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Calum Martin

Website Admin. I have been an avid fan of Flight Sim since the release of '2000 and have been developing my love for aviation ever since. Currently working for a UK airline, I have the knowledge and experience to really deliver an excellent aviation community. Although no real life flying experience, I have a good understanding and always learning more and more.

Just Flight Release PA-28R Turbo Arrow III/IV

Just Flight have released their PA-28R Turbo Arrow III/IV for FSX and P3D.

The PA-28R Turbo Arrow III/IV are turbocharged engine aircraft fitted with retractable landing gear. Building on the success of the success of the brilliant PA-28R Arrow III, Just Flight have included a 3D virtual cockpit with accurately modelled seat belts and each instrument is modelled correctly. There’s an interactive engine start checklist, panel state system and aircraft configuration system.

The aircraft is incredibly detailed in terms of systems, with custom-coded fuel, realistic landing gears and even failures. There are 5 liveries for each variation and of course a highly realistic sound system.

The PA-28R Turbo Arrow III and Arrow IV are four seater, turbocharged piston-engine aircraft equipped with a retractable tricycle landing gear and constant-speed propeller – ideal for touring and instrument training.

You can buy it now from Just Flight for £27.99.

System Requirements:

  • Flight Simulator X (Acceleration, Gold or Steam Edition required) or Prepar3D v3/v2/v1
  • 2.0GHz or any Dual Core
  • 2GB RAM
  • 1GB graphics card
  • Windows 10 / 8 / 7 . Vista / XP (32-bit or 64-bit)
  • 2GB hard drive space

No mention of V4 of Prepar3D, but based on Just Flight’s recent statement, we imagine it won’t be far off.

Prepar3D V4 – What We Know From Developers – Part 2

With the announcement of Lockheed Martin’s Prepar3D V4, we are committed to ensuring you’re kept up to date with what flight sim developers are going to do with the new simulator. P3D V4 brings a huge change in core coding and as a result, many developers will need to ensure their products are correctly ported over.

You can read Part One here. Covered in part one are:

  • TFDi Deisgns
  • FSDreamTeam
  • A2A Simulations
  • FlyTampa
  • PMDG
  • TOGA Projects
  • FlightBeam Studios
  • 29Palms
  • LatinVFR
  • REX
  • Turbulent Designs
  • Orbx
  • Aerosoft
  • Hi-Fi Simulations
  • Milviz
  • FS2Crew
  • Black Box Simulations
  • PILOT’S!
  • FSLabs
  • JustFlight
  • Dreamflight Studios
  • iBlueYonder
  • UK2000
  • Majestic
  • CaptinSim
  • ImagineSim
  • FSFlightControl

 

FSUIPC

For some reason, some people were worried that Pete wouldn’t be making FSUIPC for Prepar3D version 4. Well the man himself has now confirmed that we will see FSUIPC. However, it will be a new version making it FSUIPC5. Fair enough if you ask us considering he’s been offering free updates for many years now. He says the weather stuff will be taken out and some other facilities may not work yet.

Won’t be released day 1, but hopefully not long after.

LH Simulations

The team behind Budapest (LHBP) was created in a 32-bit environment so is not currently compatible for P3D V4. However, the team have said they will be upgrading the product as soon as they can. Right now, there isn’t a release schedule for an update, or any details on pricing. Keep Reading

FS-FlightControl Now Supports Flight Sim World

For those of you that use the iOS app, FS-FlightControl, you’ll be pleased to know that the app is now fully compatible with Dovetail Game’s Flight Sim World. It is one of the first commercial add-ons available for the Early Access game, which you now buy on Steam.

If you don’t know what the app is, it’s described as a “touch-optimised instructor station” for all the current ESP-based Sims. X-Plane version will be coming soon. The idea is to assist with flight simmers to allow them to see aircraft approaching the airport, define weather conditions, trigger failures and more. It will also enable you to see a moving map, have flight-plan overlays and even track your flight and landing performance.

There’s a whole host of features and you can try it out now for 14 days for free. if you like it, you can purchase it for 49.95euros.

QualityWings 787 Coming “Summer 2017”?

With all the excitement surrounding Prepar3D V4, other developers are coming out sharing information about their new projects. One project we are excited to see a quick update for is the QualityWings 787!

In a new Facebook cover image just uploaded, it would appear that QualityWings are setting “Summer 2017” as their release target for their highly anticipated 787.

A quick Google shows that summer runs from Wednesday 21st June until Friday 22nd September! We can only hope this will be the estimated release date. The project has been in beta for some while now.

Also on the image was re-confirmation of their attendance this year at FSCon 2017. Lucky for you, we are there as well to report as much as we can so hopefully we can update you there.

We have reached out to QualityWings for comments regarding P3D V4

FSDreamTeam – Huge Update – P3DV4, GSX 2.0 and More

With all this excitement over the announcement of Prepar3D version 4, we need to remember that developers also have products of their own with announcements. We’ve detailed the smaller updates from other developers in this post, but FSDreamTeam deserved their own post as they have lots of details to share about their upcoming products and code base.

Firstly, they wanted to reiterate that their products will be updated free of charge. So even products like their Las Vegas which started out as a FS9 project, will be updated to 64-bit code absolutely free. With all of their products using Addon Manager, the team had to port the code over to 64-bit architecture to ensure it worked. As part of this, the team also worked on fixing problems and improving things based on feedback.

The team have now committed to a single FSDT folder installation. So regardless of number of sims installed on your PC, FSDT products will install outside of the sim and install straight away. Also part of this is the new way add-ons will be configured with P3D v3 and V4.

If you remember from P3Dv3, scenery config files were private for scenery, textures, simobjects etc. This meant that if you had to uninstall or reinstall the sim, then you wouldn’t lose any of the previously installed scenery. Of course, if you already have everything set up nicely, FSDT aren’t forcing you to change anything as the old installers will still work. Keep Reading

Prepar3D V4 Revealed Officially by Lockheed Martin Coming May 30th

May 23rd will be go down in the history books as the day Lockheed Martin finally put rumour to rest and reveal their next iteration of desktop flight simulation. We have known that version 4 of Lockheed Martin’s Prepar3D series was bound to happen eventually, but today, Lockheed Martin have revealed the future of their product line.

It’s official – 64-bit simming!

Prepar3D V4 has been officially revealed by Lockheed Martin and as told by us, V4 is indeed 64-bit. The added memory will ensure that simmers will be less likely to encounter out of memory errors and increase detail to suit their hardware without running the risk of running out of available memory. This is fantastic news as it brings the platform to a modern era, as well as bringing the final major flight simulator to  a 64-bit era.

Some great features have been inclued in this upcoming version of P3D.

Other features Lockheed announced:

  • Dynamic Lighting
  • Rain/Snow particles
  • Global 3D trees
  • A fully reworked development software
  • New default vehicles

Now that the NDA has been lifted, we expect to see plenty of streams and screenshots of the new sim over the course of the coming days. We’ll do what we can to get you some exclusive stuff!

Now that it’s finally cleared up, read our article on setting our expectations for the new sim. We’re eager to hear details from third parties about how they plan to support the new platform.

Also, a special thank you to everyone who believed in us from the start. We take this community very seriously and are extremely pleased that our sources  have been honest and truthful. We’ve always taken journalism seriously and only aim to provide you with accurate information even if it is rumour or speculation.  As always if you have feedback, please email or contact us!

FSElite Exclusive: Interview with the FlightSimCon Team

With Flight Sim Con 2017 only a handful of weeks away, the hype is beginning to build! We’re really excited to be there front and center come June 11th where we’ll be providing you with plenty of exclusive content. Our team of writers will be on hand to share all the footage, information and pictures as humanly possible. In the mean time, we spoke to Flight Sim Con event organisers Evan and Tom about FSCon 2017.

We discussed the important points of what it’s like putting the conference together, the impact it has on the community and how you can get discount at the airport lounge after the event! They also tell us what they’re most looking forward to at the event and how you can literally fly into the event!

If you’re interested in going, make sure you check out Flight Sim Con’s website for full details on speakers, timings and other things taking place.

Make sure you register for the event beforehand. Tickets now cost $70 for the whole weekend or $35 per day. Student rates are available, but you’ll be required to comply with the restrictions.

Furthermore, make sure you download the Whova app (Android / iOS) as it will make your life at the conference so much easier! Be sure to find us.

You can download the interview for offline listening.

Carenado 390 Premier 1A Coming Soon – More Previews

Over on Facebook, Carenado showcased a few more screenshots of their upcoming Premier 1A.

A short teaser video was recently published, but today on Facebook, the screenshots show off a few new details of the aircraft. According to the same post, it will be “coming soon”. The business jet itself can reach speeds of 530mph and has a range of 1645 miles.

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Setting our Expectations for the Upcoming Prepar3D V4

Update: Changed the title a little to better reflect the article.

Without delving into speculation too much, we’re fairly confident official information from Lockheed Martin is just days away. We’re reported on rumours, facts, insider knowledge and even some accidental leaks over the past few months – giving as much information as we can to you from Lockheed Martin’s worst kept secret. But what should simmers expect when the announcement is made? I’m hoping to set some expectations here based on my knowledge, some fact-finding and other key pieces of information from various developers and resources around the web.

I would also like to point out, this article is based purely on the speculation of a 64-bit platform. If you don’t believe this will be the case for the next sim, I suggest you close the article now.

There, with that out of the way, let’s continue.

So 64-bit is certainly a bit of a marketing buzz-word for the flight sim community right now. X-Plane has been in the 64-bit era for some time now, and Dovetail have released their full-fledged sim, Flight Sim World, with a heavy emphasis on the fact it’s using 64-bit architecture. But what is 64-bit and why does the flight sim community care so much?

In the simplest of terms, a 64-bit application can use much more memory allocation than a 32-bit program can. In fact, 64-bit applications can in theory use 16 exabytes, which completely destroys the 4gb limit of a 32-bit piece of software. Of course, this is also limited by physical memory available. So if you have 16gb of RAM, your application won’t be able to exceed this limit. So yes, you would have “unlimited” memory space available, you’ll all always be limited by your hardware. Additionally, if a developer doesn’t optimise their software or has bugs which leads to memory leakage, then you’ll still eventually hit your “OOM” limit.

64-bit won’t fix all OOM issues, but it will certainly give a LOT more breathing space than a 32-bit program will.

Keep Reading

Win a Copy of Dovetail Game’s Flight Sim World

With the release of Dovetail’s Flight Sim World, we wanted to give the community the opportunity to grab themselves a free copy. There’s lots of media attention given to this Sim as it’s the first of many new sims to be released this year. The surprise announcement gave an insight into what the ‘early access’ version of Flight Sim World would be about, but now you’ll be able to test it yourself.

To enter, it’s really simply – just make sure you’re following any of our social media outlets. So that could be Facebook, Twitter or Instgram. Why not follow our Youtube channel as well for good measure.

We have THREE copies to give away – one for each social media account (Facebook, Twitter or Instagram). We’ll then pick one follower from each to win a free copy. So the more you follow, the more likely you are to win. It’s that simple.

If you already follow us, then you don’t need to do anything other then check your emails / PMs as on May 27th 2017, we’ll be informing the winners.

So to re-cap:

  • Follow us on Facebook, Twitter and Instagram. You can follow our Youtube channel, but we won’t be picking people from there (something else is coming for that)
  • The more you follow, the likelier you are to win
  • We’ll be announcing winners on May 27th 2017

Few rules:

  • We have the final say on who wins. We’ll be picking someone randomly
  • Make sure you have a Steam account as we’ll be sending gifts
  • It will be 1 copy per person. If you happen to win twice, we’ll redraw to ensure as many people as possible can win
  • Fake / spam accounts will be discounted from the selection

Good luck!