nothing official. Same goes for the XP11 forum post. That was me on my private account since we don´t have anything official yet.
However, I have spent the last 5 months looking for talented people to join me after the disaster of CST. I fully regret my mistake I made, but I moved on and tried to forget what happened. I always wanted to give something to the community and I thought why just stop believing because of a stupid mistake? So I spent months looking for people to join me and so far have found like the most talented people I could think of. I was hoping to do everything right from the beginning on, not like CST. That´s why we internally decided not to post anything official too early to ruin it again.
Also to proof people that we are legit this time, Nicholas Isaacs, the head of our modelling department, recorded his work and put them as timelapses on youtube. (https://www.youtube.com/channel/UCpPqdUILtcpjlK5umTxdYvg)
To begin with the search I messaged James (HD Aviator). We had a long and brief talk about what happened and together we moved on and are still trying to get the best we can do, but this time with our own work.
We do have a name for our “company” and the facebook page to it. However, “Advanced Dynamics Development Group” is still invisible on facebook since we need to add nessecary information and haven´t finished our logo´s and banners yet.
Furthermore, the original X-Plane thread has been closed by forum admins until more information has been provided.
We’ll keep an eye on how this progresses and of the developer provides any further insight.

Cloud Surf Team Update – Piracy and Fraudulent Development Practices

Update 14th August 2017

We have received a statement from the developer regarding this situation. You can read it here.

We have removed some of the content posted before regarding our suspicion as we now have more context into what this situation is.

As always, we are keen to work with the community (both consumer and development sides) and to look out for both.

We may have jumped the gun slightly, but we felt it was important to bring this topic back to light considering their past.

What happens in the future for this project and development group is now down to them. We’ve offered our support to them should they require it in the future.

— Original article posted Feb 8th 2017 —

I recently posted an in-depth look at Cloud Surf Team and their announcement of the A380 they claim to be developing. If you’re read the article, you will know I have valid reasons to believe they will turn out to be another vapor-ware developer with no substance.

What made matters worse is the fact they’re asking people if they would help “donate” up to 20,000 euros for a dumped A380 project from NLS. The 20,000 euros would go towards the modelling, flight dynamics and more. Again, a developer with no proven record asking for money so soon is a massive red flag in my books.

With that article spread among the community, someone who was previously involved with Cloud Surf Team contacted FSElite team. This person will remain anonymous. Proof has been provided to FSElite regarding the legitimacy of their involvement, as well as a detailed account of the mishaps of Cloud Surf Team. Keep Reading

TFDi Designs Announces RealLight for P3Dv4

The team behind the ever improving 717 has today announced a new technology: RealLight.

RealLight is a new lighting technique to improve the night lighting of the virtual cockpit. The team first looked back at some of the feedback given regarding their 717 night lighting, and explained that it was designed and based on old blending methods. With this in mind, moving forward, the team will be focusing this on new technology for Prepar3D V4. This is thanks to the new dynamic lighting engine and also the fact there are no longer software-based memory constraints.

The results speak for themselves and you can see a comparison shot below.

P3DV3
P3Dv4 with RealLight

The team decided that instead of limiting this technique to just their 717, it will also be compatible with future products – and there are also talks on how they can license it out to third parties.

You can also watch the video that TFDi Designs produced.

You can get it now if you are a part of the 717 Community Opt-In Beta.