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Calum Martin

Website Admin. I have been an avid fan of Flight Sim since the release of '2000 and have been developing my love for aviation ever since. Currently working for a UK airline, I have the knowledge and experience to really deliver an excellent aviation community. Although no real life flying experience, I have a good understanding and always learning more and more.

Press Release FSElite Partners With Cockpit PHD

Sunday 12th February 2017

LONDON, UK. FSElite are proud to announce a new partnership between flight simulation website FSElite and hardware seller Cockpit PHD.

This new partnership will enable FSElite to continue to provide to our growing community with a wide range of product reviews, as well as enable us to provide discounted rates to our fans.

Cockpit PHD offers great products at low prices for primarily for Saitek products, enabling you to custom design to further enhance your Flight Sim experience. They offer 24 hour service, free worldwide shipping and a 30-day money back guarantee.

With FSElite and Cockpit PHD working together, the goal is to continue to bring the community more product reviews and even better ways to buy your Flight Simulation products.

Calum, Editor in Chief from FSElite said, “This new hardware partnership continues to show FSElite’s dedication to the Flight Sim community offering even greater ways to enhance your flying experience. The products they offer are good quality at a good price. We’re really excited to be partners as it will continue to support our professional brand.”

This is Jason, from Cockpit PHD said, “FSElite are very much aligned with our goals here at Cockpit PHD. They’re keen on promoting the best of Flight Simulation so we’re very happy to be partners with them.”

More information regarding community discount will be shared with the community very soon.

About are all about community driven content. FSElite covers everything from flight simulation news, reviews and editorials that the community want to see.

We are comprised up of multi-aviation backgrounds from all around the world teaming up to bring you the best in Flight Simulator and Real-World Aviation experience.

At FSElite, we are nothing but short of experience. Our team is made up of a wide range of experts (certified flight instructors), industry insiders and those new to real-world flying and earning their Pilot’s License. But our team expands to the many friends and connections we have made over the years throughout the aviation realm, and we stride to expose you to the many sides of flying, both Sim and Real-World.

We implore you to check out our FSElite podcast where we compile interesting topics and discussions. Ranging from debates over which aircraft is better and which hardware is best for Flight Sims of today, up to bringing on various developers or well known people in the simulator community to engage in conversation about what’s going on in our favourite hobby.

You can find out more information at

Or you can email FSElite @ [email protected]

About Cockpit PHD

Cockpit phD comes the closest to the flight simulation enthusiasts for utmost realism with state-of-art technology.  Our mission is to provide the highest quality of flight simulator equipments to enhance the flight experiences as well as the reliasm at an economical and affordable prices to the general public.  With the Cockpit phD products, it will increase the fun of the game by adding extra realism through the use of our products!

As for our continuing mission – to enhance the realism of the flight simulation,  more accessories and equipments are currently in development – and our next major product announcement is coming soon!

You can find out more information at

You can contact Cockpit PHD at: 

 / END

Copyright FSElite 2017


TOGA Projects ENVTEX – New User Interface Preview

TOGA Projects, the team behind ENVTEX, have shown off a new user-interface for their great product. We have been massive fans of the team for a while now, so it’s great to see so many improvements based on the community and our feedback.

As you can see, it’s vastly different compared to what we have today. As we said in our review, it works, but could do with a lick of paint to make it great. Not only that, but there’s brand new customization options which will give you more control than before. This will include sun textures, lens and glow effects, airport textures and much more.

Of course, everything you see is work in progress, so you’re welcome to leave feedback and we’ll pass it onto the developers. I assure you, the team listens and they’re fully prepared to ensure this is a great product for everyone.

Finally, TOGA Projects confirmed that they are prepared for future sim versions as well as some exciting news to share with their friends over at HiFi.

JustSim Hamburg (EDDH) Sent to SimMarket

JustSim have confirmed that Hamburg (EDDH) has been sent to SimMarket for final preparations and should be on sale soon. JustSim have stated that this is probably their most detailed scenery yet. Not only that, but the jetways will be animated using SODE, and users of both FTX OpenLC and Orbx Germany North will be able to use correct background photos for the surrounding area.

With Hamburg currently having on-going building works, JustSim have also confirmed that if you buy today, you will have technical and update support for free for 2 years.

As soon as it’s out, we’ll let you know.

On Facebook, there’s loads of images to look through!


Cloud Surf Team Update – Post-Article, Developer Stories and Official Statement

Well, that escalated quickly!

We knew that publishing an article shedding light on dodgy practices from developers would see us getting a lot of attention, but we certainly didn’t expect the level we have received. So firstly, thank you to everyone who supports us, and also those that offer criticisms to help us better ourselves. Of course, regardless of article, we also keep our Community Charter in mind and have massive respect in ensuring we deliver for the community. The community isn’t just us the consumer, but also the developers and publishers who work tirelessly to bring us great content.

And this is why I conducted the investigation into Cloud Surf Team. Something was dodgy from the start, and before I knew it, I was down a rabbit hole that needed more and more exploration. Of course, this exposed Cloud Surf Team for what they were.

We’ve heard from multiple people since then about their experience with the “CEO” of Cloud Surf Team, James Douglas. Of course, they all point to the same thing: he knowingly and willingly was using models from Thomas Ruth and other developers for his own personal gain.

As we said yesterday our original source provided us with plenty of information between them and also James himself. It was all related to the use of freeware models which they would “edit” slightly to avoid possible copyright infringement. I am certainly no expert in copyright law, but this is very much a non-ethical practice especially in our small community.

Here are just a few samples provided to us showing that James knew what he was trying to do.

Sadly, all this information came too late for one developer who was the unfortunate person behind the live streaming via Twitch.

As soon as he caught wind of the article and the exposure FSElite delivered, he immediately deleted all the content from his Twitch channel. Now, we admit that due to this, we were quick to point blame at the streamer as he was there with the modelling, making edits as though the model was his own. We have since heard from him, and he had the following to say (cleaned up spelling and grammar):

“Some months ago a guy asked on Facebook to join a team to develop an A380. I told him that I am a modeller and could possibly help. After a while he came up with the Cloud Surf Team. I said well okay give it a go. When I first saw the A340 model in blender I was very surprised why this thing was upside down, and how the old modeller found the right files over the years with these strange names.

Well James wouldn’t tell me by then. I went on modelling my own thing until James came up with the idea to ask Project Airbus for permission to use theirs. After a while I was told “yep you can use it”. We just have to make a few adjustments. So I did and then was told its okay to stream it.

James at that time didn’t do anything at all, except writing these unprofessional posts. Even I, as a German, could have done that better. I always thought why are we all working when James not doing anything?”

This particular developer then showed FSElite some screenshots of the model work he had actually completed for Cloud Surf Team:

As you can see, he had good intentions, but was misinformed by James about the reality of what was going on. Should this guy have known better? One could argue yes, but he was working (and streaming) under false pretences.

The developer hopes to continue working on the model independent of Cloud Surf Team with a possible free release to the public in the future.

It wasn’t only this member of the team that left Cloud Surf Team, but we heard from several others all stating they were no longer a part of the team due to the shoddy business practices of a 17-year-old who tried to rip off the Flight Sim community. Not only was it members of his team, but also other well-known flight sim community members who shared information regarding their exchanges with James.

Of course, they all pointed to the same thing: James willing and knowingly used other files to pretend they were his business’ own.

Soon after we exposed him, he emailed FSElite with this official statement:

Hello FS Elite and the rest of the FS community…

Firstly i want to clear up an confusion,

-We used a freeware PA model, which we did think we could edit and give away

– I will hold myself accountable for this, we had a team of 8 but only one other person knew about it and he doesn’t want me to say his name so i won’t

I’m 17, i’m sure when you were around that age you also made some mistakes, I have made a really, really big mistake and I’m going to have to accept the consequences for that,

We never accepted any donations from anyone and myself and the other person who knew were about to tel the group in the next week or so that we should made it freeware (whether that’s still allowed we  will never know!)

Obviously we have disbanded and everyone has left, I have sut the page down but it will take 14 days to close for good….

If anyone knows how i can personally apologise to PA that would be great, I really feel bad about what I have done and want to make it up to them and the community.

I just want to say that i know that in the short term, I will be disliked even hated but I hope many of you in the long term will be able to forgive me and move on,

Also if any of you were thinking of doing what we have done, PLEASE don’t its stupid and you ill be caught out….



Best Regards,


Their official Facebook page has now been shut down.

We will be keeping an eye on James and any involvement he may have in future projects to make sure the lesson has been learnt.

Unless anything else significant is uncovered, FSElite will no longer be posting updates regarding this subject.

Thank you to everyone for the support and we hope we’ve provided you with a great deal of insight into the matter.

Cloud Surf Team Update – Piracy and Fraudulent Development Practices

I recently posted an in-depth look at Cloud Surf Team and their announcement of the A380 they claim to be developing. If you’re read the article, you will know I have valid reasons to believe they will turn out to be another vapor-ware developer with no substance.

What made matters worse is the fact they’re asking people if they would help “donate” up to 20,000 euros for a dumped A380 project from NLS. The 20,000 euros would go towards the modelling, flight dynamics and more. Again, a developer with no proven record asking for money so soon is a massive red flag in my books.

With that article spread among the community, someone who was previously involved with Cloud Surf Team contacted FSElite team. This person will remain anonymous. Proof has been provided to FSElite regarding the legitimacy of their involvement, as well as a detailed account of the mishaps of Cloud Surf Team.

From this point forward, we shall refer to this developer as Charlie.

As a result, we are branding Cloud Surf Team as a fraudulent developer, and one who steals other people’s works to sell off as their own.

Whilst it is true that have yet to make any money from the practice, they were still very much going to go ahead with selling the product via SimMarket in an attempt to make money off of someone else’s work.

Charlie is no longer involved with Cloud Surf Team, and as such has no knowledge of the current status of the A380 in ‘development’. However, they did provide detail into the process of the A340-500 they stated was in development.

From the get go, the team were completely out of their depth. Charlie’s task in the development of this product was to create the virtual cockpit for the A340. We showed you “previews” of virtual cockpit yesterday. This was in fact simply a conversion of the default FSX Airbus into a A340 model. Not piracy, but still not the “custom cockpit” the development team was promising. In fact, this is the same practice that JustFlight use for some of their aircraft. This is not the fault of Charlie, but the development practice that was approved by Cloud Surf Team’s owner James Douglas.

Like us, Charlie was told that the development team was 6 members strong, yet despite this, Charlie had no contact with anyone else from the development team. Charlie was simply there to do some modelling work, nothing to do with animators or texture artists. He was told multiple times that his “trustworthy” friend would do texturing, animation, coding and modelling in 3D. Of course, none of this happened and it’s believed these people simply do not exist.

At the same time these conversations were going on, James had been emailed Charlie asking if it was a good idea to copy someone else’s modelling and change a few things to make it “legal”.

The idea was to use Thomas Ruth’s model and change some values within the CFG and .air files. James then said that this “isn’t classified as being copied”. He went onto say that Cloud Surf Team can simply say they used Thomas’ one as a “basis.”

I hope you can understand that I won’t be able to share the exact conversation without breaching my sources trust. I have seen evidence of this conversation.

Outraged by his comments, Charlie decided to go through some of the previews the team shown off from the A340-500 and tried to dig up any information about what had been said.

Charlie broke it down for me to fully understand.

Issue #1 – The program used to show previews

I’m not a developer, but according to Charlie this preview is a big hint at someone who has copied work. The program shown above is called MDLConverter, which is used to primarily to extract models from FSX. According to Charlie, this would be illogical as you would simply show your original modelling data as opposed to an export of a model. Of course, this points to the fact that they had been using Thomas Ruth’s model. Thomas Ruth did in fact create a freeware A340.

Issue #2 – Pre-Model Animations

Charlie assures me that when developing an aircraft, developers create the model first, animate second.

In this “preview”, you can see that the rudder is full right. In this software, it will automatically show the animation at the end of the cycle. Now what is strange is the fact that despite the fact they said they have an animator on the team, Charlie was told the work was on-going. So in which case, how did they suddenly have animation on the aircraft. Again, the answer would point to Thomas Ruth’s A340 model.

Issue #3 – It looks just like Thomas Ruth’s A340!

So not an issue, and clearly subjective. However, here’s a shot provided to us for comparison.

Despite not being from the same angle, it’s very comparable. Of course, there’s no definitive proof that this is the same model, but the similarities are distinct.

For example, look at the landing gear. It looks exactly the same. Also, remember that Cloud Surf Team have no ANIMATORS so how were they able to recreate the flaps and landing gear? The conclusion would be, as we keep saying, a stolen model.

At this point, Charlie took it upon themselves to provide absolute proof that the models were one of the same. Whilst sadly he wasn’t able to provide evidence, he said that when pulling the models into some software, the 2 matched up completely.

What does this have to do with the A380 announcement?

Well if Cloud Surf Team intend to continue development, they’re going to have to prove to the community that their work is in fact, THEIR work. I honestly believe it will be the same situation using a different model and trying to get away with it.

Now following on from our A340 discovery, myself and Charlie agreed that this A380 was probably the work of Thomas Ruth again. Now a quick Google will show he helped contribute with the Project Airbus team on the virtual cockpit. So we took a chance, downloaded Project Airbus’ A380 and loaded up the model into both ModelConverterX and Blender.

First, here’s some comparisons in ModelConverterX. The top image is from CST’s Facebook page of a preview and the bottom is a screenshot I took with Project Airbus A380 loaded in ModelConverterX.

I hope you agree, the resemblance is uncanny. Everything from how the model is animated to sizing, etc is EXACTLY the same. Of course, this wasn’t enough and needed some more evidence to show that this A380 was another freeware model that Cloud Surf Team were trying to steal.

They made the mistake of trying to stream their development. So we spent a little time watching their ‘live’ streams, which turned out to be literally the developer talking over some music, whilst he makes a few clicks here and there on the model he has in the Blender.

I contacted Charlie and asked him to take a look at their recent Twitch stream –

Whilst he didn’t work on the A380 project itself, he pointed out some things he felt were wrong with what was going on in the stream.

Take a look at the screenshot from the stream:

I specifically want you to look at the file names on the top-right-hand side.

Charlie pointed out that any developer would name these files a little more specifically to ensure they knew exactly what file did what. Not only that, but something so quick in development, there were already an awful lot of files within this object.

So I took the Project Airbus A380 into Blender and guess what, it had exactly the same file name set up. Take a look:

Same file names throughout. That’s right, Cloud Surf Team didn’t even bother to change the file names before a live stream. This is all the evidence I need to declare that Cloud Surf Team are defrauding freeware developers and tricking the community into believing the work is their own.

The fact they have the audacity to even consider donations is simply disgusting and should not be condoned by anyone.

I strongly suggest that people spread the message about the foul practices of Cloud Surf Team and ensure that any posts or articles about the announcement of the A380 is removed. There will be no aircraft, no systems – nothing. It’s simply a con and a trick to earn some quick money.

[EDIT – So CST have said they will not be going down the donation route. Most likely because we called them out on their bullshit. As far as I’m concerned they’re looking for people for no reason as they have no product to offer. This retraction of donation does not change our stance on the matter. They tried to trick people and we won’t let them forget what they tried to do to do the community.]


If Cloud Surf Team would like to get in contact, please use of contact page and we’ll open communication if you have a rebuttal.

I would like to thank Charlie for the support and for giving us so much insight into Cloud Surf Team’s foul practices.

For now, FSElite consider this case closed.

FSLabs Release A320-X v1.0.1.196 for Prepar3d and FSX

Since release, FSLabs have worked tirelessly to continue updating the A320-X based on user feedback. Today, they have released a new update which brings compatibility with the latest Prepar3d 3.4 hotfix, as well as some new features and fixes.

Here’s a quick rundown for you:

The AOC service has been improved to use less processing power on the CPU.

Fuel in the aircraft will no longer be effected by third-party applications.

The FMGC has had a significant amount of updates and fixes. The biggest feature is now the A320-X accurately handles circle-to-land procedures – something promised for SP1, but has been rolled out sooner. Other fixes include various logic fixes for vertical paths, later T/D detection and DEP RWY naming structure. Mach cruising fuel prediction has also been tuned.

The team have also worked on some new sound features including the ability to play the sound when Prepar3d looses window focus. Not sure if this is been carried over to FSX, but we imagine it has.

FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Something else pretty major is the way the brakes are handled in the A320-X. A new MCDU option page has been added to allow users to adjust the settings. FSLabs have stated that the logic between keyboard/joystick button braking has been modified, which has resulted in a much smoother experience in all surface conditions. It’s worth noting that braking is now dynamic depending on whether the runway is dry, wet or contaminated with ice or snow.

Other fixes include code optimization for a smoother frame rate and there’s been a fix for a memory leak when selecting an MCDU sub-system and then heading back to the menu page.

There are plenty of other key fixes as well, so check out the forums for the full detail.

Before you install, FSLabs advise that you backup any modified files you have made. This includes the A320ThrustLevers.ini and A320XGauges.ini files.

To update, head to your redownload area, download and install.

Don’t forget to read our FSLabs A320-X First Impressions; Part 1. Part 2 will be available soon!

My thoughts on the Cloud Surf Team A380

Yesterday, a developer called Cloud Surf Team announced that they would be developing an Airbus A380 for Prepar3d.

Queue loud cheers and a round of applause. Except… wait, WHO!?

That’s right, the shock announcement came from a team that is pretty much unknown to the Flight Sim community. Cloud Surf Team have only been around since August 2016. Well, publicly anyway. Don’t get me wrong, FSElite are extremely supportive of new developers, small developers and large developers. Size, in this case, doesn’t matter. However, there’s some really troubling aspects of this ‘announcement’ that has me worried and concerned.

Let’s begin with their development history. Of which there is very, very little.

The team originally announced back in August that they would be developing an Airbus A340-500 for FSX and Prepar3d. As of yesterday, this project has been cancelled in favour of this “A380”. So this begs my first question: If they were unable to complete this project, why do they think they can develop an A380? My honest opinion would be that they can’t.

I believe the main reason for the cancellation was that the project’s scope was becoming too great for them, development overran massively, and that there was competing products which offered a similar level of depth.

To quote Cloud Surf Team directly:

“We have decided to put the A340-500NG project on gold indefinatley, The main reason we have decided to do this was that great developers such as BlackBox Simulations were already developing one and they have the knowledge base and resources to create a A340-500 that would have been a lot more in depth at the time.”

Poor spelling and grammar aside, it’s clear that the team didn’t hold much hope out for their project. What it did do was allow them to learn from their mistakes and put their team of 6 to work on their next project.

So why do I believe the team are out of their depth?

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Soarfly Concepts Scenery Releases Freeware Guernsey X-HD

Yesterday we shared some WIP shots of Soarfly Concepts Scenery’s Guernsey X-HD. Today, the developer informed me that the scenery is actually now out for release via the Avsim download library.

Of course, this is a freeware project, but that doesn’t mean the quality isn’t there. Soarfly Concepts have included photo-scenery for the surrounding area, as well as high definition ground imagery and plenty of 3D placed objects throughout the airport.

With a short runway, plenty of rough weather, this will make for some interesting approaches in your Dash 8 Q400.

Make sure you check them out on Facebook or their website where you can donate for their hard work.


FSElite Exclusive: FSLabs A320-X First Impressions – Part 1

Before I begin, I want to clarify something: this is NOT a review of the A320-X by FSLabs. This is my initial first impressions over a heavy weekend of flying. Despite the fact the aircraft came out over two weeks ago, it was only last Friday was I able to sit in the flight deck and start experiencing this aircraft. Over the weekend I did a range of flights, testing out different approaches, varying length of flights, turn-arounds and much more. Obviously, a weekend with one of the most in-depth aircraft isn’t enough to form a solid impression, but I wanted to put together what I thought.

So let’s start with installation. Firstly, I was a bit taken back by 2 installers and a PDF full of instructions. Usually it’s click install, put in your details and let the rest handle itself. As any reader should do, always read the instructions first as these provided some details on how to install everything (including FSLab’s Spotlights) correctly. I liked how it came with pictures and detail and not just a standard .txt file. Whilst there are a few PC restarts required, the experience was pretty easy. Next up, was installing liveries. Whilst many of us are used to in-built livery installers, FSLabs provide their own solution of simply extracting an executable file which simply and quickly installs the livery to the aircraft. No fuss required. In the future, it would be great to see a centralised place to see what I have installed and a quick option to de-install.

Before continuing, I read through some of the documentation to ensure that I had everything configured. Again, it’s really important you read through the introduction manuals as it gives VITAL details on how to configure your hardware, sim and other utilities. Now, someone did mention to me that it seems to be a lot of changes to your Sim settings for just one aircraft. Whilst I agree that it takes longer than usual to set up, if you’re using FSUIPC then configuring for one aircraft compared to another should be normal. Not only that, but I haven’t had any impact on other add-ons either (I checked PMDG’s 777 and A2A’s 172). Regardless of changes, this is the BEST way to enjoy this aircraft. The development team have worked hard alongside their experts to give everyone the most realistic way to program your simulator to ensure the best experience possible.

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